A review on the use of immersive technology in space research

IF 4.7 Telematics and Informatics Reports Pub Date : 2025-03-01 Epub Date: 2025-03-03 DOI:10.1016/j.teler.2025.100191
Mohammad Amin Kuhail, Aymen Zekeria Abdulkerim, Erik Thornquist, Saron Yemane Haile
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Abstract

Immersive technologies, such as virtual reality (VR), augmented reality (AR), and mixed reality (MR), create digital experiences by merging real and virtual worlds, offering enhanced spatial engagement and sensory immersion. This study examines immersive technologies’ possible advancements to space research, along with application examples in data visualization, astronaut training, and mission planning. Based on the analysis of 44 papers, immersive technologies can assist in diverse areas as varied as procedure guidance, astronaut training, and health-related aspects involving using devices such as HTC Vive, Microsoft HoloLens, and Oculus. The most critical challenges are, by far, difficulties in the selection of participants for research, authenticity in the representation of virtual environments, and technical problems. Overall, our findings indicate the utility of immersive systems through enhanced effects, mostly in training, data interpretation, and human-machine interaction. Future research should involve the continuation of studies using larger sample sizes, interoperability, computational power, user comfort, and machine learning.
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沉浸式技术在空间研究中的应用综述
沉浸式技术,如虚拟现实(VR)、增强现实(AR)和混合现实(MR),通过融合现实和虚拟世界来创造数字体验,提供增强的空间参与和感官沉浸感。本研究考察了沉浸式技术在空间研究中的可能进展,以及在数据可视化、宇航员训练和任务规划方面的应用实例。根据对44篇论文的分析,沉浸式技术可以在不同的领域提供帮助,包括程序指导、宇航员培训,以及涉及使用HTC Vive、微软HoloLens和Oculus等设备的健康相关方面。到目前为止,最关键的挑战是选择研究参与者的困难,虚拟环境表示的真实性以及技术问题。总的来说,我们的研究结果表明,沉浸式系统通过增强效果的效用,主要是在训练、数据解释和人机交互方面。未来的研究应该包括使用更大的样本量、互操作性、计算能力、用户舒适度和机器学习的继续研究。
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