{"title":"SynGauss: Real-Time 3D Gaussian Splatting for Audio-Driven Talking Head Synthesis","authors":"Zhanyi Zhou;Quandong Feng;Hongjun Li","doi":"10.1109/ACCESS.2025.3548015","DOIUrl":null,"url":null,"abstract":"In the field of virtual human generation, Neural Radiance Fields (NeRF) have made significant strides in precise geometric modeling and color accuracy, establishing new benchmarks for complex viewpoint synthesis and 3D reconstruction. Despite these advancements, existing methods face substantial limitations in real-time dynamic facial expression capture and managing high-frequency details, particularly in rapid facial movements and accurate lip synchronization. These constraints are largely due to the high computational load and the dense data requirements hamper real-time rendering. Additionally, traditional radiance fields struggle to capture subtle facial changes driven by audio, often resulting in animations that lack expressiveness and naturalness. Building upon the foundation laid by TalkingGaussian,this paper introduces an advanced framework named SynGauss that employs 3D Gaussian Splatting to precisely decouple facial and lip movements. We have enhanced this approach by incorporating lip expression coefficients and a regional multi-head attention mechanism, which allow for detailed and controlled animation of complex facial dynamics. Our modifications provide a more refined control over lip movements and facial expressions, significantly improving the realism and expressiveness of the animations while maintaining the efficiency required for real-time applications. This approach holds great promise for real-time applications such as virtual assistants and immersive entertainment experiences, offering more realistic and controllable animation generation.(Project address <uri>https://github.com/zzyfight0703/SynGauss/tree/main</uri>)","PeriodicalId":13079,"journal":{"name":"IEEE Access","volume":"13 ","pages":"42167-42177"},"PeriodicalIF":3.4000,"publicationDate":"2025-03-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=10910134","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Access","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/10910134/","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, INFORMATION SYSTEMS","Score":null,"Total":0}
引用次数: 0
Abstract
In the field of virtual human generation, Neural Radiance Fields (NeRF) have made significant strides in precise geometric modeling and color accuracy, establishing new benchmarks for complex viewpoint synthesis and 3D reconstruction. Despite these advancements, existing methods face substantial limitations in real-time dynamic facial expression capture and managing high-frequency details, particularly in rapid facial movements and accurate lip synchronization. These constraints are largely due to the high computational load and the dense data requirements hamper real-time rendering. Additionally, traditional radiance fields struggle to capture subtle facial changes driven by audio, often resulting in animations that lack expressiveness and naturalness. Building upon the foundation laid by TalkingGaussian,this paper introduces an advanced framework named SynGauss that employs 3D Gaussian Splatting to precisely decouple facial and lip movements. We have enhanced this approach by incorporating lip expression coefficients and a regional multi-head attention mechanism, which allow for detailed and controlled animation of complex facial dynamics. Our modifications provide a more refined control over lip movements and facial expressions, significantly improving the realism and expressiveness of the animations while maintaining the efficiency required for real-time applications. This approach holds great promise for real-time applications such as virtual assistants and immersive entertainment experiences, offering more realistic and controllable animation generation.(Project address https://github.com/zzyfight0703/SynGauss/tree/main)
IEEE AccessCOMPUTER SCIENCE, INFORMATION SYSTEMSENGIN-ENGINEERING, ELECTRICAL & ELECTRONIC
CiteScore
9.80
自引率
7.70%
发文量
6673
审稿时长
6 weeks
期刊介绍:
IEEE Access® is a multidisciplinary, open access (OA), applications-oriented, all-electronic archival journal that continuously presents the results of original research or development across all of IEEE''s fields of interest.
IEEE Access will publish articles that are of high interest to readers, original, technically correct, and clearly presented. Supported by author publication charges (APC), its hallmarks are a rapid peer review and publication process with open access to all readers. Unlike IEEE''s traditional Transactions or Journals, reviews are "binary", in that reviewers will either Accept or Reject an article in the form it is submitted in order to achieve rapid turnaround. Especially encouraged are submissions on:
Multidisciplinary topics, or applications-oriented articles and negative results that do not fit within the scope of IEEE''s traditional journals.
Practical articles discussing new experiments or measurement techniques, interesting solutions to engineering.
Development of new or improved fabrication or manufacturing techniques.
Reviews or survey articles of new or evolving fields oriented to assist others in understanding the new area.