A Perceptual Model-Based Approach to Plausible Authoring of Vibration for the Haptic Metaverse

IF 2.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS IEEE Transactions on Haptics Pub Date : 2023-09-25 DOI:10.1109/TOH.2023.3318644
Robert Rosenkranz;M. Ercan Altinsoy
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Abstract

Haptic virtual reality is often misunderstood as being solely a physically identical copy of real environments. Thus, a perfect recording and reproduction of vibration that is indistinguishable in an A:B comparison is often the aim. However, in most virtual reality applications the real environment is not available for direct comparison. Instead, when judging the plausibility of a presented scene, the user compares the vibration to his expectations shaped by the audiovisual context. Therefore, it should be sufficient to find any vibration that the user expects to potentially occur in the given context. Such a vibration needs to elicit a perceptual profile with a minimal distance to an expected profile in the sensory tactile perceptual space. Building onto this formalization, this article demonstrates a novel generative model-based approach to authoring vibrations. First, users quantify expectations as tactile profiles consisting of ratings of six sensory tactile attributes without the presence of vibrations. Subsequently, the model predicts vibration parameters from such profiles. This ensures the fulfillment of user expectations and thus high plausibility. Furthermore, it eliminates the necessity of recordings, infeasible for scenes with no real counterpart and opens the door to crowdsourcing the authoring process with laypersons for the haptic metaverse.
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一种基于感知模型的方法,用于触觉元宇宙振动的合理创作。
触觉虚拟现实经常被误解为仅仅是真实环境的物理复制品。因此,在a:B比较中无法区分的振动的完美记录和再现通常是目标。然而,在大多数虚拟现实应用程序中,无法直接比较真实环境。相反,当判断所呈现的场景的合理性时,用户将振动与他由视听上下文形成的期望进行比较。因此,找到用户期望在给定环境中可能发生的任何振动就足够了。这样的振动需要引出与感觉-触觉-感知空间中的预期轮廓具有最小距离的感知轮廓。在这种形式化的基础上,本文展示了一种新的基于生成模型的振动创作方法。首先,用户将期望量化为触觉轮廓,该轮廓由六个感官触觉属性的评级组成,而不存在振动。随后,该模型根据这些剖面预测振动参数。这确保了用户期望的实现,从而确保了高可信度。此外,它消除了录制的必要性,这对于没有真正对应物的场景来说是不可行的,并为触觉元宇宙的创作过程与外行众包打开了大门。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
IEEE Transactions on Haptics
IEEE Transactions on Haptics COMPUTER SCIENCE, CYBERNETICS-
CiteScore
5.90
自引率
13.80%
发文量
109
审稿时长
>12 weeks
期刊介绍: IEEE Transactions on Haptics (ToH) is a scholarly archival journal that addresses the science, technology, and applications associated with information acquisition and object manipulation through touch. Haptic interactions relevant to this journal include all aspects of manual exploration and manipulation of objects by humans, machines and interactions between the two, performed in real, virtual, teleoperated or networked environments. Research areas of relevance to this publication include, but are not limited to, the following topics: Human haptic and multi-sensory perception and action, Aspects of motor control that explicitly pertain to human haptics, Haptic interactions via passive or active tools and machines, Devices that sense, enable, or create haptic interactions locally or at a distance, Haptic rendering and its association with graphic and auditory rendering in virtual reality, Algorithms, controls, and dynamics of haptic devices, users, and interactions between the two, Human-machine performance and safety with haptic feedback, Haptics in the context of human-computer interactions, Systems and networks using haptic devices and interactions, including multi-modal feedback, Application of the above, for example in areas such as education, rehabilitation, medicine, computer-aided design, skills training, computer games, driver controls, simulation, and visualization.
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