The Gaming Theatre Company: players, gameplay, performance and the law

Q3 Social Sciences Interactive Entertainment Law Review Pub Date : 2022-12-30 DOI:10.4337/ielr.2022.02.02
Salvatore Fasciana
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Abstract

This article proposes arguments proving that the act of playing a video game may attract copyright protection in the context of European intellectual property law. This article explores this from a multidisciplinary perspective including performance studies and EU copyright law. The increasingly popular practice and industry of ‘public gaming’ is suggesting that playing video games is now enriched with elements belonging more to musical and recitative performances. However, while actors and musicians’ performances constitute undeniable bricks of the creative process in presentations to the public, there is no such thing called ‘video game performance’ or ‘gaming performance’. The article suggests that, under certain conditions, players’ agency is able to generate a multi-layered meaning among players, audiences and the game.1 Therefore, after building a theoretical framework where gameplays are featured by theatrical performance qualities, the article proposes a definition of ‘public gaming performance’. After that, it uses such a definition to suggest that certain public gameplays, as well as being public performances under the performative studies umbrella, have everything they need to enjoy copyright protection under EU copyright law. On the one hand, then, this article uses theatrical models to shape gaming as a performative activity. On the other hand, it analyses the legal structures and mechanisms preventing game stream from attracting copyright protection while providing the reader with observations on the main obstacles to the full empowerment of players as performers.
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The Gaming Theatre Company:玩家、玩法、表现和法律
本文提出的论据证明,在欧洲知识产权法的背景下,玩电子游戏的行为可能会受到版权保护。本文从多学科的角度探讨了这一点,包括绩效研究和欧盟版权法。越来越受欢迎的“公共游戏”实践和行业表明,玩电子游戏现在更多地融入了音乐和朗诵表演的元素。然而,尽管演员和音乐家的表演构成了向公众展示的创作过程中不可否认的组成部分,但并不存在所谓的“电子游戏表演”或“游戏表演”。本文认为,在一定条件下,玩家代理能够在玩家、受众和游戏之间产生多层次的意义因此,在构建了游戏玩法具有戏剧表演品质的理论框架后,本文提出了“公共游戏表演”的定义。在此之后,它使用这样的定义来暗示某些公共游戏玩法,以及在表演研究的保护伞下的公共表演,拥有它们需要的一切,可以享受欧盟版权法的版权保护。一方面,本文使用戏剧模型将游戏塑造成一种表演活动。另一方面,它分析了阻止游戏流获得版权保护的法律结构和机制,同时向读者提供了关于玩家作为表演者获得充分授权的主要障碍的观察。
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