Dark clouds gather – The development of cloud gaming, and competition agencies’ efforts to enable it on mobile app stores

Q3 Social Sciences Interactive Entertainment Law Review Pub Date : 2023-05-01 DOI:10.4337/ielr.2023.0001
D. Geradin, Stijn Huijts
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Abstract

Cloud gaming represents a new model of video game distribution. It involves playing games that are streamed from a remote server (the cloud), and has the potential to revolutionize gaming as it is, at least in theory, device-agnostic, allowing high-end or ‘AAA’ games to be played on any device with a connection to the internet. However, Apple blocks the emergence of cloud gaming apps on its Apple App Store, and Google, although not completely blocking them, still imposes restrictions on them. Apple’s prevention of cloud gaming apps has led the UK Competition and Markets Authority to make a Market Investigation Reference, which could lead to remedies being imposed on Apple. However, Apple subsequently successfully appealed the decision to make the Reference. This article provides an introduction to cloud gaming and explains why it is an important development that offers huge potential for competition and innovation in digital markets. It then discusses Apple’s prevention of cloud gaming apps and examines Apple’s stated rationale for this policy, after which it also touches on Google’s approach. This is followed by a section that sets out other reasons why it may be in Apple’s commercial interest to block the emergence of cloud gaming apps, looking in particular at whether this may be linked to a desire to protect its position in the distribution of apps on iOS devices and its revenues from the sale of hardware. After this, the article discusses how these restrictions have led to the UK Market Investigation Reference, and how they may be treated under the forthcoming EU Digital Markets Act.
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乌云密布——云游戏的发展,以及竞争机构的努力,使其能够进入移动应用商店
云游戏代表了一种新的电子游戏发行模式。它涉及到从远程服务器(云)流式传输游戏,并且有可能彻底改变游戏,因为它至少在理论上是不受设备限制的,允许在任何连接到互联网的设备上玩高端或“AAA”游戏。然而,苹果在其App Store上阻止了云游戏应用的出现,b谷歌虽然没有完全阻止它们,但仍然对它们施加了限制。苹果对云游戏应用的阻止导致英国竞争和市场管理局做出市场调查参考,这可能导致对苹果的补救措施。然而,苹果公司随后成功地对这一决定提出了上诉。本文介绍了云游戏,并解释了为什么它是一个重要的发展,为数字市场的竞争和创新提供了巨大的潜力。然后讨论了苹果对云游戏应用的防范,并分析了苹果对这一政策的基本原理,之后还谈到了b谷歌的做法。接下来的一节阐述了为什么阻止云游戏应用的出现可能符合苹果的商业利益,特别是这是否可能与保护其在iOS设备上的应用推广地位和硬件销售收入的愿望有关。在此之后,本文讨论了这些限制如何导致英国市场调查参考,以及如何在即将出台的欧盟数字市场法案下处理它们。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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