Integrating Contact-Aware CPG System for Learning-Based Soft Snake Robot Locomotion Controllers

IF 10.5 1区 计算机科学 Q1 ROBOTICS IEEE Transactions on Robotics Pub Date : 2025-02-05 DOI:10.1109/TRO.2025.3539173
Xuan Liu;Cagdas D. Onal;Jie Fu
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Abstract

Contact-awareness poses a significant challenge in the locomotion control of soft snake robots. This article is to develop bioinspired contact-aware locomotion controllers, grounded in a novel theory pertaining to the feedback mechanism of the Matsuoka oscillator. This mechanism enables the Matsuoka central pattern generator (CPG) system to function analogously to a “spinal cord” in the entire contact-aware control framework. Specifically, it concurrently integrates stimuli, such as tonic input signals originating from the “brain” (a goal-tracking locomotion controller) and sensory feedback signals from the “reflex arc” (the contact reactive controller), for generating different types of rhythmic signals to orchestrate the movement of the soft snake robot traversing through densely populated obstacles and even narrow aisles. Within the “reflex arc” design, we have designed two distinct types of contact reactive controllers: 1) a reinforcement learning-based sensor regulator that learns to modulate the sensory feedback inputs of the CPG system, and 2) a local reflexive controller that establishes a direct connection between sensor readings and the CPG's feedback inputs, adhering to a specific topological configuration. These two reactive controllers, when combined with the goal-tracking locomotion controller and the Matsuoka CPG system, facilitate the implementation of two contact-aware locomotion control schemes. Both control schemes have been rigorous tested and evaluated in both simulated and real-world soft snake robots, demonstrating commendable performance in contact-aware locomotion tasks. These experimental outcomes further validate the benefits of the modified Matsuoka CPG system, augmented by a novel sensory feedback mechanism, for the design of bioinspired robot controllers.
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基于学习的软蛇机器人运动控制器集成接触感知CPG系统
接触感知对软蛇形机器人的运动控制提出了重要的挑战。这篇文章是开发生物启发接触感知运动控制器,接地在一个新的理论有关松冈振荡器的反馈机制。这种机制使松冈中央模式发生器(CPG)系统在整个接触感知控制框架中类似于“脊髓”的功能。具体来说,它同时整合刺激,如来自“大脑”(目标跟踪运动控制器)的张力输入信号和来自“反射弧”(接触反应控制器)的感觉反馈信号,以产生不同类型的节奏信号,以协调软蛇机器人穿过密集障碍物甚至狭窄过道的运动。在“反射弧”设计中,我们设计了两种不同类型的接触反应控制器:1)基于强化学习的传感器调节器,它学习调节CPG系统的感官反馈输入;2)本地反射控制器,它在传感器读数和CPG的反馈输入之间建立直接连接,坚持特定的拓扑配置。当这两种反应控制器与目标跟踪运动控制器和Matsuoka CPG系统相结合时,有助于实现两种接触感知运动控制方案。这两种控制方案都在模拟和现实世界的软蛇机器人中进行了严格的测试和评估,在接触感知运动任务中表现出值得称赞的性能。这些实验结果进一步验证了改进的Matsuoka CPG系统的好处,并辅以一种新的感官反馈机制,用于设计仿生机器人控制器。
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来源期刊
IEEE Transactions on Robotics
IEEE Transactions on Robotics 工程技术-机器人学
CiteScore
14.90
自引率
5.10%
发文量
259
审稿时长
6.0 months
期刊介绍: The IEEE Transactions on Robotics (T-RO) is dedicated to publishing fundamental papers covering all facets of robotics, drawing on interdisciplinary approaches from computer science, control systems, electrical engineering, mathematics, mechanical engineering, and beyond. From industrial applications to service and personal assistants, surgical operations to space, underwater, and remote exploration, robots and intelligent machines play pivotal roles across various domains, including entertainment, safety, search and rescue, military applications, agriculture, and intelligent vehicles. Special emphasis is placed on intelligent machines and systems designed for unstructured environments, where a significant portion of the environment remains unknown and beyond direct sensing or control.
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