The extensions of revolution-bump mapping

Anouar Ragragui, Adnane Ouazzani Chahdi, A. Halli, K. Satori, Hicham El Moubtahij
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引用次数: 0

Abstract

Creating 3D computer-generated surfaces has long been a difficult challenge in computer graphics, particularly when portraying massive landscapes with extremely detailed surfaces in real-time. Despite significant advances in computer vision in recent years, there is still a great demand for improved realism and the capacity to edit computer-generated 3D surfaces in real-time. We propose three scalable and faster algorithms for creating extended, beveled, and chamfered patterns using only two textures and a simple shape box. The proposed techniques produce visually pleasing results in real-time while retaining optimal rendering performance and without increasing the mesh density of the shape box.
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旋转凹凸贴图的扩展
在计算机图形学中,创建3D计算机生成的表面一直是一个困难的挑战,特别是在实时描绘具有极其详细表面的大规模景观时。尽管近年来计算机视觉取得了重大进展,但对改进的真实感和实时编辑计算机生成的3D表面的能力仍然有很大的需求。我们提出了三种可扩展和更快的算法,用于仅使用两个纹理和一个简单的形状盒来创建扩展,斜面和倒角模式。所提出的技术在保持最佳渲染性能的同时,在不增加形状盒的网格密度的情况下,实时产生视觉上令人愉悦的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Journal of graphic engineering and design
Journal of graphic engineering and design Engineering-Computational Mechanics
CiteScore
1.40
自引率
0.00%
发文量
16
审稿时长
10 weeks
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