Great War Games: Notes on Collective Memory, the Adynaton, and Posthumanism

IF 0.3 Q4 CULTURAL STUDIES Revista Alicantina de Estudios Ingleses Pub Date : 2018-12-15 DOI:10.14198/RAEI.2018.31.11
Iro Filippaki
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引用次数: 3

Abstract

This essay performs a narratological reading of 2014 video games Valiant Hearts and Super Trench Attack and the ways through which they memorialize the Great War. By close-reading the narrative techniques of these games, I argue that through their storytelling elements they memorialize the Great War by countering the narrative trope of the adynaton, often employed to manage the traumatic articulation of war narratives. Bathetic, pathetic, and chronotopic representations contribute to the affective economy on which these video games rely to memorialize the war, and hint at what posthumanist memorialization could mean for the remembrance of Great War.
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伟大的战争游戏:关于集体记忆、Adynaton和后人类主义的笔记
本文对2014年的电子游戏《英勇之心》和《超级战壕攻击》以及它们纪念一战的方式进行了叙事学解读。通过仔细阅读这些游戏的叙事技巧,我认为通过它们的故事元素,它们通过对抗adynaton的叙事修辞来纪念第一次世界大战,adynaton通常用于管理战争叙事的创伤性表达。这些电子游戏所依赖的情感经济便是基于这些情感经济来纪念战争,并暗示了后人类主义的纪念对于纪念一战的意义。
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来源期刊
Revista Alicantina de Estudios Ingleses
Revista Alicantina de Estudios Ingleses Arts and Humanities-Literature and Literary Theory
CiteScore
0.70
自引率
0.00%
发文量
14
审稿时长
28 weeks
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