Benefit Game 2.0: Alien Seaweed Swarms—Exploring the Interplay of Human Activity and Environmental Sustainability

IF 1.5 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Artificial Life Pub Date : 2025-09-04 DOI:10.1162/artl_a_00468
Dan-Lu Fei;Zi-Wei Wu;Kang Zhang
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引用次数: 0

Abstract

This article presents Benefit Game 2.0, a multiscreen Artificial Life gameplay installation. Saccharina latissima, a seaweed species economically beneficial to humans but threatened by overexploitation, motivates the creation of this artwork. Technically, the authors create an underwater virtual ecosystem consisting of a seaweed swarm and symbiotic fungi, created using procedural content generation via machine learning and rule-based methods. Moreover, the work features a unique cybernetic loop structure, incorporating audience observation and game token interactions. This virtual system is also symbolically influenced in real time by indoor carbon dioxide measurements, serving as an artistic metaphor for the broader impacts of climate change. This integration with the physical game machine underscores the fragile relationship between human activities and the environment under severe global climate change and immerses the audience in the challenging balance between sustainability and profit seeking in this context.
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利益游戏2.0:外星海藻群——探索人类活动与环境可持续性的相互作用。
这篇文章介绍了Benefit Game 2.0,一个多屏幕人工生命游戏装置。Saccharina latatissima是一种对人类经济有益但受到过度开发威胁的海藻,它激发了这幅作品的创作动机。从技术上讲,作者创建了一个由海藻群和共生真菌组成的水下虚拟生态系统,通过机器学习和基于规则的方法使用程序内容生成创建。此外,该作品具有独特的控制论循环结构,结合了观众观察和游戏代币互动。这个虚拟系统还象征性地受到室内二氧化碳测量的实时影响,作为气候变化更广泛影响的艺术隐喻。这种与物理游戏机的结合强调了在严重的全球气候变化下,人类活动与环境之间的脆弱关系,并使观众沉浸在可持续发展与追求利润之间的挑战性平衡中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Artificial Life
Artificial Life 工程技术-计算机:理论方法
CiteScore
4.70
自引率
7.70%
发文量
38
审稿时长
>12 weeks
期刊介绍: Artificial Life, launched in the fall of 1993, has become the unifying forum for the exchange of scientific information on the study of artificial systems that exhibit the behavioral characteristics of natural living systems, through the synthesis or simulation using computational (software), robotic (hardware), and/or physicochemical (wetware) means. Each issue features cutting-edge research on artificial life that advances the state-of-the-art of our knowledge about various aspects of living systems such as: Artificial chemistry and the origins of life Self-assembly, growth, and development Self-replication and self-repair Systems and synthetic biology Perception, cognition, and behavior Embodiment and enactivism Collective behaviors of swarms Evolutionary and ecological dynamics Open-endedness and creativity Social organization and cultural evolution Societal and technological implications Philosophy and aesthetics Applications to biology, medicine, business, education, or entertainment.
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