Designing an Interest-Based Integrated Curriculum Around Esports

J. Lee, Minerva Wu, D. Lee, L. Fleming, L. Ruben, Tom Turner, Kevin E. Brown, Constance Steinkuehler
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引用次数: 10

Abstract

A crisis of literacy has emerged among high school students in the United States. In order to encourage students’ engagement with literacy education, there is a need for an integrated curriculum of English Language Arts (ELA). An integrated language arts curriculum would allow students to learn literacy and reading skills while engaging with a motivating context. Meanwhile, esports has grown as a worldwide culture, expanding to more than just players and spectators to include a whole ecosystem of stakeholders. As esports grow in popularity and acceptance, educators have looked to connect the skills developed in esports with academic and career opportunities. We found esports to be a viable content area for the integrated curriculum because esports is favored among many students and involves reading activity as an essential part of participation.
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设计一个基于兴趣的电子竞技综合课程
美国高中生出现了识字危机。为了鼓励学生参与扫盲教育,有必要开设英语语言艺术综合课程。综合语言艺术课程将使学生在参与激励环境的同时学习识字和阅读技能。与此同时,电子竞技已经发展成为一种世界性的文化,它不仅仅扩展到玩家和观众,还包括整个利益相关者生态系统。随着电子竞技越来越受欢迎和接受,教育工作者希望将电子竞技中培养的技能与学术和职业机会联系起来。我们发现电子竞技是综合课程的一个可行内容领域,因为电子竞技受到许多学生的青睐,并将阅读活动作为参与的重要组成部分。
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