Representing and Learning Complex Object Interactions.

Yilun Zhou, George Konidaris
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引用次数: 1

Abstract

We present a framework for representing scenarios with complex object interactions, in which a robot cannot directly interact with the object it wishes to control, but must instead do so via intermediate objects. For example, a robot learning to drive a car can only indirectly change its pose, by rotating the steering wheel. We formalize such complex interactions as chains of Markov decision processes and show how they can be learned and used for control. We describe two systems in which a robot uses learning from demonstration to achieve indirect control: playing a computer game, and using a hot water dispenser to heat a cup of water.

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表示和学习复杂对象交互。
我们提出了一个框架来表示具有复杂对象交互的场景,其中机器人不能直接与它希望控制的对象交互,而是必须通过中间对象进行交互。例如,学习驾驶汽车的机器人只能通过旋转方向盘间接地改变姿态。我们将这种复杂的相互作用形式化为马尔可夫决策过程链,并展示如何学习和使用它们进行控制。我们描述了两个系统,其中机器人通过从演示中学习来实现间接控制:玩电脑游戏,以及使用热水机加热一杯水。
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