Children’s Negotiations of Visualization Skills During a Design-Based Learning Experience Using Nondigital and Digital Techniques

IF 0.6 Q3 EDUCATION & EDUCATIONAL RESEARCH Interdisciplinary Journal of Problem-Based Learning Pub Date : 2018-05-23 DOI:10.7771/1541-5015.1747
Shaunna F. Smith
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引用次数: 12

Abstract

In the context of a 10-day summer camp makerspace experience that employed design-based learning (DBL) strategies, the purpose of this descriptive case study was to better understand the ways in which children use visualization skills to negotiate design as they move back and forth between the world of nondigital design techniques (i.e., drawing, 3-D drawing with hot glue, sculpture, discussion, writing) and digital technologies (i.e., 3-D scanning, 3-D modeling, 3-D printing). Participants included 20 children aged 6–12. This research was guided by Vossoughi, Hooper, and Escudé’s (2016) call for explicit attention to pedagogical practices during the integration of “making” activities. Content analysis was used to analyze qualitative data, including observation, researcher/facilitator field notes, think aloud protocols, daily reflective exit tickets, and participant artifacts. Findings highlight the ways in which participants negotiated visualization skills through (a) imagining, drawing, and seeing through creating 2-D sketches, (b) reasoning and relating through writing stories, (c) transforming through 3-D extrusion, (d) observing and noticing through 3-D sculpting and 3-D scanning, and (e) manipulating through digital 3-D modeling, mental rotation, and mental transformation. Implications for formal K–12 educational contexts and teacher preparation programs are discussed.
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儿童在使用非数字和数字技术的基于设计的学习体验中对可视化技能的协商
在为期10天的夏令营创客空间体验的背景下,采用基于设计的学习(DBL)策略,这个描述性案例研究的目的是更好地理解孩子们在非数字设计技术(即绘图,用热胶绘制的3d绘图,雕塑,讨论,写作)和数字技术(即3d扫描,3d建模,3d打印)之间来回移动时使用可视化技能来协商设计的方式。参与者包括20名6-12岁的儿童。vosoughi、Hooper和escud(2016)呼吁在“制造”活动的整合过程中明确关注教学实践,这是本研究的指导思想。内容分析用于分析定性数据,包括观察、研究者/促进者现场记录、大声思考协议、每日反思退出票和参与者工件。研究结果强调了参与者通过(a)通过创建二维草图来想象、绘画和观察,(b)通过写故事来推理和联系,(c)通过三维挤压来转换,(d)通过三维雕刻和三维扫描来观察和注意,以及(e)通过数字三维建模、心理旋转和心理转换来操纵。讨论了对正式K-12教育背景和教师准备计划的影响。
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来源期刊
Interdisciplinary Journal of Problem-Based Learning
Interdisciplinary Journal of Problem-Based Learning EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
4.40
自引率
0.00%
发文量
0
审稿时长
32 weeks
期刊介绍: The Interdisciplinary Journal of Problem-based Learning (IJPBL) will be a global outlet for PBL scholarship, representing excellence in discovery and promoting transformative educational pedagogy. IJPBL will provide access to the most current research and practice related to PBL pedagogy, thus enhancing efforts of both PBL scholars and practitioners. The mission of IJPBL is to Publish rigorous research, representing a variety of disciplines, related to problem-based learning Engage key and emerging scholars in significant discussion of key issues facing PBL researchers and practitioners Provide up-to-date information to scholars and practitioners who are new to PBL research and pedagogy, enabling them to address current gaps in the literature and/or to transform current learning environments and practices.
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