Virtual Environments, Online Racial Discrimination, and Adjustment among a Diverse, School-Based Sample of Adolescents.

IF 0.7 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS International Journal of Gaming and Computer-Mediated Simulations Pub Date : 2016-01-01 DOI:10.4018/ijgcms.2014070101
Brendesha M Tynes, Chad A Rose, Sophia Hiss, Adriana J Umaña-Taylor, Kimberly Mitchell, David Williams
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Abstract

Given the recent rise in online hate activity and the increased amount of time adolescents spend with media, more research is needed on their experiences with racial discrimination in virtual environments. This cross-sectional study examines the association between amount of time spent online, traditional and online racial discrimination and adolescent adjustment, including depressive symptoms, anxiety and externalizing behaviors. The study also explores the role that social identities, including race and gender, play in these associations. Online surveys were administered to 627 sixth through twelfth graders in K-8, middle and high schools. Multiple regression results revealed that discrimination online was associated with all three outcome variables. Additionally, a significant interaction between online discrimination by time online was found for externalizing behaviors indicating that increased time online and higher levels of online discrimination are associated with more problem behavior. This study highlights the need for clinicians, educational professionals and researchers to attend to race-related experiences online as well as in traditional environments.

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虚拟环境、网上种族歧视和不同学校青少年样本的适应性》(Virtual Environments, Online Racial Discrimination, and Adjustment among a Diverse, School-Based Sample of Adolescents)。
鉴于最近网上仇恨活动的增加以及青少年接触媒体时间的增加,需要对他们在虚拟环境中遭受种族歧视的经历进行更多的研究。这项横断面研究探讨了上网时间、传统和网络种族歧视与青少年适应能力(包括抑郁症状、焦虑和外化行为)之间的关系。研究还探讨了社会身份(包括种族和性别)在这些关联中的作用。研究人员对幼儿园至八年级、初中和高中的 627 名六年级至十二年级学生进行了在线调查。多元回归结果显示,网络歧视与所有三个结果变量都有关联。此外,在外化行为方面,在线歧视与在线时间之间存在明显的交互作用,这表明在线时间的增加和在线歧视程度的提高与更多的问题行为有关。这项研究强调,临床医生、教育专业人员和研究人员需要关注与种族有关的网络和传统环境中的经历。
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来源期刊
International Journal of Gaming and Computer-Mediated Simulations
International Journal of Gaming and Computer-Mediated Simulations COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-
CiteScore
2.80
自引率
0.00%
发文量
11
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