Eye Movements during Dynamic Scene Viewing are Affected by Visual Attention Skills and Events of the Scene: Evidence from First-Person Shooter Gameplay Videos.

IF 1.3 4区 心理学 Q3 OPHTHALMOLOGY Journal of Eye Movement Research Pub Date : 2021-10-21 eCollection Date: 2021-01-01 DOI:10.16910/jemr.14.2.3
Suvi K Holm, Tuomo Häikiö, Konstantin Olli, Johanna K Kaakinen
{"title":"Eye Movements during Dynamic Scene Viewing are Affected by Visual Attention Skills and Events of the Scene: Evidence from First-Person Shooter Gameplay Videos.","authors":"Suvi K Holm,&nbsp;Tuomo Häikiö,&nbsp;Konstantin Olli,&nbsp;Johanna K Kaakinen","doi":"10.16910/jemr.14.2.3","DOIUrl":null,"url":null,"abstract":"<p><p>The role of individual differences during dynamic scene viewing was explored. Participants (N=38) watched a gameplay video of a first-person shooter (FPS) videogame while their eye movements were recorded. In addition, the participants' skills in three visual attention tasks (attentional blink, visual search, and multiple object tracking) were assessed. The results showed that individual differences in visual attention tasks were associated with eye movement patterns observed during viewing of the gameplay video. The differences were noted in four eye movement measures: number of fixations, fixation durations, saccade amplitudes and fixation distances from the center of the screen. The individual differences showed during specific events of the video as well as during the video as a whole. The results highlight that an unedited, fast-paced and cluttered dynamic scene can bring about individual differences in dynamic scene viewing.</p>","PeriodicalId":15813,"journal":{"name":"Journal of Eye Movement Research","volume":"14 2","pages":""},"PeriodicalIF":1.3000,"publicationDate":"2021-10-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8566014/pdf/","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Eye Movement Research","FirstCategoryId":"3","ListUrlMain":"https://doi.org/10.16910/jemr.14.2.3","RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2021/1/1 0:00:00","PubModel":"eCollection","JCR":"Q3","JCRName":"OPHTHALMOLOGY","Score":null,"Total":0}
引用次数: 4

Abstract

The role of individual differences during dynamic scene viewing was explored. Participants (N=38) watched a gameplay video of a first-person shooter (FPS) videogame while their eye movements were recorded. In addition, the participants' skills in three visual attention tasks (attentional blink, visual search, and multiple object tracking) were assessed. The results showed that individual differences in visual attention tasks were associated with eye movement patterns observed during viewing of the gameplay video. The differences were noted in four eye movement measures: number of fixations, fixation durations, saccade amplitudes and fixation distances from the center of the screen. The individual differences showed during specific events of the video as well as during the video as a whole. The results highlight that an unedited, fast-paced and cluttered dynamic scene can bring about individual differences in dynamic scene viewing.

Abstract Image

Abstract Image

Abstract Image

查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
动态场景观看过程中的眼球运动受到视觉注意技能和场景事件的影响:来自第一人称射击游戏玩法视频的证据
探讨了个体差异在动态场景观看中的作用。38名参与者观看了第一人称射击游戏(FPS)的游戏视频,同时记录了他们的眼球运动。此外,还评估了参与者在三个视觉注意任务(注意眨眼、视觉搜索和多目标跟踪)中的技能。结果显示,视觉注意力任务的个体差异与观看游戏视频时观察到的眼球运动模式有关。在四项眼动测量中发现了差异:注视次数、注视持续时间、扫视幅度和距屏幕中心的注视距离。个体差异不仅表现在视频的特定事件中,也表现在整个视频中。结果表明,未经编辑的、快节奏的、杂乱的动态场景会导致动态场景观看的个体差异。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
CiteScore
2.90
自引率
33.30%
发文量
10
审稿时长
10 weeks
期刊介绍: The Journal of Eye Movement Research is an open-access, peer-reviewed scientific periodical devoted to all aspects of oculomotor functioning including methodology of eye recording, neurophysiological and cognitive models, attention, reading, as well as applications in neurology, ergonomy, media research and other areas,
期刊最新文献
Intelligent Evaluation Method for Design Education and Comparison Research between visualizing Heat-Maps of Class Activation and Eye-Movement. The level of skills involved in an observation-based gait analysis. Effect of Action Video Games in Eye Movement Behavior: A Systematic Review. Persistence of primitive reflexes associated with asymmetries in fixation and ocular motility values. The Observer's Lens: The Impact of Personality Traits and Gaze on Facial Impression Inferences.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1