Ecological validity of VR experiments for psychological and physiological responses to audio-visual environments

IF 7.6 1区 工程技术 Q1 CONSTRUCTION & BUILDING TECHNOLOGY Building and Environment Pub Date : 2025-02-21 DOI:10.1016/j.buildenv.2025.112767
Yichun Lu, Siu-Kit Lau
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Abstract

Over the past two decades, increasing research has used physiological measurements to assess the audio-visual environment. VR (virtual reality) -based laboratory experiments have been frequently employed to recreate complex audio-visual environments and collect psychological and physiological data. However, there is ongoing debate about whether VR experiments can yield generalizable results applicable to real-world scenarios. To address this concern, the present research investigated the ecological validity—defined as the extent to which laboratory data reflect real-world perceptions—of VR experiments in audio-visual environment research. A 2 × 3 within-subject design experiment was conducted, with two sites and three experiment conditions, including in-situ, room-scale VR environment, and Head-mounted display (HMD). The results indicated that although HMDs were perceived as more immersive than cylindrical VR environments, both types of VR setups were ecologically valid regarding audio-visual perceptive parameters. However, for psychological restoration metrics, neither VR tool could perfectly replicate the in-situ experiment, with cylindrical VR being slightly more accurate than HMDs. Regarding physiological parameters, both HMDs and cylindrical VR showed potential for representing real-world conditions in terms of EEG change metrics or asymmetry features. Nonetheless, HMDs were not valid substitutes for real-world settings concerning EEG time-domain features, whereas cylindrical VR was more accurate on this metric.
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虚拟现实实验对视听环境的心理和生理反应的生态有效性
在过去的二十年里,越来越多的研究使用生理测量来评估视听环境。基于VR(虚拟现实)的实验室实验经常被用于重建复杂的视听环境和收集心理和生理数据。然而,关于虚拟现实实验是否可以产生适用于现实世界场景的可推广结果的争论正在进行中。为了解决这一问题,本研究调查了视听环境研究中VR实验的生态有效性-定义为实验室数据反映现实世界感知的程度。采用2 × 3受试者内设计实验,共设2个实验点,3种实验条件,分别为原位、房间级VR环境和头戴式显示器(HMD)。结果表明,尽管hmd被认为比圆柱形VR环境更具沉浸感,但两种类型的VR设置在视听感知参数方面都是生态有效的。然而,对于心理恢复指标,两种VR工具都不能完美地复制现场实验,圆柱形VR比头戴式VR略微准确。在生理参数方面,头显和圆柱形VR都显示出在EEG变化指标或不对称特征方面代表现实世界条件的潜力。尽管如此,hmd并不能有效地替代有关EEG时域特征的真实世界设置,而圆柱形VR在这一度量上更准确。
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来源期刊
Building and Environment
Building and Environment 工程技术-工程:环境
CiteScore
12.50
自引率
23.00%
发文量
1130
审稿时长
27 days
期刊介绍: Building and Environment, an international journal, is dedicated to publishing original research papers, comprehensive review articles, editorials, and short communications in the fields of building science, urban physics, and human interaction with the indoor and outdoor built environment. The journal emphasizes innovative technologies and knowledge verified through measurement and analysis. It covers environmental performance across various spatial scales, from cities and communities to buildings and systems, fostering collaborative, multi-disciplinary research with broader significance.
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