Computational modelling reveals the influence of object similarity and proximity on visually guided movements.

IF 2.4 3区 生物学 Q2 MULTIDISCIPLINARY SCIENCES PeerJ Pub Date : 2025-02-25 eCollection Date: 2025-01-01 DOI:10.7717/peerj.18953
Mandar Manjunath Patil, Dietmar Heinke, Fan Zhang
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Abstract

The paper aims to understand how humans reach for a single target object in multi-object scenes. In a previous empirical study, human subjects were asked to execute reaches to a single target among non-targets (choice reaching task). In the current work, we re-analysed the human data and implemented a neurobiologically-plausible cognitive robotics model (choice reaching with a LEGO arm robot, CoRLEGO) that mimics human reaches in the choice reaching task. The results from the experiment confirmed the commonly made assumption that proximity and similarity between objects (also termed perceptual grouping) affect the quality of the reaches. However, what was novel here was that modelling the reaches also allowed to temporally separate these factors, as the start of the movement was affected by both factors while the reach trajectory was affected only by proximity between target and distractor objects indicating that human information processing of visual stimuli applies these factors in a serial fashion. In particular, our model architecture and the optimised parameter settings suggest that object proximity directly influences the movement onset. In addition, our computational model confirmed this interpretation but also revealed that the relationship between the two factors may be affected by how the participants balanced speed (starting time of the movement) and accuracy of reaching (straightness of reaches). Future research will need to test whether this plausible prediction is correct.

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计算模型揭示了物体相似度和接近度对视觉引导运动的影响。
本文旨在了解人类如何在多目标场景中到达单个目标物体。在之前的一项实证研究中,人类受试者被要求在非目标中执行对单个目标的伸手(选择伸手任务)。在当前的工作中,我们重新分析了人类数据,并实现了一个神经生物学上合理的认知机器人模型(用乐高手臂机器人CoRLEGO进行选择到达),该模型模拟了人类在选择到达任务中的到达。实验结果证实了一个普遍的假设,即物体之间的接近性和相似性(也称为感知分组)会影响到达的质量。然而,这里的新颖之处在于,模拟到达也允许暂时分离这些因素,因为运动的开始受到两个因素的影响,而到达轨迹只受到目标和干扰物体之间的接近程度的影响,这表明人类对视觉刺激的信息处理以一系列的方式应用了这些因素。特别是,我们的模型架构和优化的参数设置表明,物体接近直接影响运动的开始。此外,我们的计算模型证实了这一解释,但也揭示了这两个因素之间的关系可能受到参与者如何平衡速度(运动开始时间)和到达精度(到达直线度)的影响。未来的研究将需要检验这个看似合理的预测是否正确。
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来源期刊
PeerJ
PeerJ MULTIDISCIPLINARY SCIENCES-
CiteScore
4.70
自引率
3.70%
发文量
1665
审稿时长
10 weeks
期刊介绍: PeerJ is an open access peer-reviewed scientific journal covering research in the biological and medical sciences. At PeerJ, authors take out a lifetime publication plan (for as little as $99) which allows them to publish articles in the journal for free, forever. PeerJ has 5 Nobel Prize Winners on the Board; they have won several industry and media awards; and they are widely recognized as being one of the most interesting recent developments in academic publishing.
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