Xiaoyong Mei , Yi Yang , Ming Li , Changqin Huang , Kai Zhang , Fudan Zheng
{"title":"A feature reuse framework with texture-adaptive aggregation for reference-based super-resolution","authors":"Xiaoyong Mei , Yi Yang , Ming Li , Changqin Huang , Kai Zhang , Fudan Zheng","doi":"10.1016/j.knosys.2025.113201","DOIUrl":null,"url":null,"abstract":"<div><div>Reference-based super-resolution (RefSR), significant success has been achieved in the field of super-resolution. It reconstructs low-resolution (LR) inputs using high-resolution reference images, obtaining more high-frequency details and alleviating the ill-posed problem of single-image super-resolution (SISR). Previous research in the RefSR has mainly focused on finding correlations, transferring, and aggregating similar texture information from LR reference (Ref) the LR. However, an essential detail of perceptual loss and adversarial loss has been underestimated, impacting texture transfer and reconstruction negatively. In this paper, we propose a feature reuse framework, FRFSR, which divides the model training into two steps. Firstly, the first model is trained using reconstruction loss to enhance its texture transfer and aggregation abilities. Secondly, using all losses for training, the feature output of the first model is reintroduced into the training process to supplement texture, generating visually appealing images. The feature reuse framework is applicable to any RefSR model, and experiments show that several RefSR methods exhibit improved performance when retrained with our reuse framework. Considering that the textures in the reference are not entirely consistent with those in the LR, this naturally leads to the problem of texture misuse. Therefore, we design a Dynamic Residual Block (DRB). The DRB utilizes the feature perception capability of decoupled dynamic filters to dynamically aggregate texture information between LR input and Ref images, reducing instances of texture misuse. The source code can be obtained from <span><span>https://github.com/Yi-Yang355/FRFSR</span><svg><path></path></svg></span>.</div></div>","PeriodicalId":49939,"journal":{"name":"Knowledge-Based Systems","volume":"314 ","pages":"Article 113201"},"PeriodicalIF":7.2000,"publicationDate":"2025-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Knowledge-Based Systems","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0950705125002485","RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE","Score":null,"Total":0}
引用次数: 0
Abstract
Reference-based super-resolution (RefSR), significant success has been achieved in the field of super-resolution. It reconstructs low-resolution (LR) inputs using high-resolution reference images, obtaining more high-frequency details and alleviating the ill-posed problem of single-image super-resolution (SISR). Previous research in the RefSR has mainly focused on finding correlations, transferring, and aggregating similar texture information from LR reference (Ref) the LR. However, an essential detail of perceptual loss and adversarial loss has been underestimated, impacting texture transfer and reconstruction negatively. In this paper, we propose a feature reuse framework, FRFSR, which divides the model training into two steps. Firstly, the first model is trained using reconstruction loss to enhance its texture transfer and aggregation abilities. Secondly, using all losses for training, the feature output of the first model is reintroduced into the training process to supplement texture, generating visually appealing images. The feature reuse framework is applicable to any RefSR model, and experiments show that several RefSR methods exhibit improved performance when retrained with our reuse framework. Considering that the textures in the reference are not entirely consistent with those in the LR, this naturally leads to the problem of texture misuse. Therefore, we design a Dynamic Residual Block (DRB). The DRB utilizes the feature perception capability of decoupled dynamic filters to dynamically aggregate texture information between LR input and Ref images, reducing instances of texture misuse. The source code can be obtained from https://github.com/Yi-Yang355/FRFSR.
期刊介绍:
Knowledge-Based Systems, an international and interdisciplinary journal in artificial intelligence, publishes original, innovative, and creative research results in the field. It focuses on knowledge-based and other artificial intelligence techniques-based systems. The journal aims to support human prediction and decision-making through data science and computation techniques, provide a balanced coverage of theory and practical study, and encourage the development and implementation of knowledge-based intelligence models, methods, systems, and software tools. Applications in business, government, education, engineering, and healthcare are emphasized.