Impact of Visual Virtual Scene and Localization Task on Auditory Distance Perception in Virtual Reality

Sarah Roßkopf;Andreas Mühlberger;Felix Stärz;Steven Van De Par;Matthias Blau;Leon O.H. Kroczek
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Abstract

Investigating auditory perception and cognition in realistic, controlled environments is made possible by virtual reality (VR). However, when visual information is presented, sound localization results from multimodal integration. Additionally, using head-mounted displays leads to a distortion of visual egocentric distances. With two different paradigms, we investigated the extent to which different visual scenes influence auditory distance perception, and secondary presence and realism. To be more precise, different room models were displayed via HMD while participants had to localize sounds emanating from real loudspeakers. In the first paradigm, we manipulated whether a room was congruent or incongruent to the physical room. In a second paradigm, we manipulated room visibility - displaying either an audiovisual congruent room or a scene containing almost no spatial information- and localization task. Participants indicated distances either by placing a virtual loudspeaker, walking, or verbal report. While audiovisual room incongruence had a detrimental effect on distance perception, no main effect of room visibility was found but an interaction with the task. Overestimation of distances was higher using the placement task in the non-spatial scene. The results suggest an effect of visual scene on auditory perception in VR implying a need for consideration e.g. in virtual acoustics research.
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虚拟现实中视觉虚拟场景和定位任务对听觉距离感知的影响
虚拟现实(VR)使在现实的、受控的环境中研究听觉感知和认知成为可能。然而,当呈现视觉信息时,声音定位是多模态整合的结果。此外,使用头戴式显示器会导致视觉自我中心距离的扭曲。采用两种不同的研究范式,研究了不同视觉场景对听觉距离感知、二次在场感和真实感的影响程度。更精确地说,不同的房间模型通过HMD显示,而参与者必须定位从真实扬声器发出的声音。在第一个范例中,我们操纵一个房间是否与物理房间一致。在第二个范例中,我们操纵房间可见性——显示视听一致的房间或几乎不包含空间信息的场景——和定位任务。参与者通过放置虚拟扬声器、步行或口头报告来指示距离。虽然视听房间不一致对距离感知有不利影响,但房间可见性并没有主要影响,而是与任务相互作用。在非空间场景中,放置任务对距离的高估较高。结果表明,在虚拟现实中,视觉场景对听觉感知的影响意味着需要在虚拟声学研究中加以考虑。
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