Enhancing virtual indoor environment and energy efficiency with real-time BIM and Unreal Engine integration in building lighting design

IF 5.9 2区 工程技术 Q1 ENGINEERING, MULTIDISCIPLINARY Ain Shams Engineering Journal Pub Date : 2025-02-01 Epub Date: 2025-01-06 DOI:10.1016/j.asej.2024.103249
Mert İzmirlioğlu, Hatice Sözer
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Abstract

The lighting system is one of the fundamental energy systems for buildings. In the traditional approach, designers simulate their predesign on computer-aided software to create a convenient lighting environment, in which users cannot feel the lighting effects and experience the lighting scenarios until the design setup stage.
Recently, with the help of the BIM platform and 3D modeling, both design teams and users can evaluate and visually experiment with the project. Users can more easily grasp the details of the project through the 3D model. In this way, the design development process is carried out more efficiently by design teams and users. However, some BIM-based lighting simulation software can only provide static outputs without any interaction between the users and the environment.
Further, real-time lighting design with dynamic results will make the design development process efficient, where users will visually feel daylight and artificial light, and experience lighting scenarios with various shading and light control options. This decreases the risk of redesign and revision, which is extremely time-consuming and reduces the efficiency of the lighting design. Therefore, this article proposes a lighting design approach on the integration of BIM and a game engine called Unreal Engine (UE4) for dynamic and user experience- based lighting design.
The process flow involves creating a BIM model in Autodesk Revit and exporting it in IFC file format. The IFC file is imported into the Dialux EVO software. At the same time, the BIM Model is converted to the appropriate file format via the Datasmith converter that enables data transformation and is imported into UE4. Once the IES data of the luminaires are imported into UE4, the arrangement of lighting luminaries is done in the model. Illuminance level measurements are carried out with the help of HDR mode. For the verification of the calculation results, the lighting design in UE4 is manually transferred to DialuxEVO and the lighting calculation is carried out for validation of UE4 measurements. Subsequently, the effect of daylight on the illuminance level during sunrise and sunset hours is measured in UE4 for three different days predetermined throughout the year, and the measurements are recorded in a table.
In the research, artificial lighting is utilized as a secondary source only when natural daylight is insufficient to achieve maximum daylight utilization. The daylight simulation was conducted under Clear Sky conditions, utilizing a historic building located in the Datça district of the Southern Aegean region of Turkey as a reference. The analysis focused on the sunrise and sunset hours, which are known to have relatively lower levels of available daylight, in order to maximize the use of natural daylight. Results show that between 20% and 24% improvements could be achieved by utilizing real-time evaluation technics.
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通过实时BIM和虚幻引擎集成在建筑照明设计中,增强虚拟室内环境和能源效率
照明系统是建筑物的基本能源系统之一。在传统的方法中,设计师在计算机辅助软件上模拟他们的预设计,创造一个方便的照明环境,在这个环境中,用户直到设计设置阶段才能感受到灯光效果和体验灯光场景。最近,借助BIM平台和3D建模,设计团队和用户都可以对项目进行评估和视觉实验。用户可以通过3D模型更容易地掌握项目的细节。通过这种方式,设计团队和用户可以更有效地执行设计开发过程。然而,一些基于bim的照明仿真软件只能提供静态输出,用户与环境之间没有任何交互。此外,具有动态结果的实时照明设计将使设计开发过程更加高效,用户将在视觉上感受到日光和人造光,并体验具有各种阴影和光控制选项的照明场景。这减少了重新设计和修改的风险,这是非常耗时的,降低了照明设计的效率。因此,本文提出了一种将BIM与游戏引擎虚幻引擎(UE4)相结合的照明设计方法,实现基于动态和用户体验的照明设计。流程流程包括在Autodesk Revit中创建BIM模型并以IFC文件格式导出。将IFC文件导入到Dialux EVO软件中。同时,BIM模型通过Datasmith转换器转换成相应的文件格式,并导入到UE4中。将灯具的IES数据导入UE4后,在模型中进行灯具的布置。照度测量是在HDR模式的帮助下进行的。为了验证计算结果,将UE4中的照明设计手动转移到DialuxEVO中,并进行照明计算以验证UE4测量结果。随后,在UE4中对全年预定的三天的日出和日落时段的日光对照度水平的影响进行测量,并将测量结果记录在表格中。在研究中,人工照明仅在自然光不足的情况下作为次要光源使用,以实现最大限度地利用日光。白天模拟是在晴朗的天空条件下进行的,利用位于土耳其南部爱琴海地区datapera区的一座历史建筑作为参考。分析集中在日出和日落时间,这是已知的相对较低的可用日光水平,为了最大限度地利用自然光。结果表明,采用实时评价技术可实现20% ~ 24%的改进。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Ain Shams Engineering Journal
Ain Shams Engineering Journal Engineering-General Engineering
CiteScore
10.80
自引率
13.30%
发文量
441
审稿时长
49 weeks
期刊介绍: in Shams Engineering Journal is an international journal devoted to publication of peer reviewed original high-quality research papers and review papers in both traditional topics and those of emerging science and technology. Areas of both theoretical and fundamental interest as well as those concerning industrial applications, emerging instrumental techniques and those which have some practical application to an aspect of human endeavor, such as the preservation of the environment, health, waste disposal are welcome. The overall focus is on original and rigorous scientific research results which have generic significance. Ain Shams Engineering Journal focuses upon aspects of mechanical engineering, electrical engineering, civil engineering, chemical engineering, petroleum engineering, environmental engineering, architectural and urban planning engineering. Papers in which knowledge from other disciplines is integrated with engineering are especially welcome like nanotechnology, material sciences, and computational methods as well as applied basic sciences: engineering mathematics, physics and chemistry.
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