Representing groups of students as personas: A systematic review of persona creation, application, and trends in the educational domain

IF 5.7 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Computers and Education Open Pub Date : 2025-06-01 Epub Date: 2025-01-16 DOI:10.1016/j.caeo.2025.100242
Ali Farooq , Amani Alabed , Pilira Stella Msefula , Reham AL Tamime , Joni Salminen , Soon-gyo Jung , Bernard J. Jansen
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Abstract

This study presents a comprehensive systematic review of the use of student personas in education, drawing insights from 83 publications identified through the ACM Digital Library, Web of Science, and Scopus. The analysis reveals that qualitative methodologies dominate persona development, with limited adoption of data-driven algorithmic approaches. Most studies constructed small persona sets—typically four or fewer—focusing on dimensions such as behaviors, beliefs, goals, needs, experiences, perceptions, and demographics, contrasting with larger sets found in industry. Predominantly featured in educational conferences, student personas were employed to (1) understand user needs, goals, and behaviors, (2) support the design and development of learning systems, (3) enhance teaching and learning practices, (4) facilitate persona-based roleplaying, and (5) promote diversity, inclusivity, and accessibility. However, the assessment of personas’ impact in these areas remains minimal. The findings suggest significant opportunities for the educational sector to leverage algorithmic methods to advance persona creation and broaden their application scope.
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用 "角色 "代表学生群体:对教育领域 "角色 "的创建、应用和趋势的系统回顾
本研究对学生角色在教育中的使用进行了全面系统的回顾,从ACM数字图书馆、科学网络和Scopus确定的83份出版物中得出了见解。分析表明,定性方法主导着角色发展,有限地采用数据驱动的算法方法。大多数研究构建了小的角色集——通常是四个或更少——关注于行为、信念、目标、需求、经历、感知和人口统计等维度,与工业中发现的大的角色集形成对比。在教育会议上,学生角色被用来(1)理解用户的需求、目标和行为,(2)支持学习系统的设计和开发,(3)加强教学实践,(4)促进基于角色的角色扮演,(5)促进多样性、包容性和可及性。然而,对人物角色在这些领域的影响的评估仍然很少。研究结果表明,教育部门有很大的机会利用算法方法来推进角色创造并扩大其应用范围。
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