Efficient Environment Map Rendering Based on Decomposition

IF 2.9 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Computer Graphics Forum Pub Date : 2024-10-22 DOI:10.1111/cgf.15264
Yu-Ting Wu
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Abstract

This paper presents an efficient environment map sampling algorithm designed to render high-quality, low-noise images with only a few light samples, making it ideal for real-time applications. We observe that bright pixels in the environment map produce high-frequency shading effects, such as sharp shadows and shading, while the rest influence the overall tone of the scene. Building on this insight, our approach differs from existing techniques by categorizing the pixels in an environment map into emissive and non-emissive regions and developing specialized algorithms tailored to the distinct properties of each region. By decomposing the environment lighting, we ensure that light sources are deposited on bright pixels, leading to more accurate shadows and specular highlights. Additionally, this strategy allows us to exploit the smoothness in the low-frequency component by rendering a smaller image with more lights, thereby enhancing shading accuracy. Extensive experiments demonstrate that our method significantly reduces shadow artefacts and image noise compared to previous techniques, while also achieving lower numerical errors across a range of illumination types, particularly under limited sample conditions.

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基于分解的高效环境地图渲染
本文提出了一种高效的环境地图采样算法,该算法仅使用少量光样本即可呈现高质量,低噪声的图像,使其成为实时应用的理想选择。我们观察到,环境地图中明亮的像素会产生高频阴影效果,如尖锐的阴影和明暗,而其他像素会影响场景的整体色调。基于这一见解,我们的方法不同于现有的技术,将环境地图中的像素分类为发射区域和非发射区域,并针对每个区域的不同属性开发专门的算法。通过分解环境照明,我们确保光源沉积在明亮的像素上,从而产生更准确的阴影和高光。此外,这种策略使我们能够利用低频组件的平滑性,通过渲染更小的图像和更多的光,从而提高阴影的准确性。大量的实验表明,与以前的技术相比,我们的方法显着减少了阴影伪影和图像噪声,同时也在一系列照明类型中实现了更低的数值误差,特别是在有限的样本条件下。
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来源期刊
Computer Graphics Forum
Computer Graphics Forum 工程技术-计算机:软件工程
CiteScore
5.80
自引率
12.00%
发文量
175
审稿时长
3-6 weeks
期刊介绍: Computer Graphics Forum is the official journal of Eurographics, published in cooperation with Wiley-Blackwell, and is a unique, international source of information for computer graphics professionals interested in graphics developments worldwide. It is now one of the leading journals for researchers, developers and users of computer graphics in both commercial and academic environments. The journal reports on the latest developments in the field throughout the world and covers all aspects of the theory, practice and application of computer graphics.
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