Video game training in traumatic brain injury patients: an exploratory case report study using eye tracking.

IF 1.3 4区 心理学 Q3 OPHTHALMOLOGY Journal of Eye Movement Research Pub Date : 2022-06-15 eCollection Date: 2022-01-01 DOI:10.16910/jemr.15.1.6
Elham Azizi, Joanne Fielding, Larry A Abel
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引用次数: 4

Abstract

Remediation of attentional impairments is an essential component of cognitive rehabilitation after traumatic brain injury (TBI). Evidence from healthy participants has demonstrated attentional improvement following playing an action video game. This exploratory study investigated its application in TBI participants in a multiple baselines single case experimental design (SCED). Saccadic eye movements, recognized as the visible indicators of visual attention, were assessed to evaluate the effectiveness of the game training. Three severe TBI participants were trained in an action game for 10 hours. Saccadic eye movements during a self-paced saccade and an abstract visual search task were investigated during baseline, mid training and post-training. Using Percentage of Non-overlapping Data (PND), analysis showed consistent increase in the rate of the self-paced saccades in participants 1 (PND=80%) and 2 (PND=70%). In abstract search, fixation duration showed a minimally effective decrease for participant 2 (PND= 60%) and a moderately effective reduction in participant 3 (PND= 80%). Search time showed a highly effective reduction in participant 2 (PND = 100%) and moderately effective decrease in participant 3 (PND=70%). Overall, video game training might modify allocation of attention in eye movements. More evidence is required to validate the usefulness of this novel method of the cognitive training.

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外伤性脑损伤患者的电子游戏训练:一项使用眼动追踪的探索性病例报告研究。
注意缺陷的修复是创伤性脑损伤后认知康复的重要组成部分。来自健康参与者的证据表明,玩动作视频游戏后注意力有所提高。本探索性研究在多基线单病例实验设计(SCED)中探讨了其在TBI参与者中的应用。视动眼运动被认为是视觉注意力的可见指标,通过评估游戏训练的有效性。三名严重脑外伤的参与者在动作游戏中接受了10小时的训练。在基线、训练中期和训练后,研究了自定节奏扫视和抽象视觉搜索任务中的扫视眼运动。使用非重叠数据百分比(PND),分析显示参与者1 (PND=80%)和2 (PND=70%)的自定节奏扫视率一致增加。在摘要搜索中,注视时间在参与者2中显示最小有效减少(PND= 60%),在参与者3中显示中等有效减少(PND= 80%)。搜索时间在参与者2中显示高度有效减少(PND= 100%),在参与者3中显示中度有效减少(PND=70%)。总的来说,电子游戏训练可能会改变眼球运动的注意力分配。需要更多的证据来验证这种新的认知训练方法的有效性。
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来源期刊
CiteScore
2.90
自引率
33.30%
发文量
10
审稿时长
10 weeks
期刊介绍: The Journal of Eye Movement Research is an open-access, peer-reviewed scientific periodical devoted to all aspects of oculomotor functioning including methodology of eye recording, neurophysiological and cognitive models, attention, reading, as well as applications in neurology, ergonomy, media research and other areas,
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