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Designing and Iterating for Interdisciplinary, Creative Research in Graduate Teams 设计和迭代研究生团队中的跨学科创新研究
Pub Date : 2024-02-21 DOI: 10.14434/ijdl.v15i1.35788
Talia Hurwich, Diana Nicholas, Fraser Fleming, Elaine Perignat, Daniel King, Jennifer Katz-Buonincontro, Paul Gondek
Two graduate-level courses were designed to advance creative, interdisciplinary teamwork among graduate students. Over three years, the two courses underwent three iterations largely focused on refinements to teamwork, which led to high-quality student products. This design case presents the three course iterations, how course design decisions were made, and the kind of results that were achieved. The paper concludes with reflections for designing higher education courses focused on creativity, interdisciplinarity, and teamwork.
设计了两门研究生水平的课程,以促进研究生之间创造性的跨学科团队合作。在三年的时间里,这两门课程经历了三次迭代,主要集中在团队合作的完善上,最终产生了高质量的学生产品。本设计案例介绍了三次课程迭代、课程设计决策的制定过程以及所取得的成果。最后,本文提出了对以创造力、跨学科性和团队合作为重点的高等教育课程设计的思考。
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引用次数: 0
Designing a Dual-Credit Hybrid Health Course 设计双学分混合健康课程
Pub Date : 2024-02-16 DOI: 10.14434/ijdl.v15i1.35160
Angelica Boyle
This design case describes the development of a dual-credit hybrid health course for incoming first-year high school students seeking to earn college credit. I developed the hybrid health course from the Personal Health Management course I taught at the university level. During the process, I was communicating with the high school health co-instructor. This one-semester hybrid course allows high school students to learn about the many dimensions of wellness and comprehend concepts related to health promotion and disease prevention. In addition, students can view content online and in class, participate in discussion peer activities, complete weekly quizzes, and develop a personal health management plan. Upon completing the course, students earn 3-credit hours towards their college degree.
本设计案例介绍了为高中一年级新生开发双学分混合健康课程,以获得大学学分的过程。我根据自己在大学教授的个人健康管理课程开发了这门混合健康课程。在这个过程中,我与高中健康课的合作教师进行了沟通。这门为期一学期的混合课程让高中生了解健康的方方面面,理解促进健康和预防疾病的相关概念。此外,学生还可以在网上和课堂上查看内容,参与同伴讨论活动,完成每周测验,并制定个人健康管理计划。完成该课程后,学生可获得 3 个学分的大学学位。
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引用次数: 0
Designing a Tool to Support Online Physical Education 设计支持在线体育教育的工具
Pub Date : 2024-02-14 DOI: 10.14434/ijdl.v15i1.34531
James Castle
This design case details a seven-year iterative design process to create an app for use in online physical education classes. Each iteration addresses the shortcomings of the previous version. The most recent iteration of the app allows students to use Fitbit™ devices to record heart rate data, which each student sees as progress toward course goals on the homepage of the course. The current version of the app has evolved to provide a seamless student experience using a web application programming interface (API) and data standards such as learning tools interoperability (LTI). The student experience of using the app is thoroughly documented, as are design processes and principles for engaging in similar design processes.
本设计案例详细介绍了一个历时七年的迭代设计过程,以创建一个用于在线体育课的应用程序。每次迭代都能解决前一版本的不足之处。该应用程序的最新迭代版本允许学生使用 Fitbit™ 设备记录心率数据,每个学生都能在课程主页上看到自己在实现课程目标方面取得的进展。当前版本的应用程序采用了网络应用程序编程接口(API)和学习工具互操作性(LTI)等数据标准,为学生提供了无缝体验。学生使用该应用程序的体验、设计流程以及参与类似设计流程的原则都有详尽的记录。
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引用次数: 0
Why We Played Wiffle Ball on Wednesday 我们为什么要在周三打威夫尔球
Pub Date : 2024-02-14 DOI: 10.14434/ijdl.v15i1.34920
Timothy Abraham, Katie Hanifin
The decision to move away from lecture-led instruction in the college classroom is not simple. Planning for and managing a more interactive classroom brings unique challenges and opportunities. A biomechanics instructor and an instructional designer from Utica University compared teacher-led instruction to brain-based instruction and share their brain-based class redesign.
在大学课堂上摒弃讲授式教学的决定并不简单。规划和管理互动性更强的课堂带来了独特的挑战和机遇。来自尤蒂卡大学的一名生物力学教师和一名教学设计师将教师主导型教学与全脑教学进行了比较,并分享了他们对全脑课堂的重新设计。
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引用次数: 0
Design and Development of a Digital Personalized Learning Track: Bridging the Gap Between Textual and Visual Programming 数字化个性化学习轨道的设计与开发:缩小文字和视觉编程之间的差距
Pub Date : 2024-02-14 DOI: 10.14434/ijdl.v15i1.35224
Rani Van Schoors, Sohum Bhatt, Jan Elen, Annelies Raes, Wim Van Den Noortgate, F. Depaepe
Due to swift technological changes in society, programming tasks are proliferating in formal and informal education around the globe. However, challenges arise regarding the acquisition of programming skills. Many students are unequipped to develop programming skills due to limited instruction or background and therefore feel insecure when encountering programming in higher education. Some after-school initiatives focus on teaching younger students programming skills, however, not all students have the opportunity to attend. It can also be very challenging for teachers to teach programming—even more so due to significant differences in students’ knowledge and interests. To alleviate these challenges, we designed and developed a digital personalized learning (DPL) track for programming in the first grade of secondary education (12–14 year-old students) with a threefold purpose: (a) to encourage students bridging the gap between visual and more general-purpose textual programming languages (b) to meet differences in students’ programming knowledge by challenging them, albeit on their own pace, and subsequently (c) to support teachers in the delivery of programming education with relevant supportive learning materials. The design was tested by students and teachers, both of varying technical abilities. Assessments of the DPL-track were positive, with students identifying the tasks as challenging and the tools as motivating. Teachers praised the adaptivity, as well as the gradual transition from visual to textual programming. We present several suggestions for design improvement and dilemmas while reflecting on our design case.
随着社会技术的飞速发展,编程任务在全球正规和非正规教育中日益增多。然而,在掌握编程技能方面却出现了挑战。许多学生由于教学或背景有限,不具备开发编程技能的能力,因此在高等教育中接触编程时感到不安全。一些课后活动侧重于向低年级学生传授编程技能,但并非所有学生都有机会参加。对于教师来说,教授编程也是一项非常具有挑战性的工作--由于学生在知识和兴趣方面存在显著差异,这就更具有挑战性了。为了缓解这些挑战,我们设计并开发了中学一年级(12-14 岁学生)编程的数字化个性化学习(DPL)课程,其目的有三:(a)鼓励学生缩小视觉编程语言与更通用的文本编程语言之间的差距;(b)通过挑战学生的编程知识(尽管是按照他们自己的进度)来满足他们的差异;以及(c)通过相关的辅助学习材料支持教师开展编程教育。学生和教师对该设计进行了测试,他们的技术能力各不相同。对 DPL 轨道的评价是积极的,学生认为任务具有挑战性,工具具有激励性。教师则对其适应性以及从视觉编程到文本编程的逐步过渡表示赞赏。在反思我们的设计案例时,我们提出了一些改进设计的建议和困境。
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引用次数: 0
Designing Interprofessional Online Learning Experiences for Future Healthcare Professionals 为未来的医疗保健专业人员设计跨专业在线学习体验
Pub Date : 2024-02-14 DOI: 10.14434/ijdl.v15i1.35383
Victoria Abramenka-Lachheb, Jeanne Johnston, Zach Weber
The design case details the collaborative work of a design team—three faculty members, one instructional designer, and one educational resource specialist—to create a simulation-based interprofessional education (IPE) experience for future healthcare professionals. Before the COVID-19 pandemic that caused the shutdown of campuses across the country/world, this simulation-based learning experience was always offered in a face-to-face format. Thus, this case highlights the challenges and opportunities of designing this online learning experience within a limited period of time. Further, this case documents what theories or evidence-based practices were instrumental in designing this learning experience, along with the design team’s narrative regarding key design decisions and moves. It also includes a design narrative focusing on the description of the design process, such as key design judgments, decisions, and concrete examples of the design process outcome. Lastly, the design case highlights unique design features: Scalability of instruction through accessibility and usability, authenticity, interprofessional collaboration, and reflection. The design was guided by the TEACH (Team Education Advancing Collaboration in Health) core curriculum in the state of Indiana that foregrounds interprofessional practice competencies and teamwork in preparing future healthcare professionals.
本设计案例详细介绍了一个设计团队--三名教师、一名教学设计师和一名教育资源专家--为未来的医疗保健专业人员创建基于模拟的跨专业教育(IPE)体验的协作工作。在 COVID-19 大流行导致全国/全球校园停课之前,这种基于模拟的学习体验一直是以面对面的形式提供的。因此,本案例强调了在有限的时间内设计这种在线学习体验所面临的挑战和机遇。此外,本案例还记录了哪些理论或基于证据的实践在设计这种学习体验中发挥了重要作用,以及设计团队关于关键设计决策和举措的叙述。它还包括一个设计说明,重点描述设计过程,如关键的设计判断、决策和设计过程成果的具体实例。最后,设计案例突出了独特的设计特点:通过可访问性和可用性实现教学的可扩展性、真实性、跨专业协作和反思。设计以印第安纳州的 TEACH(促进健康协作的团队教育)核心课程为指导,该课程强调跨专业实践能力和团队合作,以培养未来的医疗保健专业人员。
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引用次数: 0
Novice Decision Making During Creation of Electric Go-Kart Racing Educational Material 电动卡丁车赛事教材制作过程中的新手决策
Pub Date : 2024-02-14 DOI: 10.14434/ijdl.v15i1.34097
Stuart White
In 2017 Purdue evGrand Prix hired a K-12 Indiana public educator (the author) to write instructional material that could be implemented into participating teams’ high school science and engineering classrooms. The goal was to create science-based integrated STEM learning experiences that complement the construction and racing of a 48-volt electric go-kart. Over the next four years, the instructional designer learned how to implement instructional design techniques and theories while navigating the changing dynamics of a fledgling educational program. Personal experience with woodworking, classroom instruction, and classroom curriculum development played a huge role in instructional design decisions. Early decision-making processes were rooted in making slight modifications to existing educational resources. Here, minor edits were made for application to motorsports generally, and go-kart racing specifically. When specific go-kart educational materials were not available, educational and classroom best practices became the raw material for creating new and innovative instructional material. Collaboration with peers, professionals, and subject matter experts became the norm, while feedback from participating schools helped develop a single-minded focus to meet both teacher and student needs. Formalized training within an instructional design and technology course provided much-needed organizational and methodological skills associated with the transition from a teacher designing classroom resources to an instructional design professional.
2017 年,普渡大学 evGrand Prix 聘请了印第安纳州 K-12 级公共教育工作者(作者)编写教学材料,以便在参赛车队的高中科学和工程课堂上实施。目标是创造以科学为基础的 STEM 综合学习体验,与 48 伏电动卡丁车的制造和比赛相辅相成。在接下来的四年里,教学设计师学习了如何实施教学设计技术和理论,同时驾驭一个新兴教育项目不断变化的动态。个人在木工、课堂教学和课堂课程开发方面的经验在教学设计决策中发挥了巨大作用。早期的决策过程主要是对现有的教育资源稍作修改。在这里,对赛车运动,特别是卡丁车赛事的应用进行了细微的修改。当没有具体的卡丁车教材时,教育和课堂最佳实践就成了创造新的创新教材的原材料。与同行、专业人士和学科专家的合作已成为常态,而来自参与学校的反馈意见则有助于形成一心一意满足教师和学生需求的理念。在教学设计和技术课程中进行的正式培训,提供了从设计课堂资源的教师过渡到教学设计专业人员所急需的组织和方法技能。
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引用次数: 0
Design Considerations for a Multiple-Choice Assessment of Socio-Scientific Systems Thinking 社会科学系统思维多项选择评估的设计考虑因素
Pub Date : 2024-02-14 DOI: 10.14434/ijdl.v15i1.34204
Eric A. Kirk, Troy D. Sadler, Li Ke, Laura Zangori
This design case details the design process of a multiple-choice assessment of socio-scientific systems thinking. This assessment is situated within a larger project that aims to understand the ways students use multiple scientific models to understand complex socio-scientific issues. In addition to the research component, this project entails developing curriculum and assessment resources that support science teaching and learning. We begin this paper by framing the needs that motivated the design of this assessment and introducing the design team. We then present a narrative outlining the design process, focusing on key challenges that arose and the ways these challenges influenced our final design. We conclude this paper with a discussion of the compromises that had to be made in the process of designing this instrument.
本设计案例详细介绍了社会科学系统思维多项选择评估的设计过程。该评估是在一个更大的项目中进行的,该项目旨在了解学生如何使用多种科学模型来理解复杂的社会科学问题。除了研究部分,该项目还需要开发课程和评估资源,以支持科学教学。在本文的开头,我们阐述了设计该评估的需求动机,并介绍了设计团队。然后,我们叙述了设计过程,重点是出现的主要挑战以及这些挑战对我们最终设计的影响。最后,我们讨论了在设计该工具的过程中不得不做出的妥协。
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引用次数: 0
Entangled Co-Design with a Trickster: Speculative Framing and Reframing 与捣蛋鬼纠缠在一起的共同设计:推测性构思与重新构思
Pub Date : 2024-02-14 DOI: 10.14434/ijdl.v15i1.33820
Vanessa Svihla, Megan Jacobs, Tim Castillo, Mary Tsiongas, Leah Buechley, Megan Tucker, Amy Traylor, Drew Trujillo, Reuben Fresquez, Jaziel Cervantes-Carreon, Sydney Nesbit
Speculative design, as a diverse set of methods that aim to offer critique, can be challenging to engage productively. In this design case, we share how a prior, stalled design project—an ambitious vision of interdisciplinary design education partnered with business and housing development projects in Santa Fe, New Mexico—provided compelling precedent as we sought to reframe during the COVID-19 pandemic. We recognized that solution-focused ways of working in the prior project left the design problem undefined. As we began the design work detailed in this case, we leveraged the perspectives and design knowledge of our interdisciplinary team of faculty and students. While design cases often emphasize the designed training or program, we focus on our reframing process, sharing vignettes as we prepared to and participated in activities at a design workshop, and then used our own design practices to engage in problem framing workshops. In sharing these accounts, we characterize the pandemic as a trickster and speculative co-designer, who revealed much about how our efforts were entangled with institutional structures. Across these punctuated vignettes of design work, we highlight how an initial broad problem frame invited this trickster to participate and how the application of problem framing tools wrested framing agency from the trickster. Collectively, this anchored our attention to systemic inequities in ways that troubled notions of sustainability.
投机性设计是一系列旨在提供批判的多样化方法,要想富有成效地参与其中可能具有挑战性。在这个设计案例中,我们分享了一个之前停滞不前的设计项目--一个雄心勃勃的跨学科设计教育愿景,与新墨西哥州圣达菲的商业和住房开发项目合作--是如何为我们在 COVID-19 大流行期间寻求重构提供令人信服的先例的。我们认识到,在之前的项目中,以解决方案为中心的工作方式使得设计问题没有得到界定。当我们开始本案例中详述的设计工作时,我们充分利用了由教师和学生组成的跨学科团队的观点和设计知识。设计案例通常强调所设计的培训或项目,而我们则侧重于我们的重新构思过程,分享我们准备和参与设计工作坊活动的小故事,然后利用我们自己的设计实践参与问题构思工作坊。在分享这些故事的过程中,我们将大流行病描述为一个诡计多端、投机取巧的共同设计者,他揭示了我们的努力是如何与制度结构纠缠在一起的。在这些设计工作的小插曲中,我们强调了最初的宽泛问题框架是如何邀请这个捣蛋鬼参与进来的,以及问题框架工具的应用是如何从捣蛋鬼手中夺回框架代理权的。总之,这让我们关注到了系统性的不平等,从而对可持续发展的理念造成了困扰。
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引用次数: 0
Developing a “Revolution”: Design Challenges in a Chemical Engineering Department 发展一场 "革命":化学工程系的设计挑战
Pub Date : 2024-02-14 DOI: 10.14434/ijdl.v15i1.34535
Madalyn Wilson-Fetrow, Vanessa Svihla, A. Datye, Jamie Gomez, Eva Chi, Sang Han
Engineering is fundamentally about design, yet many undergraduate programs offer limited opportunities for students to learn to design. This design case reports on a grant-funded effort to revolutionize how chemical engineering is taught. Prior to this effort, our chemical engineering program was like many, offering core courses primarily taught through lectures and problem sets. While some faculty referenced examples, students had few opportunities to construct and apply what they were learning. Spearheaded by a team that included the department chair, a learning scientist, a teaching-intensive faculty member, and faculty heavily engaged with the undergraduate program, we developed and implemented design challenges in core chemical engineering courses. We began by co-designing with students and faculty, initially focusing on the first two chemical engineering courses students take. We then developed templates and strategies that supported other faculty-student teams to expand the approach into more courses. Across seven years of data collection and iterative refinements, we developed a framework that offers guidance as we continue to support new faculty in threading design challenges through core content-focused courses. We share insights from our process that supported us in navigating through challenging questions and concerns.
工程学的根本在于设计,然而许多本科课程为学生提供的学习设计的机会却十分有限。本设计案例介绍了一项由基金资助的改革化学工程教学方式的工作。在此之前,我们的化学工程专业与许多专业一样,主要通过讲座和问题集教授核心课程。虽然有些教师会引用实例,但学生很少有机会构建和应用所学知识。在一个由系主任、学习科学家、教学密集型教师和大量参与本科课程的教师组成的团队的带领下,我们开发并实施了化学工程核心课程中的设计挑战。我们首先与学生和教师共同设计,最初重点放在学生选修的前两门化学工程课程上。随后,我们开发了模板和策略,支持其他师生团队将该方法推广到更多课程中。经过七年的数据收集和迭代改进,我们制定了一个框架,为我们继续支持新教师将设计挑战贯穿到以核心内容为重点的课程中提供指导。我们将与大家分享在这一过程中获得的真知灼见,这些真知灼见将帮助我们克服具有挑战性的问题和顾虑。
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引用次数: 0
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International journal of designs for learning
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