Vipins: Combining a pin array and vibrotactile actuators to render complex shapes and textures

IF 5.1 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS International Journal of Human-Computer Studies Pub Date : 2025-03-01 Epub Date: 2025-02-11 DOI:10.1016/j.ijhcs.2025.103464
Qian Wu , Jianguang Li , Hasti Seifi , Kasper Hornbæk
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Abstract

We introduce Vipins, a wearable haptic device that combines a pin array and vibration actuators. The aim is to integrate haptic feedback for diverse shapes and textures in one device for VR. Vipins consists of: (1) a 5 × 5 array of pins that can be controlled independently and precisely and (2) three vibration motors around the fingertip that provide spatial vibrotactile feedback. We present the technical design of the device and demonstrate how it renders various virtual objects. Two user studies including 20 participants were conducted to evaluate the performance of the pin array, vibrations, and their combination in Vipins on different shapes, fine and coarse textures, and dynamic patterns. Our results show that the pin array and the vibrations performed well at shape and fine-texture rendering. Their combination in Vipins created the most realistic rendering for coarse textures and dynamic patterns compared to either mechanism alone.
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Vipins:结合引脚阵列和振动触觉驱动器来渲染复杂的形状和纹理
我们介绍Vipins,一种结合了pin阵列和振动致动器的可穿戴触觉设备。目标是将不同形状和纹理的触觉反馈集成到一个VR设备中。Vipins包括:(1)一个可以独立精确控制的5 × 5的针阵列;(2)指尖周围的三个振动马达,提供空间振动触觉反馈。我们介绍了该设备的技术设计,并演示了它如何呈现各种虚拟对象。对20名参与者进行了两项用户研究,以评估pin阵列在不同形状、精细和粗糙纹理以及动态图案上的性能、振动及其在vipin中的组合。结果表明,引脚阵列和振动在形状和精细纹理渲染方面表现良好。与单独使用任何一种机制相比,它们在Vipins中的组合为粗糙纹理和动态图案创建了最逼真的渲染。
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来源期刊
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies 工程技术-计算机:控制论
CiteScore
11.50
自引率
5.60%
发文量
108
审稿时长
3 months
期刊介绍: The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities. Research areas relevant to the journal include, but are not limited to: • Innovative interaction techniques • Multimodal interaction • Speech interaction • Graphic interaction • Natural language interaction • Interaction in mobile and embedded systems • Interface design and evaluation methodologies • Design and evaluation of innovative interactive systems • User interface prototyping and management systems • Ubiquitous computing • Wearable computers • Pervasive computing • Affective computing • Empirical studies of user behaviour • Empirical studies of programming and software engineering • Computer supported cooperative work • Computer mediated communication • Virtual reality • Mixed and augmented Reality • Intelligent user interfaces • Presence ...
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