Network control games played on graphs

IF 1 4区 计算机科学 Q3 COMPUTER SCIENCE, THEORY & METHODS Theoretical Computer Science Pub Date : 2025-04-22 Epub Date: 2025-02-13 DOI:10.1016/j.tcs.2025.115123
Zihui Liang, Bakh Khoussainov, Mingyu Xiao
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Abstract

We study network-control games played on graphs. These games belong to the class of scoring games in combinatorial game theory. In a network-control game, two players alternate in rounds on a given graph. During each round, a player selects an unclaimed vertex with its unclaimed neighbours within the distance t. The objective is to decide which player can claim more vertices at the end of the play. We study network-control games on various classes of graphs, including paths, linear forests, and hub-and-spoke graphs. Additionally, we examine greedy, symmetric, and optimal strategies. In the context of scoring games, concepts and techniques developed in this paper contribute to the further understanding and development of combinatorial game theory.
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网络控制图形游戏
我们研究基于图形的网络控制游戏。这类对策属于组合博弈论中的计分对策。在网络控制游戏中,两名玩家轮流在给定的图形上进行回合。在每一轮中,一个玩家选择一个无人认领的顶点,它的邻居在距离t内无人认领。目标是决定哪个玩家在游戏结束时可以认领更多的顶点。我们研究各种类型图上的网络控制博弈,包括路径、线性森林和轮辐图。此外,我们还研究了贪婪、对称和最优策略。在记分博弈的背景下,本文提出的概念和技术有助于进一步理解和发展组合博弈论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Theoretical Computer Science
Theoretical Computer Science 工程技术-计算机:理论方法
CiteScore
2.60
自引率
18.20%
发文量
471
审稿时长
12.6 months
期刊介绍: Theoretical Computer Science is mathematical and abstract in spirit, but it derives its motivation from practical and everyday computation. Its aim is to understand the nature of computation and, as a consequence of this understanding, provide more efficient methodologies. All papers introducing or studying mathematical, logic and formal concepts and methods are welcome, provided that their motivation is clearly drawn from the field of computing.
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