Coding and childhood between play and learning: Research on the impact of coding in the learning of 4-year-olds

Federica Pelizzari, Michele Marangi, Pier Cesare Rivoltella, G. Peretti, D. Massaro, D. Villani
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Abstract

Abstract We propose the results of a research that combines the educational and psychological media approach, to verify the pedagogical potential of coding and robotics in the learning processes of 4-year-old children at the cognitive and socio-relational level. The study investigated the impact of unplugged and plugged coding on the skills of spatiality, movement and problem-solving skills, storage and decoding of progressively more complex indications, and single-group interaction of 51 children and three kindergartens using storytelling and the educational robot Cubetto. The work is based on the research carried out by Lee (2020) on the inclusion of coding in early childhood, the theoretical references of Wing (2010) about computational thinking and the theoretical frameworks proposed by Bers (2020) regarding coding as a playful dimension. The data collected through the quantitative and qualitative tools of a pre- and post-intervention questionnaire to educators and a checklist of observations on children recorded the following: • an increase in children’s space, motor and information-storage/decoding skills; • a change in children’s collaborative skills when comparing the results of the plugged and unplugged coding workshops and • the impact of coding to increase children’s performance skills through narrative dimension and play.
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编码与游戏与学习之间的童年:编码对4岁儿童学习影响的研究
摘要我们提出了一项结合教育和心理媒体方法的研究结果,以在认知和社会关系层面验证编码和机器人在4岁儿童学习过程中的教学潜力。该研究调查了不插电和插电编码对51名儿童和三所幼儿园使用讲故事和教育机器人Cubetto的空间性技能、运动和解决问题的技能、逐渐复杂的指示的存储和解码以及单组互动的影响。这项工作基于Lee(2020)对儿童早期编码的研究、Wing(2010)关于计算思维的理论参考以及Bers(2020)提出的将编码视为一种有趣维度的理论框架。通过对教育工作者的干预前后问卷和儿童观察清单等定量和定性工具收集的数据记录如下:•儿童的空间、运动和信息存储/解码技能增加;•在比较插入式和插入式编码研讨会的结果时,儿童合作技能的变化,以及•编码对通过叙事维度和游戏提高儿童表演技能的影响。
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审稿时长
8 weeks
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