Self-adaptive over progressive non-adaptive immersive virtual reality serious game to promote motor learning in older adults – A double blind randomized controlled trial

IF 2.8 3区 医学 Q2 NEUROSCIENCES Neuroscience Pub Date : 2025-04-06 Epub Date: 2025-02-26 DOI:10.1016/j.neuroscience.2025.02.053
Gauthier Everard , Madeleine Vermette , Elizabeth Dumas-Longpré , Teresa Hoang , Megann Robitaille , Gregorio Sorrentino , Martin Gareth Edwards , Thierry Lejeune , Charles Sebiyo Batcho
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Abstract

Older adults often experience cognitive and functional decline, which can be mitigated by innovative interventions like immersive virtual reality (iVR). Self-adaptive serious games, which dynamically adjust task difficulty, may provide additional benefits by tailoring challenges to individual performance. However, the comparative effectiveness of self-adaptive versus progressive non-adaptive iVR interventions on motor learning in older adults remains underexplored. This randomized controlled trial primarily aimed to compare the effects of self-adaptive and progressive non-adaptive iVR interventions on motor learning in older adults. A total of 33 older adults were randomly assigned to either a self-adaptive (n = 17) or progressive non-adaptive (n = 16) iVR group. Both interventions involved an iVR serious game requiring unimanual reaching, target selection, and distractor inhibition under increasing difficulty over three days. Performance was evaluated pre- and post-intervention using a standardized iVR task, consisting of hitting a virtual target while ignoring distractors. This task features five levels of difficulty (level 0: no distractors; level 4: 17 low-saliency distractors). Primary outcomes, assessed during the standardized task, included changes in speed-accuracy trade-offs (SAT) and relative response time (RT, compared to level 0). Both participants and assessors were blinded to the intervention. After the intervention, both groups exhibited significant SAT improvements at level 1, 3 and 4 (P < 0.05) and RT gains at level 3 and 4 (P < 0.05). The self-adaptive group demonstrated significantly greater SAT (P = 0.049) and relative RT (P = 0.004) improvements at level 4. Findings suggest that older adults can achieve motor learning in iVR, particularly with self-adaptive serious games, highlighting potential for self-rehabilitation. Clinical trial NCT06141642 approved the 21th November 2023.

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自适应与渐进式非适应沉浸式虚拟现实严肃游戏促进老年人运动学习——一项双盲随机对照试验
老年人经常经历认知和功能衰退,这可以通过沉浸式虚拟现实(iVR)等创新干预来缓解。动态调整任务难度的自适应严肃游戏可能会根据个人表现量身定制挑战,从而带来额外的好处。然而,自适应与渐进式非适应性iVR干预对老年人运动学习的比较效果仍未得到充分探讨。这项随机对照试验的主要目的是比较自适应和渐进式非适应性iVR干预对老年人运动学习的影响。共有33名老年人被随机分配到自我适应(n = 17)或进行性非适应(n = 16) iVR组。这两种干预都涉及一种严重的游戏,需要在三天的时间里,在不断增加的难度下,手动到达、目标选择和干扰物抑制。使用标准化的iVR任务评估干预前后的表现,包括在忽略干扰的情况下击中虚拟目标。这个任务有五个难度等级(0级:无干扰;第4级:17个低显著性干扰物)。在标准化任务期间评估的主要结果包括速度-准确性权衡(SAT)和相对反应时间(RT,与水平0相比)的变化。参与者和评估者对干预都是盲法的。干预后,两组在SAT 1、3和4级均有显著改善(P <;0.05),第3级和第4级的RT增加(P <;0.05)。自适应组在4级时SAT (P = 0.049)和相对RT (P = 0.004)显著提高。研究结果表明,老年人可以在iVR中实现运动学习,特别是自适应严肃游戏,突出了自我康复的潜力。临床试验NCT06141642于2023年11月21日获批。
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来源期刊
Neuroscience
Neuroscience 医学-神经科学
CiteScore
6.20
自引率
0.00%
发文量
394
审稿时长
52 days
期刊介绍: Neuroscience publishes papers describing the results of original research on any aspect of the scientific study of the nervous system. Any paper, however short, will be considered for publication provided that it reports significant, new and carefully confirmed findings with full experimental details.
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