Suicide rates in South Korea and internationally following release of the Netflix series ‘Squid Game’

IF 5 2区 医学 Q1 PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH Social Science & Medicine Pub Date : 2025-04-01 Epub Date: 2025-03-08 DOI:10.1016/j.socscimed.2025.117934
Mark Sinyor , Sangsoo Shin , Jiyun Lee , Steven Stack , Vera Yu Men , Thomas Niederkrotenthaler
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Abstract

Objective

Widely disseminated media depictions of suicide can result in increased suicides, the so-called Werther effect. Season one of the Netflix series Squid Game (SG) was released in September 2021 and contained multiple depictions of suicide, but suicide was not an obvious theme of the show. This study sought to identify whether release of SG resulted in a Werther effect.

Methods

We examined changes in suicide rates in the three-month period following release of SG including weekly suicide rates from the country where SG was filmed (South Korea) (2013–2022) and monthly rates from nine comparator countries (Japan, Taiwan, Germany, Spain, UK, USA, Colombia, Mexico, Türkiye) (2015–2022). We conducted interrupted time series (ITS) analyses using quasi-Poisson regression, adjusting for impact of the COVID-19 pandemic, linear trends, and seasonality.

Results

There was no evidence of a change in suicides in South Korea in the four weeks after release of SG (IRRs: 0.86, 95% CI 0.71–1.05; 1.13, 95% CI 0.95–1.34; 0.85, 95% CI 0.70–1.02; and 1.08, 95% CI 0.90–1.28, respectively). Age- and sex-stratified results likewise indicated no consistent change in suicide in any specific demographic group. There was no change in monthly suicide rates in the 3-month period following SG in eight of 10 countries with an increase observed in Germany (IRR 1.12, 95% CI 1.03–1.22) and a decrease observed in the UK (IRR 0.88, 95% CI 0.80–0.97).

Conclusions

These findings indicate that SG did not produce Werther effects. Further studies are needed to confirm if this finding generally applies to entertainment media where suicides are included but not a major theme.
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Netflix电视剧《鱿鱼游戏》上映后,韩国和全球的自杀率
广泛传播的媒体对自杀的描述会导致自杀率上升,即所谓的维特效应。Netflix的电视剧《鱿鱼游戏》(SG)第一季于2021年9月上映,虽然包含了多次自杀描写,但自杀并不是该剧的明显主题。这项研究试图确定SG的释放是否会导致维特效应。我们使用准泊松回归进行了中断时间序列(ITS)分析,调整了COVID-19大流行、线性趋势和季节性的影响。结果在SG发布后的四周内,没有证据表明韩国自杀率发生了变化(IRRs: 0.86, 95% CI: 0.71-1.05;1.13, 95% ci 0.95-1.34;0.85, 95% ci 0.70-1.02;和1.08,95% CI分别为0.90-1.28)。年龄和性别分层的结果同样表明,在任何特定的人口统计群体中,自杀率没有一致的变化。在SG后的3个月内,10个国家中有8个国家的月自杀率没有变化,其中德国的上升(IRR 1.12, 95% CI 1.03-1.22),英国的下降(IRR 0.88, 95% CI 0.80-0.97)。结论本研究结果提示SG不产生维特效应。需要进一步的研究来证实这一发现是否普遍适用于包括自杀但不是主要主题的娱乐媒体。
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来源期刊
Social Science & Medicine
Social Science & Medicine PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH-
CiteScore
9.10
自引率
5.60%
发文量
762
审稿时长
38 days
期刊介绍: Social Science & Medicine provides an international and interdisciplinary forum for the dissemination of social science research on health. We publish original research articles (both empirical and theoretical), reviews, position papers and commentaries on health issues, to inform current research, policy and practice in all areas of common interest to social scientists, health practitioners, and policy makers. The journal publishes material relevant to any aspect of health from a wide range of social science disciplines (anthropology, economics, epidemiology, geography, policy, psychology, and sociology), and material relevant to the social sciences from any of the professions concerned with physical and mental health, health care, clinical practice, and health policy and organization. We encourage material which is of general interest to an international readership.
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