Finding the fun: Towards a playful archaeology

IF 1.4 1区 历史学 0 ARCHAEOLOGY Archaeological Dialogues Pub Date : 2023-06-01 DOI:10.1017/S1380203823000053
Aris Politopoulos, Angus A. A. Mol, S. Lammes
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Abstract

Abstract Games and other forms of play are core human activities, as vitally constitutive of cultural and social practices in the past as they are today. Consequently, play, games and fun should be central in archaeological theory, but our review shows they are anything but. Instead, very few studies deal with these concepts at all, and most of those that do focus on how the affordances play offers link it to ritual, power or other ‘more serious’ phenomena. Here, we offer an explanation as to why play has taken such a backseat in archaeological thought and practice, relating it to the ambivalent aesthetics of having fun with the past in our own discipline. Building on our own playful practices and those of other scholars in the ancient board gaming and archaeogaming communities, we propose a move towards a more playful archaeology, which can provide us with a new window into the past as well as into our own professional practices.
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寻找乐趣:走向好玩的考古学
抽象游戏和其他形式的游戏是人类的核心活动,与今天一样,是过去文化和社会实践的重要组成部分。因此,玩耍、游戏和乐趣应该是考古理论的核心,但我们的评论表明,它们根本不是。相反,很少有研究涉及这些概念,大多数研究都集中在可供性游戏如何将其与仪式、权力或其他“更严重”的现象联系起来。在这里,我们解释了为什么游戏在考古思想和实践中如此退居次要地位,并将其与我们自己学科中与过去取乐的矛盾美学联系起来。在我们自己以及古代棋盘游戏和考古游戏社区其他学者的有趣实践的基础上,我们建议朝着更有趣的考古方向迈进,这可以为我们提供一个了解过去和我们自己的专业实践的新窗口。
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来源期刊
CiteScore
3.70
自引率
5.60%
发文量
25
期刊介绍: Archaeology is undergoing rapid changes in terms of its conceptual framework and its place in contemporary society. In this challenging intellectual climate, Archaeological Dialogues has become one of the leading journals for debating innovative issues in archaeology. Firmly rooted in European archaeology, it now serves the international academic community for discussing the theories and practices of archaeology today. True to its name, debate takes a central place in Archaeological Dialogues.
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How far does culture go? A study on creative object biographies. Can creative arts be a medium for understanding object–human interaction? Narratives of inequality. Towards an archaeology of structural violence in Late Iron Age Scandinavia Finding the fun: Towards a playful archaeology Archaeologists just wanna have fun
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