Immersive virtual contexts, engagement, and emotions: How do these factors influence sensory acceptance?

IF 8 1区 农林科学 Q1 FOOD SCIENCE & TECHNOLOGY Food Research International Pub Date : 2025-04-01 Epub Date: 2025-02-27 DOI:10.1016/j.foodres.2025.116106
Fernanda Nascimento da Silva , Luis Antonio Minim , Tarcísio Lima Filho , Ana Alice da Silva Xavier Costa , Márcia Cristina Teixeira Ribeiro Vidigal , Valéria Paula Rodrigues Minim
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Abstract

Although virtual reality (VR) holds great potential in sensory research, further investigations are needed to assess the impact of immersion on consumer evaluations. Previous studies have limitations, such as a small number of evaluators, inconsistent graphical quality of virtual environments, lack of comparisons with traditional laboratory settings, and insufficient data on consumer engagement during virtual assessments. To address these gaps, this study evaluated consumer engagement using a presence scale, along with acceptance and emotions evoked during the consumption of an industrial beer (American Lager). One hundred consumers assessed the beverage's acceptance and emotional response in four scenarios: three immersive virtual contexts (abstract, village, and sea) and a traditional sensory booth, used as a control for acceptance ratings. The results showed that consumption context significantly influenced the beer's acceptance. Although the beer was well accepted in all contexts, the sensory booth scored the lowest. More immersive and realistic virtual contexts evoked more positive emotions and were linked to higher beer acceptance. Additionally, machine learning models revealed that emotional responses were crucial to acceptance and influenced by the consumption context. The immersive virtual environments enabled controlled and efficient study of contextual influence. This study provides new insights into the use of VR in sensory and consumer science, highlighting its potential for industries to evaluate product acceptance in different contexts, aiding in product development and marketing strategies.

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沉浸式虚拟环境、参与和情感:这些因素如何影响感官接受?
虽然虚拟现实(VR)在感官研究方面具有很大的潜力,但还需要进一步的研究来评估沉浸感对消费者评价的影响。先前的研究存在局限性,例如评估人员数量少,虚拟环境的图形质量不一致,缺乏与传统实验室设置的比较,以及虚拟评估期间消费者参与度的数据不足。为了解决这些差距,本研究使用存在度量表评估消费者参与度,以及在消费工业啤酒(美国拉格啤酒)过程中引起的接受度和情绪。100名消费者在四个场景中评估了饮料的接受度和情绪反应:三个沉浸式虚拟环境(抽象、村庄和海洋)和一个传统的感官展台,作为接受度评级的控制。结果表明,消费环境对啤酒的接受度有显著影响。尽管啤酒在所有情况下都很受欢迎,但感官展台得分最低。更具沉浸感和真实感的虚拟环境会激发更多积极情绪,并与更高的啤酒接受度有关。此外,机器学习模型显示,情绪反应对接受度至关重要,并受到消费环境的影响。沉浸式虚拟环境能够控制和有效地研究上下文影响。这项研究为VR在感官和消费者科学中的应用提供了新的见解,强调了VR在不同环境下评估产品接受度的潜力,有助于产品开发和营销策略。
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来源期刊
Food Research International
Food Research International 工程技术-食品科技
CiteScore
12.50
自引率
7.40%
发文量
1183
审稿时长
79 days
期刊介绍: Food Research International serves as a rapid dissemination platform for significant and impactful research in food science, technology, engineering, and nutrition. The journal focuses on publishing novel, high-quality, and high-impact review papers, original research papers, and letters to the editors across various disciplines in the science and technology of food. Additionally, it follows a policy of publishing special issues on topical and emergent subjects in food research or related areas. Selected, peer-reviewed papers from scientific meetings, workshops, and conferences on the science, technology, and engineering of foods are also featured in special issues.
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