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Book Review: Exploring the Boundaries of Life-as-It-Is. 书评:探索生活现状的边界。
IF 1.5 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2026-02-02 DOI: 10.1162/ARTL.a.453
Susan Stepney
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引用次数: 0
To Engineer an Angel, First Validate the Devil: Analyzing the “Could Be” in Artificial Life’s “Life as-It-Could-Be” 要设计天使,先验证魔鬼:分析人工生命的“可能存在”。
IF 1.5 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2025-12-01 DOI: 10.1162/ARTL.e.452
Alan Dorin;Susan Stepney
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引用次数: 0
Untapped Potential in Self-Optimization of Hopfield Networks: The Creativity of Unsupervised Learning Hopfield网络自优化的未开发潜力:无监督学习的创造性。
IF 1.5 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2025-12-01 DOI: 10.1162/ARTL.a.10
Natalya Weber;Christian Guckelsberger;Tom Froese
The self-optimization (SO) model can be considered as the third operational mode of the classical Hopfield network, leveraging the power of associative memory to enhance optimization performance. Moreover, it has been argued to express characteristics of minimal agency, which renders it useful for the study of Artificial Life. In this article, we draw attention to another facet of the SO model: its capacity for creativity. Drawing on creativity studies, we argue that the model satisfies the necessary and sufficient conditions of a creative process. Moreover, we show that learning is needed to find creative outcomes above chance probability. Furthermore, we demonstrate that modifying the learning parameters in the SO model gives rise to four different regimes that can account for both creative products and inconclusive outcomes, thus providing a framework for studying and understanding the emergence of creative behaviors in artificial systems that learn.
自优化(SO)模型可以看作是经典Hopfield网络的第三种运行模式,利用联想记忆的力量来提高优化性能。此外,它还表达了最小代理的特征,这对人工生命的研究很有帮助。在本文中,我们将关注SO模型的另一个方面:它的创造力。在创造力研究的基础上,我们认为该模型满足了创造过程的充分必要条件。此外,我们表明,需要学习才能找到超越偶然概率的创造性结果。此外,我们证明修改SO模型中的学习参数会产生四种不同的机制,这些机制可以解释创造性产品和不确定的结果,从而为研究和理解学习人工系统中创造性行为的出现提供了一个框架。
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引用次数: 0
System 0/1/2/3: Quad-Process Theory for Multitimescale Embodied Collective Cognitive Systems 系统0/1/2/3:多时间尺度具身集体认知系统的四过程理论。
IF 1.5 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2025-12-01 DOI: 10.1162/ARTL.a.12
Tadahiro Taniguchi;Yasushi Hirai;Masahiro Suzuki;Shingo Murata;Takato Horii;Kazutoshi Tanaka
This article introduces the System 0/1/2/3 framework as an extension of dual-process theory, employing a quad-process model of cognition. Expanding upon System 1 (fast, intuitive thinking) and System 2 (slow, deliberative thinking), we incorporate System 0, which represents precognitive embodied processes, and System 3, which encompasses collective intelligence and symbol emergence. We contextualize this model within Bergson’s philosophy by adopting multiscale time theory to unify the diverse temporal dynamics of cognition. System 0 emphasizes morphological computation and passive dynamics, illustrating how physical embodiment enables adaptive behavior without explicit neural processing. Systems 1 and 2 are explained from a constructive perspective, incorporating neurodynamical and artificial intelligence (AI) viewpoints. In System 3, we introduce collective predictive coding to explain how societal-level adaptation and symbol emergence operate over extended timescales. This comprehensive framework ranges from rapid embodied reactions to slow-evolving collective intelligence, offering a unified perspective on cognition across multiple timescales, levels of abstraction, and forms of human intelligence. The System 0/1/2/3 model provides a novel theoretical foundation for understanding the interplay between adaptive and cognitive processes, thereby opening new avenues for research in cognitive science, AI, robotics, and collective intelligence.
本文介绍了系统0/1/2/3框架作为双过程理论的延伸,采用四过程认知模型。在系统1(快速、直观的思维)和系统2(缓慢、慎重的思维)的基础上,我们纳入了系统0(代表预知的具体化过程)和系统3(包含集体智慧和符号涌现)。我们通过采用多尺度时间理论来统一认知的不同时间动态,从而将这个模型置于柏格森的哲学中。系统0强调形态计算和被动动力学,说明物理体现如何在没有明确神经处理的情况下实现自适应行为。系统1和系统2从建设性的角度解释,结合了神经动力学和人工智能(AI)的观点。在系统3中,我们引入了集体预测编码来解释社会层面的适应和符号出现如何在延长的时间尺度上运作。这个全面的框架涵盖了从快速的具身反应到缓慢进化的集体智慧,为跨越多个时间尺度、抽象水平和人类智能形式的认知提供了统一的视角。系统0/1/2/3模型为理解适应过程和认知过程之间的相互作用提供了新的理论基础,从而为认知科学、人工智能、机器人和集体智能的研究开辟了新的途径。
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引用次数: 0
Vants and Turmites 范特和Turmites。
IF 1.5 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2025-12-01 DOI: 10.1162/ARTL.a.9
Greg Turk
The two-dimensional Turing machine is a promising but under used simulation tool for Artificial Life. Single-state 2-D Turing machines exhibit a variety of interesting behaviors, some of which have already been explored. Multistate 2-D Turing machines, despite their potential for simulating even more diverse behaviors, have received little attention to date. We demonstrate the potential of such automata for studying biological phenomena by showing how they can be used to simulate self-similar growth, the spread of disease, and self-reproduction. Some of the results presented here are from investigations that were performed around the time of Dewdney (1989), but they have not been published until now.
二维图灵机是一种很有前途但应用较少的人工生命仿真工具。单态二维图灵机表现出各种有趣的行为,其中一些已经被探索过。尽管多态二维图灵机具有模拟更多样化行为的潜力,但迄今为止却很少受到关注。我们通过展示如何使用自动机来模拟自相似生长、疾病传播和自我繁殖,展示了这种自动机在研究生物现象方面的潜力。这里展示的一些结果来自于在Dewdney(1989)时期进行的调查,但直到现在才发表。
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引用次数: 0
Neurons as Autoencoders 作为自动编码器的神经元
IF 1.5 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2025-09-04 DOI: 10.1162/artl_c_00461
Larry Bull
This letter presents the idea that neural backpropagation is exploiting dendritic processing to enable individual neurons to perform autoencoding. Using a very simple connection weight search heuristic and artificial neural network model, the effects of interleaving autoencoding for each neuron in a hidden layer of a feedforward network are explored. This is contrasted with the equivalent standard layered approach to autoencoding. It is shown that such individualized processing is not detrimental and can improve network learning.
这封信提出了神经反向传播利用树突处理使单个神经元进行自动编码的观点。通过使用非常简单的连接权重搜索启发式和人工神经网络模型,探讨了前馈网络隐藏层中每个神经元交错自动编码的效果。这与自动编码的等效标准分层方法进行了对比。结果表明,这种个性化处理并不有害,而且可以改善网络学习。
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引用次数: 0
Cognitive Distinctions as a Language for Cognitive Science: Comparing Methods of Description in a Model of Referential Communication 认知差异作为认知科学的一种语言:指涉交际模型中描述方法的比较。
IF 1.5 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2025-09-04 DOI: 10.1162/artl_a_00475
Thomas M. Gaul;Eduardo J. Izquierdo
An analysis of the language we use in scientific practice is critical to developing more rigorous and sound methodologies. This article argues that how certain methods of description are commonly employed in cognitive science risks obscuring important features of an agent’s cognition. We propose to make explicit a method of description whereby the concept of cognitive distinctions is the core principle. A model of referential communication is developed and analyzed as a platform to compare methods of description. We demonstrate that cognitive distinctions, realized in a graph theoretic formalism, better describe the behavior and perspective of a simple model agent than other, less systematic or natural language–dependent methods. We then consider how different descriptions relate to one another in the broader methodological framework of minimally cognitive behavior. Finally, we explore the consequences of, and challenges for, cognitive distinctions as a useful concept and method in the tool kit of cognitive scientists.
对我们在科学实践中使用的语言进行分析,对于开发更严格、更合理的方法至关重要。本文认为,认知科学中通常使用的某些描述方法有可能模糊代理认知的重要特征。我们建议明确一种描述方法,以认知差异的概念为核心原则。在此基础上,建立并分析了一个参照交际模型,作为比较描述方法的平台。我们证明,在图论形式主义中实现的认知区别,比其他不太系统或自然语言依赖的方法更好地描述了简单模型代理的行为和观点。然后,我们考虑在最小认知行为的更广泛的方法框架中,不同的描述如何相互关联。最后,我们探讨了认知差异作为认知科学家工具箱中有用的概念和方法的后果和挑战。
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引用次数: 0
Evolvability in Artificial Development of Large, Complex Structures and the Principle of Terminal Addition 大型复杂结构人工开发中的可进化性和末端加法原理。
IF 1.5 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2025-09-04 DOI: 10.1162/artl_a_00460
Alessandro Fontana;Borys Wróbel
Epigenetic tracking (ET) is a model of development that is capable of generating diverse, arbitrary, complex three-dimensional cellular structures starting from a single cell. The generated structures have a level of complexity (in terms of the number of cells) comparable to multicellular biological organisms. In this article, we investigate the evolvability of the development of a complex structure inspired by the “French flag” problem: an “Italian Anubis” (a three-dimensional, doglike figure patterned in three colors). Genes during development are triggered in ET at specific developmental stages, and the fitness of individuals during simulated evolution is calculated after a certain stage. When this evaluation stage was allowed to evolve, genes that were triggered at later stages of development tended to be incorporated into the genome later during evolutionary runs. This suggests the emergence of the property of terminal addition in this system. When the principle of terminal addition was explicitly incorporated into ET, and was the sole mechanism for introducing morphological innovation, evolvability improved markedly, leading to the development of structures much more closely approximating the target at a much lower computational cost.
表观遗传追踪(ET)是一种发育模型,能够从单细胞开始生成多样、任意、复杂的三维细胞结构。生成结构的复杂程度(就细胞数量而言)可与多细胞生物体相媲美。在这篇文章中,我们研究了受 "法国国旗 "问题启发的一种复杂结构:"意大利阿努比斯"(一种三维的、以三种颜色为图案的狗状图形)的可演化性。发育过程中的基因在特定的发育阶段会在 ET 中被触发,模拟进化过程中个体的适应性会在某个阶段后被计算出来。当这一评估阶段被允许进化时,在发育后期被触发的基因往往会在进化运行的后期被纳入基因组。这表明在该系统中出现了末端加法的特性。当末端添加原则被明确纳入 ET,并成为引入形态创新的唯一机制时,进化性显著提高,从而以更低的计算成本开发出更接近目标的结构。
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引用次数: 0
Continuous Evolution in the NK Treadmill Model NK跑步机模型的持续进化。
IF 1.5 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2025-09-04 DOI: 10.1162/artl_a_00467
Priyanka Mehra;Arend Hintze
The NK fitness landscape is a well-known model with which to study evolutionary dynamics in landscapes of different ruggedness. However, the model is static, and genomes are typically small, allowing observations over only a short adaptive period. Here we introduce an extension to the model that allows the experimenter to set the velocity at which the landscape changes independently from other parameters, such as the ruggedness or the mutation rate. We find that, similar to the previously observed complexity catastrophe, where evolution comes to a halt when environments become too complex due to overly high degrees of epistasis, here the same phenomenon occurs when changes happen too rapidly. Our expanded model also preserves essential properties of the static NK landscape, allowing for proper comparisons between static and dynamic landscapes.
NK适应度景观是一个众所周知的模型,用于研究不同崎岖度景观的进化动力学。然而,这个模型是静态的,而且基因组通常很小,只能在很短的适应期内进行观察。在这里,我们引入了对模型的扩展,允许实验者设置景观变化的速度,而不依赖于其他参数,如崎岖度或突变率。我们发现,与之前观察到的复杂性灾难类似,当环境由于过高的上位性而变得过于复杂时,进化就会停止,而当变化发生得太快时,同样的现象也会发生。我们的扩展模型还保留了静态NK景观的基本属性,允许在静态和动态景观之间进行适当的比较。
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引用次数: 0
Automating the Search for Artificial Life With Foundation Models. 使用基础模型自动搜索人工生命。
IF 1.5 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2025-09-04 DOI: 10.1162/ARTL.a.8
Akarsh Kumar, Chris Lu, Louis Kirsch, Yujin Tang, Kenneth O Stanley, Phillip Isola, David Ha

With the recent Nobel Prize awarded for radical advances in protein discovery, foundation models (FMs) for exploring large combinatorial spaces promise to revolutionize many scientific fields. Artificial Life (ALife) has not yet integrated FMs, thus presenting a major opportunity for the field to alleviate the historical burden of relying chiefly on manual design and trial and error to discover the configurations of lifelike simulations. This article presents, for the first time, a successful realization of this opportunity using vision-language FMs. The proposed approach, called automated search for Artificial Life (ASAL), (a) finds simulations that produce target phenomena, (b) discovers simulations that generate temporally open-ended novelty, and (c) illuminates an entire space of interestingly diverse simulations. Because of the generality of FMs, ASAL works effectively across a diverse range of ALife substrates, including Boids, Particle Life, the Game of Life, Lenia, and neural cellular automata. A major result highlighting the potential of this technique is the discovery of previously unseen Lenia and Boids life-forms, as well as cellular automata that are open-ended like Conway's Game of Life. Additionally, the use of FMs allows for the quantification of previously qualitative phenomena in a human-aligned way. This new paradigm promises to accelerate ALife research beyond what is possible through human ingenuity alone.

随着最近的诺贝尔奖授予在蛋白质发现方面的激进进展,用于探索大组合空间的基础模型(FMs)有望彻底改变许多科学领域。人工生命(ALife)尚未集成FMs,因此为该领域提供了一个重要的机会,以减轻主要依靠人工设计和试错来发现类生命模拟配置的历史负担。本文首次使用视觉语言fm成功地实现了这一机会。提出的方法被称为人工生命的自动搜索(ASAL), (a)发现产生目标现象的模拟,(b)发现产生暂时开放的新新性的模拟,(c)照亮了有趣的各种模拟的整个空间。由于FMs的通用性,ASAL在各种各样的ALife基质上有效地工作,包括Boids, Particle Life, Game of Life, Lenia和神经细胞自动机。突出这项技术潜力的一个主要结果是发现了以前看不见的Lenia和Boids生命形式,以及像Conway的生命游戏那样开放式的元胞自动机。此外,FMs的使用允许以与人类一致的方式对先前的定性现象进行量化。这种新模式有望加速生命研究,超越仅凭人类智慧所能达到的水平。
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Artificial Life
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