{"title":"Ecological validity of VR experiments for psychological and physiological responses to audio-visual environments","authors":"Yichun Lu, Siu-Kit Lau","doi":"10.1016/j.buildenv.2025.112767","DOIUrl":null,"url":null,"abstract":"<div><div>Over the past two decades, increasing research has used physiological measurements to assess the audio-visual environment. VR (virtual reality) -based laboratory experiments have been frequently employed to recreate complex audio-visual environments and collect psychological and physiological data. However, there is ongoing debate about whether VR experiments can yield generalizable results applicable to real-world scenarios. To address this concern, the present research investigated the ecological validity—defined as the extent to which laboratory data reflect real-world perceptions—of VR experiments in audio-visual environment research. A 2 × 3 within-subject design experiment was conducted, with two sites and three experiment conditions, including <em>in-situ</em>, room-scale VR environment, and Head-mounted display (HMD). The results indicated that although HMDs were perceived as more immersive than cylindrical VR environments, both types of VR setups were ecologically valid regarding audio-visual perceptive parameters. However, for psychological restoration metrics, neither VR tool could perfectly replicate the <em>in-situ</em> experiment, with cylindrical VR being slightly more accurate than HMDs. Regarding physiological parameters, both HMDs and cylindrical VR showed potential for representing real-world conditions in terms of EEG change metrics or asymmetry features. Nonetheless, HMDs were not valid substitutes for real-world settings concerning EEG time-domain features, whereas cylindrical VR was more accurate on this metric.</div></div>","PeriodicalId":9273,"journal":{"name":"Building and Environment","volume":"274 ","pages":"Article 112767"},"PeriodicalIF":7.6000,"publicationDate":"2025-02-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Building and Environment","FirstCategoryId":"5","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0360132325002495","RegionNum":1,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"CONSTRUCTION & BUILDING TECHNOLOGY","Score":null,"Total":0}
引用次数: 0
Abstract
Over the past two decades, increasing research has used physiological measurements to assess the audio-visual environment. VR (virtual reality) -based laboratory experiments have been frequently employed to recreate complex audio-visual environments and collect psychological and physiological data. However, there is ongoing debate about whether VR experiments can yield generalizable results applicable to real-world scenarios. To address this concern, the present research investigated the ecological validity—defined as the extent to which laboratory data reflect real-world perceptions—of VR experiments in audio-visual environment research. A 2 × 3 within-subject design experiment was conducted, with two sites and three experiment conditions, including in-situ, room-scale VR environment, and Head-mounted display (HMD). The results indicated that although HMDs were perceived as more immersive than cylindrical VR environments, both types of VR setups were ecologically valid regarding audio-visual perceptive parameters. However, for psychological restoration metrics, neither VR tool could perfectly replicate the in-situ experiment, with cylindrical VR being slightly more accurate than HMDs. Regarding physiological parameters, both HMDs and cylindrical VR showed potential for representing real-world conditions in terms of EEG change metrics or asymmetry features. Nonetheless, HMDs were not valid substitutes for real-world settings concerning EEG time-domain features, whereas cylindrical VR was more accurate on this metric.
期刊介绍:
Building and Environment, an international journal, is dedicated to publishing original research papers, comprehensive review articles, editorials, and short communications in the fields of building science, urban physics, and human interaction with the indoor and outdoor built environment. The journal emphasizes innovative technologies and knowledge verified through measurement and analysis. It covers environmental performance across various spatial scales, from cities and communities to buildings and systems, fostering collaborative, multi-disciplinary research with broader significance.