Playful Practices: Reimagining Literacy Teacher Education through Game-Based Curriculum Design

IF 1.6 3区 教育学 Q2 EDUCATION & EDUCATIONAL RESEARCH Research in the Teaching of English Pub Date : 2021-02-15 DOI:10.58680/rte202131185
G. Kim, Lindy L. Johnson
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引用次数: 10

Abstract

The prevalence of high-stakes testing, scripted curricula, and accountability measures in schools discourages experimentation with curriculum. This article encourages curriculum design experimentation in teacher education by proposing playful practices, game-like activities for designing curriculum that draws on students’ out-of-school literacies. We explore the benefits and challenges of game-based curriculum design with preservice teachers (PSTs; N = 19) in two public university secondary English education courses and trace one PST’s take-up of the curriculum design moves through incorporation of these playful practices into her classroom. Data collection occurred across one academic year and included field and observation notes, written reflections, interview data, and artifacts. Findings show the potential for game-based curriculum design in literacy teacher education to (1) create an imaginative space between teacher and student, (2) encourage collaborative production, (3) connect PST university coursework to classroom practice, (4) support students’ creative language production, and (5) create playful social contexts for participatory learning. Challenges highlight the importance of attending to power dynamics in game play and design. Implications include how game-based pedagogical invitations in teacher education can help PSTs imagine new ways to organize classroom structures and literacy learning experiences that value an interplay of youth cultures and classroom curriculum.
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游戏实践:通过游戏课程设计重新构想识字教师教育
高风险考试、照本宣科的课程和学校问责制措施的盛行阻碍了课程的实验。这篇文章鼓励在教师教育中进行课程设计实验,通过提出有趣的实践,游戏式的活动来设计课程,利用学生的校外素养。我们探讨了基于游戏的课程设计的好处和挑战与职前教师(PSTs;N = 19)在两所公立大学的中学英语教育课程中,并通过将这些有趣的实践结合到她的课堂中来追踪一位PST对课程设计的采用。数据收集在一个学年中进行,包括实地和观察笔记、书面反思、访谈数据和人工制品。研究结果表明,在识字教师教育中,基于游戏的课程设计具有以下潜力:(1)在教师和学生之间创造一个富有想象力的空间;(2)鼓励协作生产;(3)将PST大学课程与课堂实践联系起来;(4)支持学生创造性的语言生产;(5)为参与式学习创造有趣的社会环境。挑战突出了在游戏玩法和设计中关注权力动态的重要性。影响包括教师教育中基于游戏的教学邀请如何帮助pst设想组织课堂结构和识字学习体验的新方法,这些方法重视青年文化和课堂课程的相互作用。
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来源期刊
Research in the Teaching of English
Research in the Teaching of English EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
2.70
自引率
9.10%
发文量
0
期刊介绍: Research in the Teaching of English (RTE) is a broad-based, multidisciplinary journal composed of original research articles and short scholarly essays on a wide range of topics significant to those concerned with the teaching and learning of languages and literacies around the world, both in and beyond schools and universities.
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