The Use of the Term Virtual Reality in Post-Stroke Rehabilitation: A Scoping Review and Commentary.

IF 2.7 4区 心理学 Q1 PSYCHOLOGY, MULTIDISCIPLINARY Psychologica Belgica Pub Date : 2021-06-03 DOI:10.5334/pb.1033
Hanne Huygelier, Emily Mattheus, Vero Vanden Abeele, Raymond van Ee, Céline R Gillebert
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引用次数: 23

Abstract

Virtual reality (VR) offers many opportunities for post-stroke rehabilitation. However, "VR" can refer to several types of computer-based rehabilitation systems. Since these systems may impact the feasibility and the efficacy of VR interventions, consistent terminology is important. In this study, we aimed to optimize the terminology for VR-based post-stroke rehabilitation by assessing whether and how review papers on this topic defined VR and what types of mixed reality systems were discussed. In addition, this review can inspire the use of consistent terminology for other researchers working with VR. We assessed the use of the term VR in review papers on post-stroke rehabilitation extracted from Scopus, Web of Science and PubMed. We also developed a taxonomy distinguishing 16 mixed reality systems based on three factors: immersive versus semi-immersive displays, the way in which real and virtual information is mixed, and the main input device. 64% of the included review papers (N = 121) explicitly defined VR and 33% of them described different subtypes of VR, with immersive and non-immersive VR as the most common distinction. The most frequently discussed input devices were motion-capture cameras and handheld devices, while regular 2D monitors were the most frequently mentioned output devices. Our analysis revealed that reviews on post-stroke VR rehabilitation did not or only broadly defined "VR" and did not focus on a specific system. Since the efficacy and feasibility of rehabilitation may depend on the specific system, we propose a new data-driven taxonomy to distinguish different systems, which is expected to facilitate communication amongst researchers and clinicians working with virtual reality.

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术语“虚拟现实”在脑卒中后康复中的应用:范围回顾与评论。
虚拟现实(VR)为脑卒中后康复提供了许多机会。然而,“VR”可以指几种基于计算机的康复系统。由于这些系统可能会影响虚拟现实干预的可行性和有效性,因此一致的术语很重要。在这项研究中,我们旨在通过评估关于该主题的综述论文是否以及如何定义VR以及讨论了哪些类型的混合现实系统,来优化基于VR的卒中后康复术语。此外,这篇综述可以启发其他研究VR的研究人员使用一致的术语。我们评估了从Scopus、Web of Science和PubMed中提取的卒中后康复综述论文中VR一词的使用情况。我们还基于三个因素开发了一种区分16种混合现实系统的分类法:沉浸式与半沉浸式显示,真实和虚拟信息混合的方式,以及主要输入设备。纳入的综述论文中有64% (N = 121)明确定义了VR,其中33%描述了VR的不同亚型,其中沉浸式和非沉浸式VR是最常见的区别。最常讨论的输入设备是动作捕捉相机和手持设备,而常规2D显示器是最常提到的输出设备。我们的分析显示,关于脑卒中后VR康复的综述没有或仅仅宽泛地定义“VR”,也没有关注特定的系统。由于康复的疗效和可行性可能取决于特定的系统,我们提出了一种新的数据驱动分类法来区分不同的系统,这有望促进研究人员和临床医生之间的交流。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Psychologica Belgica
Psychologica Belgica PSYCHOLOGY, MULTIDISCIPLINARY-
CiteScore
4.00
自引率
5.00%
发文量
22
审稿时长
4 weeks
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