Toward resolving normality-disorder boundary issues in gaming disorder research.

IF 6.2 1区 医学 Q1 PSYCHIATRY Journal of Behavioral Addictions Pub Date : 2025-02-03 DOI:10.1556/2006.2024.00081
Daniel L King, Joël Billieux, Sanni Behm, Paul H Delfabbro
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Abstract

A longstanding challenge in the behavioral addictions field has been determining the point at which gaming involvement becomes clinically significant problematic use. Gaming disorder (GD) and hazardous gaming as recent ICD-11 diagnoses have attracted polarized perspectives due in part to the global popularity of recreational gaming and gaming culture. The broad continuum of gaming can often be perceived differently by different parties, including gamers themselves; what might be seen as regular, harmless, and normative to some, may be considered risky and problematic by others. The ICD-11 guidelines provide some clarity by advising that gaming disorder should not be diagnosed based on persistent gaming alone; that gaming as part of a routine, developing skills, changing mood or relieving boredom, or facilitating social interaction is not sufficient for a diagnosis; and that cultural and peer group norms should be considered in diagnosis. In this paper, we examine gaming normality-disorder boundary issues in the areas of conceptualization, assessment, and interventions. Some examples of the complex personal, social, and cultural considerations that arise in gaming diagnoses are provided. We call for researchers in the addiction and health disciplines to grapple with conceptual controversy and conduct the empirical and clinical research needed to ensure that normal recreational gaming is always clearly distinguished from harm and disorder.

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解决游戏障碍研究中的正常-障碍界限问题。
在行为成瘾领域,一个长期存在的挑战是确定游戏参与在临床上成为重大问题使用的点。游戏障碍(GD)和危险游戏作为最近的ICD-11诊断已经吸引了两极分化的观点,部分原因是全球流行的娱乐游戏和游戏文化。不同群体(包括玩家自己)通常会对游戏的整体连续性有不同的看法;在一些人看来是正常的、无害的和规范的东西,在另一些人看来可能是危险的和有问题的。ICD-11指南提供了一些明确的建议,即不应仅根据持续游戏来诊断游戏障碍;将游戏作为日常生活的一部分,发展技能,改变情绪或缓解无聊,或促进社交互动并不足以诊断;在诊断时应该考虑文化和同伴群体规范。在本文中,我们在概念化,评估和干预方面研究了游戏正常-障碍边界问题。本文列举了游戏诊断中出现的一些复杂的个人、社会和文化因素。我们呼吁成瘾和健康学科的研究人员努力解决概念上的争议,并进行必要的实证和临床研究,以确保将正常的娱乐游戏与伤害和紊乱区分开来。
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来源期刊
CiteScore
12.30
自引率
7.70%
发文量
91
审稿时长
20 weeks
期刊介绍: The aim of Journal of Behavioral Addictions is to create a forum for the scientific information exchange with regard to behavioral addictions. The journal is a broad focused interdisciplinary one that publishes manuscripts on different approaches of non-substance addictions, research reports focusing on the addictive patterns of various behaviors, especially disorders of the impulsive-compulsive spectrum, and also publishes reviews in these topics. Coverage ranges from genetic and neurobiological research through psychological and clinical psychiatric approaches to epidemiological, sociological and anthropological aspects.
期刊最新文献
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