Network control games played on graphs

IF 0.9 4区 计算机科学 Q3 COMPUTER SCIENCE, THEORY & METHODS Theoretical Computer Science Pub Date : 2025-02-13 DOI:10.1016/j.tcs.2025.115123
Zihui Liang, Bakh Khoussainov, Mingyu Xiao
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Abstract

We study network-control games played on graphs. These games belong to the class of scoring games in combinatorial game theory. In a network-control game, two players alternate in rounds on a given graph. During each round, a player selects an unclaimed vertex with its unclaimed neighbours within the distance t. The objective is to decide which player can claim more vertices at the end of the play. We study network-control games on various classes of graphs, including paths, linear forests, and hub-and-spoke graphs. Additionally, we examine greedy, symmetric, and optimal strategies. In the context of scoring games, concepts and techniques developed in this paper contribute to the further understanding and development of combinatorial game theory.
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Theoretical Computer Science
Theoretical Computer Science 工程技术-计算机:理论方法
CiteScore
2.60
自引率
18.20%
发文量
471
审稿时长
12.6 months
期刊介绍: Theoretical Computer Science is mathematical and abstract in spirit, but it derives its motivation from practical and everyday computation. Its aim is to understand the nature of computation and, as a consequence of this understanding, provide more efficient methodologies. All papers introducing or studying mathematical, logic and formal concepts and methods are welcome, provided that their motivation is clearly drawn from the field of computing.
期刊最新文献
Fast and simple (1 + ε)Δ-edge-coloring of dense graphs For rational numbers with Suppes-Ono division, equational validity is one-one equivalent with Diophantine unsolvability Editorial Board Network control games played on graphs A note on quantum divide and conquer for minimal string rotation
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