IMPLEMENTATION OF ANDROID-BASED INTERACTIVE MULTIMEDIA ON ATOM STRUCTURE MATERIALS ON LEARNING OUTCOMES AND STUDENT MOTIVATION

Sandy Yudha, N. Nurfajriani, R. Silaban
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Abstract

The purpose of this study was to determine the effect of implementing Android-based interactive multimedia on learning outcomes and student motivation at SMA Negeri 1 Binjai, Langkat Regency. The method used in this research is the descriptive quantitative research method. The data collection instruments used in this study were questionnaires (questionnaires) and tests. The data analysis technique used in this research is a quantitative descriptive analysis using the one-sample t-test formula and correlation test. The learning outcomes of students who are taught using Android-based interactive multimedia obtained by students are higher than the KKM value set at school, which is 75, with an average value of student learning outcomes of 86.91 and a sig. = 0.000 <0.05 from the results of the one-sample t-test conducted. The results of the student's motivation towards android-based interactive multimedia obtained an average percentage of 87.57 in the highly motivated category. Motivation and learning outcomes of students have a positive relationship with a very strong strength with the obtained Pearson Correlation value of 0.941 and a coefficient of determination of 88.5%.
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基于android的原子结构材料交互式多媒体的实现对学习效果和学生动机的影响
本研究的目的是确定实施基于android的交互式多媒体对Langkat Regency SMA Negeri 1 Binjai学习成果和学生动机的影响。本研究采用的方法是描述性定量研究方法。本研究使用的数据收集工具为问卷调查(questionnaire)和测试。本研究使用的数据分析技术是使用单样本t检验公式和相关检验的定量描述性分析。使用基于android的交互式多媒体教学的学生获得的学习成果高于学校设置的KKM值75,学生学习成果的平均值为86.91,单样本t检验结果的sig = 0.000 <0.05。学生对基于android的交互式多媒体的动机结果在高度动机类别中平均百分比为87.57。学生学习动机与学习成绩呈正相关,且强度非常强,Pearson相关值为0.941,决定系数为88.5%。
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