Good Behavior Game: Effects on Disruptive Behaviors of Students with and Without Special Educational Needs in Inclusive Setting.

IF 2.5 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Behavioral Sciences Pub Date : 2025-02-08 DOI:10.3390/bs15020177
Emrah Gulboy, Hicran Denizli-Gulboy, Salih Rakap
{"title":"Good Behavior Game: Effects on Disruptive Behaviors of Students with and Without Special Educational Needs in Inclusive Setting.","authors":"Emrah Gulboy, Hicran Denizli-Gulboy, Salih Rakap","doi":"10.3390/bs15020177","DOIUrl":null,"url":null,"abstract":"<p><p>The Good Behavior Game (GBG) is a practical and evidence-based classroom management strategy that requires minimal time and resources to learn and implement. This study investigates the effectiveness of the GBG in reducing disruptive behaviors among students with special educational needs (SEN) and compares the degree of behavioral change between students with and without SEN. Additionally, the study examines students' perceptions of the GBG. An ABAB reversal design with a follow-up phase was employed to evaluate the intervention's effects. The study included six participants: three students with SEN who exhibited disruptive behaviors, aged 11 to 14, and three students without SEN who also exhibited disruptive behaviors, aged 11 to 13. The results indicate that the GBG is highly effective in reducing disruptive behaviors, with similar levels of improvement observed in both groups. The social validity findings highlight that students found the GBG enjoyable and engaging. The study discusses its limitations and provides practical implications for educators.</p>","PeriodicalId":8742,"journal":{"name":"Behavioral Sciences","volume":"15 2","pages":""},"PeriodicalIF":2.5000,"publicationDate":"2025-02-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC11851981/pdf/","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Behavioral Sciences","FirstCategoryId":"102","ListUrlMain":"https://doi.org/10.3390/bs15020177","RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"PSYCHOLOGY, MULTIDISCIPLINARY","Score":null,"Total":0}
引用次数: 0

Abstract

The Good Behavior Game (GBG) is a practical and evidence-based classroom management strategy that requires minimal time and resources to learn and implement. This study investigates the effectiveness of the GBG in reducing disruptive behaviors among students with special educational needs (SEN) and compares the degree of behavioral change between students with and without SEN. Additionally, the study examines students' perceptions of the GBG. An ABAB reversal design with a follow-up phase was employed to evaluate the intervention's effects. The study included six participants: three students with SEN who exhibited disruptive behaviors, aged 11 to 14, and three students without SEN who also exhibited disruptive behaviors, aged 11 to 13. The results indicate that the GBG is highly effective in reducing disruptive behaviors, with similar levels of improvement observed in both groups. The social validity findings highlight that students found the GBG enjoyable and engaging. The study discusses its limitations and provides practical implications for educators.

Abstract Image

Abstract Image

Abstract Image

查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
良好行为游戏:在全纳环境中对有特殊教育需求和无特殊教育需求学生的破坏性行为的影响。
良好行为游戏(GBG)是一种实用且基于证据的课堂管理策略,需要最少的时间和资源来学习和实施。本研究探讨了“特殊教育需要”在减少有特殊教育需要学生破坏性行为方面的有效性,并比较了有特殊教育需要学生和没有特殊教育需要学生的行为改变程度。采用ABAB逆转设计和随访阶段来评估干预效果。该研究包括六名参与者:三名有特殊障碍的学生,年龄在11至14岁之间,表现出破坏性行为;三名没有特殊障碍的学生,年龄在11至13岁之间,也表现出破坏性行为。结果表明,GBG在减少破坏性行为方面非常有效,两组的改善程度相似。社会效度调查结果显示,学生们认为GBG是令人愉快和有吸引力的。本研究讨论了其局限性,并为教育工作者提供了实践启示。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
Behavioral Sciences
Behavioral Sciences Social Sciences-Development
CiteScore
2.60
自引率
7.70%
发文量
429
审稿时长
11 weeks
期刊最新文献
Baseline Mood and "Relational Triad" Predict Acute Qualities of Psychedelic Experience. Pandemic Babies: Developmental Outcomes in Preschool-Aged Children Born During the COVID-19 Era. Observational Comparison of Outcomes of Sandplay Therapy (SPT-SAFE) Versus Dialectical Behavior Therapy (DBT-BI) for Elementary School Students with NSSI and Suicidal Ideation: A Retrospective School-Based Study. Sex-Based Mechanisms of Stress-Induced Alcohol-Seeking. People Are Unwilling to Help Others Pursue a Luxury Life: Egocentric or Other-Centric Motivations?
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1