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Continuous Evolution in the NK Treadmill Model.
IF 1.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2025-02-14 DOI: 10.1162/artl_a_00467
Priyanka Mehra, Arend Hintze

The NK fitness landscape is a well-known model with which to study evolutionary dynamics in landscapes of different ruggedness. However, the model is static, and genomes are typically small, allowing observations over only a short adaptive period. Here we introduce an extension to the model that allows the experimenter to set the velocity at which the landscape changes independently from other parameters, such as the ruggedness or the mutation rate. We find that, similar to the previously observed complexity catastrophe, where evolution comes to a halt when environments become too complex due to overly high degrees of epistasis, here the same phenomenon occurs when changes happen too rapidly. Our expanded model also preserves essential properties of the static NK landscape, allowing for proper comparisons between static and dynamic landscapes.

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引用次数: 0
Guideless Artificial Life Model for Reproduction, Development, and Interactions.
IF 1.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2025-01-30 DOI: 10.1162/artl_a_00466
Keishu Utimula

Reproduction, development, and individual interactions are vital yet complex natural processes. Tierra (an ALife model proposed by Thomas Ray) and cellular automata, which can manage these aspects in a complex manner, are significantly limited in their ability to express morphology and behavior. In contrast, the virtual creatures proposed by Karl Sims have a considerably higher degree of freedom in terms of morphology and behavior. However, they also exhibit a limited capacity for processes like reproduction, development, and individual interactions. In addition, they employ genetic algorithms, which can result in a loss of biological diversity, as their implementation necessitates predefining a fitness function. Contrarily, the evolution of natural life is determined by mutation and natural selection, rather than by a human-defined fitness function. This study carefully extracts the characteristics of these models to propose a new Artificial Life model that can simulate reproduction, development, and individual interactions while exhibiting a high expressive power for morphology and behavior. The model is based on the concept of incorporating Tierra and cellular automata mechanisms into a cell that moves freely in 3-D space. In this model, no predefined fitness function or form that qualifies as a living creature exists. In other words, this approach can be rephrased as searching for persistent patterns, which is similar to the approach of Conway's Game of Life. The primary objective of this study was to conduct a proof-of-concept demonstration to showcase the capabilities of this model. Guideless simulation by the proposed model using mutation and natural selection resulted in the formation of two types of creatures-dumbbell shaped and reticulated. These creatures exhibit intriguing features, exploiting the degrees of freedom inherent to the proposed model. Particularly noteworthy is their unique method of reproduction, which bears a striking resemblance to that of real organisms. These results reinforce the potential of this approach in modeling intricate processes observed in actual organisms and its ability to generate virtual creatures with intriguing ecologies.

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引用次数: 0
Modeling the Mutation and Competition of Certain Nutrient-Producing Protocells by Means of Specific Turing Machines. 用特定图灵机模拟某些产生营养物质的原始细胞的突变和竞争。
IF 1.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-12-24 DOI: 10.1162/artl_a_00463
Richárd Kicsiny, Levente Hufnagel, Lajos Lóczi, László Székely, Zoltán Varga

It is very important to model the behavior of protocells as basic lifelike artificial organisms more and more accurately from the level of genomes to the level of populations. A better understanding of basic protocell communities may help us in describing more complex ecological systems accurately. In this article, we propose a new comprehensive, bilevel mathematical model of a community of three protocell species (one generalist and two specialists). The aim is to achieve a model that is as basic/fundamental as possible while already displaying mutation, selection, and complex population dynamics phenomena (like competitive exclusion and keystone species). At the microlevel of genetic codes, the protocells and their mutations are modeled with Turing machines (TMs). The specialists arise from the generalist by means of mutation. Then the species are put into a common habitat, where, at the macrolevel of populations, they have to compete for the available nutrients, a part of which they themselves can produce. Because of different kinds of mutations, the running times of the species as TMs (algorithms) are different. This feature is passed on to the macrolevel as different reproduction times. At the macrolevel, a discrete-time dynamic model describes the competition. The model displays complex lifelike behavior known from population ecology, including the so-called competitive exclusion principle and the effect of keystone species. In future works, the bilevel model will have a good chance of serving as a simple and useful tool for studying more lifelike phenomena (like evolution) in their pure/abstract form.

从基因组水平到种群水平越来越精确地模拟原始细胞作为基本的类生命人工生物的行为是非常重要的。更好地了解基本的原始细胞群落可以帮助我们准确地描述更复杂的生态系统。在这篇文章中,我们提出了一个新的综合的,双层的数学模型,一个由三个原始细胞物种组成的群落(一个通才和两个专才)。其目的是实现一个尽可能基本的模型,同时已经展示了突变、选择和复杂的种群动态现象(如竞争排斥和关键物种)。在遗传密码的微观层面上,原始细胞及其突变用图灵机(TMs)建模。专才是由通才通过变异而产生的。然后,这些物种被放到一个共同的栖息地,在那里,从种群的宏观层面来看,它们必须竞争可用的营养物质,其中一部分是它们自己可以生产的。由于不同类型的突变,物种作为TMs(算法)的运行时间是不同的。该特性作为不同的复制时间传递到宏观级别。在宏观层面上,一个离散时间动态模型描述了竞争。该模型展示了种群生态学中已知的复杂的类生命行为,包括所谓的竞争排斥原理和关键物种的影响。在未来的工作中,双层模型将有很好的机会作为一个简单而有用的工具,以纯/抽象的形式研究更逼真的现象(如进化)。
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引用次数: 0
Complexity, Artificial Life, and Artificial Intelligence. 复杂性、人工生命和人工智能。
IF 1.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-11-22 DOI: 10.1162/artl_a_00462
Carlos Gershenson

The scientific fields of complexity, Artificial Life (ALife), and artificial intelligence (AI) share commonalities: historic, conceptual, methodological, and philosophical. Although their origins trace back to the 1940s birth of cybernetics, they were able to develop properly only as modern information technology became available. In this perspective, I offer a personal (and thus biased) account of the expectations and limitations of these fields, some of which have their roots in the limits of formal systems. I use interactions, self-organization, emergence, and balance to compare different aspects of complexity, ALife, and AI. Even when the trajectory of the article is influenced by my personal experience, the general questions posed (which outweigh the answers) will, I hope, be useful in aligning efforts in these fields toward overcoming-or accepting-their limits.

复杂性、人工生命(ALife)和人工智能(AI)等科学领域在历史、概念、方法论和哲学上都有共同之处。虽然它们的起源可以追溯到 20 世纪 40 年代控制论的诞生,但只有在现代信息技术普及之后,它们才得以正常发展。在这一视角中,我对这些领域的期望和局限性进行了个人化(因此有失偏颇)的阐述,其中一些期望和局限性源于形式系统的局限性。我用相互作用、自组织、涌现和平衡来比较复杂性、ALife 和人工智能的不同方面。即使文章的轨迹受到我个人经历的影响,但我希望所提出的一般性问题(这些问题比答案更重要)将有助于协调这些领域的努力,克服或接受它们的局限性。
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引用次数: 0
Neurons as Autoencoders. 作为自动编码器的神经元
IF 1.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-11-13 DOI: 10.1162/artl_c_00461
Larry Bull

This letter presents the idea that neural backpropagation is exploiting dendritic processing to enable individual neurons to perform autoencoding. Using a very simple connection weight search heuristic and artificial neural network model, the effects of interleaving autoencoding for each neuron in a hidden layer of a feedforward network are explored. This is contrasted with the equivalent standard layered approach to autoencoding. It is shown that such individualized processing is not detrimental and can improve network learning.

这封信提出了神经反向传播利用树突处理使单个神经元进行自动编码的观点。通过使用非常简单的连接权重搜索启发式和人工神经网络模型,探讨了前馈网络隐藏层中每个神经元交错自动编码的效果。这与自动编码的等效标准分层方法进行了对比。结果表明,这种个性化处理并不有害,而且可以改善网络学习。
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引用次数: 0
On Recombination 关于重组
IF 1.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-11-05 DOI: 10.1162/artl_a_00453
Larry Bull
The predominant explanations for including chromosomal recombination during meiosis are that it serves as a mechanism for repair or as a mechanism for increased adaptability. However, neither gives a clear immediate selective advantage to the reproducing organism itself. This letter revisits the idea that sex emerged and is maintained because it enables a simple form of fitness landscape smoothing to explain why recombination evolved. Although recombination was originally included in the idea, as with the other explanations, no immediate benefit was identified. That a benefit exists if the dividing cell(s) form a simple colony of the resulting haploids for some time after reproduction is explored here and shown to further increase the benefits of the landscape smoothing process.
在减数分裂过程中进行染色体重组的主要解释是,这是一种修复机制或一种提高适应性的机制。然而,这两种解释都没有给繁殖生物本身带来明显的直接选择性优势。这封信再次提出了一个观点,即性的出现和维持是因为它能使一种简单的适应性景观平滑化,从而解释了重组进化的原因。虽然重组最初也包含在这一观点中,但与其他解释一样,并没有发现直接的益处。如果分裂的细胞在繁殖后的一段时间内形成一个简单的单倍体群落,那么就会产生益处,本文对此进行了探讨,结果表明这将进一步增加景观平滑过程的益处。
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引用次数: 0
(A)Life as It Could Be (A)可能的生活。
IF 1.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-11-05 DOI: 10.1162/artl_a_00455
Randall D. Beer
On this 30th anniversary of the founding of the Artificial Life journal, I share some personal reflections on my own history of engagement with the field, my own particular assessment of its current status, and my vision for its future development. At the very least, I hope to stimulate some necessary critical conversations about the field of Artificial Life and where it is going.
值此《人工生命》杂志创刊 30 周年之际,我将与大家分享一些个人感想,包括我参与该领域的历史、我对该领域现状的具体评估以及我对该领域未来发展的愿景。至少,我希望能激发人们对人工生命领域及其发展方向进行一些必要的批判性对话。
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引用次数: 0
Comment on Randall D. Beer’s “A(Life) as It Could Be” 评论 Randall D. Beer 的 "A(Life)as It Could Be"。
IF 1.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-11-05 DOI: 10.1162/artl_a_00456
Inman Harvey
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引用次数: 0
How Perception, Actuation, and Communication Impact the Emergence of Collective Intelligence in Simulated Modular Robots 感知、执行和交流如何影响仿真模块化机器人集体智慧的形成。
IF 1.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-11-05 DOI: 10.1162/artl_a_00447
Francesco Rusin;Eric Medvet
Modular robots are collections of simple embodied agents, the modules, that interact with each other to achieve complex behaviors. Each module may have a limited capability of perceiving the environment and performing actions; nevertheless, by behaving coordinately, and possibly by sharing information, modules can collectively perform complex actions. In principle, the greater the actuation, perception, and communication abilities of the single module are the more effective is the collection of modules. However, improved abilities also correspond to more complex controllers and, hence, larger search spaces when designing them by means of optimization. In this article, we analyze the impact of perception, actuation, and communication abilities on the possibility of obtaining good controllers for simulated modular robots, that is, controllers that allow the robots to exhibit collective intelligence. We consider the case of modular soft robots, where modules can contract, expand, attach, and detach from each other, and make them face two tasks (locomotion and piling), optimizing their controllers with evolutionary computation. We observe that limited abilities often do not prevent the robots from succeeding in the task, a finding that we explain with (a) the smaller search space corresponding to limited actuation, perception, and communication abilities, which makes the optimization easier, and (b) the fact that, for this kind of robot, morphological computation plays a significant role. Moreover, we discover that what matters more is the degree of collectivity the robots are required to exhibit when facing the task.
模块机器人是由简单的实体代理(即模块)组成的集合体,模块之间相互影响,从而实现复杂的行为。每个模块感知环境和执行动作的能力可能有限;然而,通过协调行为和可能的信息共享,模块可以集体执行复杂的动作。原则上讲,单个模块的执行、感知和通信能力越强,模块集合就越有效。然而,能力越强,控制器也就越复杂,因此在通过优化手段设计控制器时,搜索空间也就越大。在本文中,我们分析了感知、执行和通信能力对模拟模块化机器人获得良好控制器的可能性的影响,也就是能让机器人表现出集体智能的控制器。我们考虑了模块化软体机器人的情况,模块之间可以收缩、扩张、连接和分离,并让它们面对两项任务(运动和打桩),用进化计算优化它们的控制器。我们发现,有限的能力往往并不妨碍机器人成功完成任务,我们对这一发现的解释是:(a)有限的执行、感知和通信能力对应较小的搜索空间,这使得优化更容易;(b)对于这种机器人,形态计算发挥了重要作用。此外,我们还发现,更重要的是机器人在面对任务时需要表现出的集体主义精神。
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引用次数: 0
How Brains Perceive the World 大脑如何感知世界
IF 1.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-11-05 DOI: 10.1162/artl_a_00454
Christoph Adami
Then knowledge is to be found not in the experiences but in the process of reasoning about them; it is here, seemingly, not in the experiences, that it is possible to grasp being and truth.Plato, Theaetetus Can machines ever be sentient? Could they perceive and feel things, be conscious of their surroundings? What are the prospects of achieving sentience in a machine? What are the dangers associated with such an endeavor, and is it even ethical to embark on such a path to begin with? In the series of articles of this column, I discuss one possible path toward “general intelligence” in machines: to use the process of Darwinian evolution to produce artificial brains that can be grafted onto mobile robotic platforms, with the goal of achieving fully embodied sentient machines.
机器会有知觉吗?它们能感知和感受事物,能意识到周围的环境吗?机器获得感知能力的前景如何?这种努力会带来哪些危险?在本专栏的系列文章中,我将讨论实现机器 "通用智能 "的一种可能途径:利用达尔文进化过程制造人工大脑,并将其嫁接到移动机器人平台上,从而实现完全具身的智能机器。
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引用次数: 0
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Artificial Life
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