{"title":"Mobile Tile-Based 360$^\\circ$∘ Video Multicast With Cybersickness Alleviation","authors":"Chiao-Wen Lin;De-Nian Yang;Wanjiun Liao","doi":"10.1109/TMC.2024.3514852","DOIUrl":null,"url":null,"abstract":"Virtual reality (VR) imaging is 360°, which requires a large bandwidth for video transmission. To address this challenge, tile-based streaming has been proposed to deliver only the focused part of the video instead of the entire one. However, the impact of cybersickness, akin to motion sickness, on tile selection in VR has not been explored. In this paper, we investigate Multi-user Tile Streaming with Cybersickness Control (MTSCC) in an adaptive 360<inline-formula><tex-math>$^\\circ$</tex-math></inline-formula> video streaming system with multicast and cybersickness alleviation. We propose a novel <inline-formula><tex-math>$m^{2}$</tex-math></inline-formula>-competitive online algorithm that utilizes Individual Sickness Indicator (ISI) and Bitrate Restriction Indicator (BRI) to evaluate user cybersickness tendency and network bandwidth efficiency. Moreover, we introduce the Video Loss Indicator (VLI) and Quality Variance Indicator (QVI) to assess video quality loss and quality difference between tiles. We also propose a multi-armed bandit (MAB) algorithm with confidence bound-based reward (video quality) and cost (cybersickness) estimation. The algorithm learns the weighting factor of each user's cost to slow down cybersickness accumulation for users with high cybersickness tendencies. We prove that the algorithm converges to an optimal solution over time. According to simulation with real network settings, our proposed algorithms outperform baselines in terms of video quality and cybersickness accumulation.","PeriodicalId":50389,"journal":{"name":"IEEE Transactions on Mobile Computing","volume":"24 4","pages":"3423-3440"},"PeriodicalIF":7.7000,"publicationDate":"2024-12-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Transactions on Mobile Computing","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/10789195/","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, INFORMATION SYSTEMS","Score":null,"Total":0}
引用次数: 0
Abstract
Virtual reality (VR) imaging is 360°, which requires a large bandwidth for video transmission. To address this challenge, tile-based streaming has been proposed to deliver only the focused part of the video instead of the entire one. However, the impact of cybersickness, akin to motion sickness, on tile selection in VR has not been explored. In this paper, we investigate Multi-user Tile Streaming with Cybersickness Control (MTSCC) in an adaptive 360$^\circ$ video streaming system with multicast and cybersickness alleviation. We propose a novel $m^{2}$-competitive online algorithm that utilizes Individual Sickness Indicator (ISI) and Bitrate Restriction Indicator (BRI) to evaluate user cybersickness tendency and network bandwidth efficiency. Moreover, we introduce the Video Loss Indicator (VLI) and Quality Variance Indicator (QVI) to assess video quality loss and quality difference between tiles. We also propose a multi-armed bandit (MAB) algorithm with confidence bound-based reward (video quality) and cost (cybersickness) estimation. The algorithm learns the weighting factor of each user's cost to slow down cybersickness accumulation for users with high cybersickness tendencies. We prove that the algorithm converges to an optimal solution over time. According to simulation with real network settings, our proposed algorithms outperform baselines in terms of video quality and cybersickness accumulation.
期刊介绍:
IEEE Transactions on Mobile Computing addresses key technical issues related to various aspects of mobile computing. This includes (a) architectures, (b) support services, (c) algorithm/protocol design and analysis, (d) mobile environments, (e) mobile communication systems, (f) applications, and (g) emerging technologies. Topics of interest span a wide range, covering aspects like mobile networks and hosts, mobility management, multimedia, operating system support, power management, online and mobile environments, security, scalability, reliability, and emerging technologies such as wearable computers, body area networks, and wireless sensor networks. The journal serves as a comprehensive platform for advancements in mobile computing research.