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Editorial: The year of AI in education 社论:教育领域的人工智能年
Pub Date : 2023-12-01 DOI: 10.2478/rem-2023-0018
Andrea Garavaglia
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引用次数: 0
An explorative study of discipline-specific reorganization of assessment during educational emergency – An Italian case 教育紧急状况下学科评估重组的探索性研究--意大利案例
Pub Date : 2023-12-01 DOI: 10.2478/rem-2023-0021
M. Eradze, Andrea Tinterri, Amma Di pace, Delio De Martino
Abstract A coronavirus disease (COVID)-related educational emergency is believed to have changed some of the aspects of the educational landscape. Sudden changes to traditional structures that are schools are undoubtedly an interesting issue to explore: complex phenomena such as assessment methods are highly related to many different factors such as normative base, the use of technological tools, etc. This article reports on the reorganization of assessment methods in the context of a rapid and forced transition to remote teaching mode, based on the results of a survey of Italian teachers. Findings indicate that pandemic-related educational emergency and the push toward the use of tools in teaching and learning practices, and the corresponding relaxation of certain established frames of operation, have created grounds for alternative forms of assessment. Results show that when entertaining different options and enjoying some level of autonomy, teachers can explore alternative forms of assessment. Assessment methods also change according to school subjects; while assessment changes are discipline specific, there is a clear trend toward product-based assessment.
摘要 与冠状病毒疾病(COVID)有关的教育紧急事件被认为改变了教育的某些方面。学校传统结构的突然改变无疑是一个值得探讨的问题:评估方法等复杂现象与许多不同的因素高度相关,如规范基础、技术工具的使用等。本文根据对意大利教师的调查结果,报告了在快速被迫过渡到远程教学模式的背景下,评估方法的重组情况。调查结果表明,与大流行病相关的教育紧急状况和在教学实践中使用工具的推动,以及对某些既定操作框架的相应放宽,为替代评估形式创造了条件。结果表明,当教师有不同的选择并享有一定程度的自主权时,他们可以探索其他的评估方式。评估方法也会因学校学科的不同而发生变化;虽然评估的变化是因学科而异的,但以产品为基础的评估是一个明显的趋势。
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引用次数: 0
Tangible digital storytelling and phygital reality: benefits for inclusion and cooperation in young children 有形数字故事和虚拟现实:对幼儿的融入与合作大有裨益
Pub Date : 2023-12-01 DOI: 10.2478/rem-2023-0023
Angela Pasqualotto, Fabio Filosofi
Abstract Modern technology progresses at an incredibly fast pace. With personal computers, mobile phones, tablets, and the Internet, technology is used in all spheres, affecting our daily lives greatly. Educational games are also taking advantage of the technological process, for example, many useful apps are available for children. Gaming and educational opportunities have expanded because of the development of tablets and smartphones. Teachers have the opportunity to combine physical and electronic objects when creating education materials, so they are not confined to the use of traditional physical objects. Storytelling remains one of the oldest teaching methods for children: the development of technology has given impetus to the creation of tangible digital storytelling, which combines programs with physical objects, creating a single field for learning. Creating stories in which a child can interact with his/her peers has also provided new opportunities for inclusion and cooperation in young children. Indeed, the increased use of speakers, videos, pictures, and other tools that can help to quickly create and easily adapt objects for children with various backgrounds has fostered inclusive teaching. This paper will consider the evolution of the storytelling practice, focusing specifically on tangible digital storytelling and its benefits in young children.
摘要 现代科技以令人难以置信的速度飞速发展。随着个人电脑、手机、平板电脑和互联网的出现,技术被应用于各个领域,极大地影响着我们的日常生活。教育游戏也在利用科技进步的优势,例如,许多实用的应用程序可供儿童使用。平板电脑和智能手机的发展扩大了游戏和教育机会。教师在制作教学材料时,有机会将实物和电子产品结合起来,因此他们不局限于使用传统的实物。讲故事仍然是最古老的儿童教学方法之一:技术的发展推动了有形数字故事的创造,它将程序与实物相结合,创造了一个单一的学习领域。创造儿童可以与同伴互动的故事,也为幼儿的融入与合作提供了新的机会。事实上,扬声器、视频、图片和其他工具的使用越来越多,这些工具可以帮助快速创建和轻松调整对象,使其适合不同背景的儿童,从而促进了全纳教学。本文将探讨讲故事实践的演变,特别关注有形数字故事及其对幼儿的益处。
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引用次数: 0
Using Digital Games to Teach History: A Design-Based Study 使用数字游戏教授历史:基于设计的研究
Pub Date : 2023-12-01 DOI: 10.2478/rem-2023-0020
Türkan Çelik
Abstract The present study aims to examine prospective history teachers’ process of using digital games to design history lessons and delivering the designed lessons in virtual classrooms. The study employed a design-based research model and was conducted with 31 participants selected based on the criterion sampling method. Data were collected through design documents, interview forms, and video recordings and were analyzed using descriptive and content analysis techniques. During the process, participants were able to design history lessons with digital games and deliver the designed lessons in virtual classrooms. Analysis of participants’ views on the process led to the emergence of the following themes: “The Problems Emerging in the Process,” “The Pedagogical Effects of the Process,” “The Technological Effects of the Process,” “The Effects of the Process on Reflective Thinking,” “The Effects of the Process on Participants’ Thoughts about Virtual Learning Settings,” and “The Effects of the Process on Participants’ Thoughts about the Researcher.” The study results show that despite some problems with the use of technology, the process had a positive effect on the participants. In this regard, future studies may be recommended to focus on prospective teachers’ competencies in using technology effectively when teaching lessons in virtual learning environments.
摘要 本研究旨在探讨未来历史教师使用数字游戏设计历史课程以及在虚拟教室中讲授所设计课程的过程。研究采用了基于设计的研究模式,并根据标准抽样法选出了 31 名参与者。通过设计文档、访谈表和视频录像收集数据,并使用描述性分析和内容分析技术对数据进行分析。在这一过程中,参与者能够利用数字游戏设计历史课程,并在虚拟教室中讲授所设计的课程。通过分析参与者对这一过程的看法,得出了以下主题:"过程中出现的问题"、"过程的教学效果"、"过程的技术效果"、"过程对反思性思维的影响"、"过程对参与者对虚拟学习环境的看法的影响 "和 "过程对参与者对研究者的看法的影响"。研究结果表明,尽管在技术使用方面存在一些问题,但这一过程对参与者产生了积极的影响。因此,建议今后的研究重点关注未来教师在虚拟学习环境中授课时有效使用技术的能力。
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引用次数: 0
Feedback strategies in distance education: a survey of university students 远程教育中的反馈策略:大学生调查
Pub Date : 2023-12-01 DOI: 10.2478/rem-2023-0022
Maila Pentucci, Chiara Laici
Abstract Screen-mediated teaching at the university level has necessitated a redesign of learning environments across various dimensions, encompassing epistemological, relational, and pragmatic aspects. How can the Digital Learning Ecosystem nurture these dimensions? Does the ecosystem initiate a feedback loop between the teacher and the student, configured not only as an evaluative process but also as a reflective and adaptive one? The feedback loop holds a generative value; it triggers an internal process in the student, enabling them to construct knowledge about their ongoing activities and comprehend through their own evaluative acts. Students stand as the ultimate source of all feedback; they are the ones who ultimately generate it, and it is this process that catalyzes learning. Feedback strategies further promote alignment between the teacher and the student, fostering continuous redesign and co-design. The paper aims to present a survey collecting students’ perceptions on the condition of separation between professors and students during distance learning and activation of the educational relationship and feedback through digital devices.
摘要 以屏幕为媒介的大学教学需要重新设计学习环境,涉及认识论、关系论和实用论等多个方面。数字化学习生态系统如何促进这些方面的发展?生态系统是否会在教师和学生之间启动一个反馈回路,不仅作为一个评价过程,而且作为一个反思和适应过程?反馈回路具有生成价值;它触发了学生的内部过程,使他们能够构建有关其正在进行的活动的知识,并通过自己的评价行为进行理解。学生是所有反馈的最终来源;他们是最终产生反馈的人,而正是这一过程催化了学习。反馈策略进一步促进了教师和学生之间的一致性,促进了持续的重新设计和共同设计。本文旨在介绍一项调查,收集学生对远程学习期间教授与学生之间分离状况的看法,以及通过数字设备激活教育关系和反馈的看法。
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引用次数: 0
Methodological-didactic teacher education in Italian secondary school and competence assessment1 意大利中学教师教学方法和能力评估1
Pub Date : 2023-12-01 DOI: 10.2478/rem-2023-0024
Cristiana De Santis, M. Carruba, Lucia Martiniello
Abstract The paper aims to reflect on the training of teachers in Italian lower and upper secondary schools by presenting the training activities carried out by the Pegaso Telematic University in the provision of the training course foreseen by Ministerial Decree 180/2022. The first training activities focused on the training of the course tutors, while the second focused on the feedback given to the teachers who followed the course, following the development of the competence assessment. The aim of this paper is to reflect on the replicability of the training actions presented and the lines of research that open up.
摘要 本文旨在通过介绍 Pegaso 远程教育大学为提供第 180/2022 号部长令规定的培训课程而开展的培训活动,对意大利初中和高中教师的培训进行反思。第一项培训活动的重点是对课程辅导员的培训,第二项培训活动的重点是在开展能力评估后对参加培训课程的教师进行反馈。本文的目的是对所介绍的培训活动的可推广性以及所开辟的研究方向进行思考。
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引用次数: 0
Hate Speech Research: Algorithmic and Qualitative Evaluations. A Case Study of Anti-Gypsy Hate on Twitter 仇恨言论研究:算法和定性评估。推特上对吉普赛人的仇恨个案研究
Pub Date : 2023-01-28 DOI: 10.2478/rem-2023-0017
Stefano Pasta
Abstract Hate speech may be the research focus of the interdisciplinary field of hate studies, but it is also a difficult phenomenon to define. Internationally, there are several detection studies on automatically detecting hate speech. They can be grouped according to two approaches: the first includes searching using only machine learning methods, while the second includes studies that combine automatic searching with human classification. The case study on anti-Gypsy hate in Italian on Twitter in the second half of 2020 falls into the second category, and its methods are outlined here. Based on the results (annotation as ‘hate’/‘non-hate’, identification of forms of rhetoric and anti-Gypsyism), the researchers propose classifying online content according to seven indicators called the ‘spectrum of online hate’.
仇恨言论可能是仇恨研究跨学科领域的研究热点,但也是一个难以界定的现象。在国际上,关于仇恨言论的自动检测已经有了一些研究。它们可以根据两种方法进行分组:第一种方法包括仅使用机器学习方法进行搜索,而第二种方法包括将自动搜索与人类分类相结合的研究。2020年下半年推特上意大利语反吉普赛人仇恨的案例研究属于第二类,其方法概述如下。基于结果(标注为“仇恨”/“非仇恨”,识别修辞形式和反吉普赛主义),研究人员建议根据七个指标对网络内容进行分类,称为“网络仇恨光谱”。
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引用次数: 0
The processes of remediation between digital and analog artefacts to enhance student learning 数字和模拟人工制品之间的修复过程,以提高学生的学习
Pub Date : 2023-01-28 DOI: 10.2478/rem-2023-0007
Antonio Marzano
Abstract In recent years, numerous researches have been carried out to investigate and verify how concept maps could be effective in learning management systems. This paper discusses the use of dynamic concept maps (DCMs) as a tool to encourage remediation processes among digital artefacts and analog resources and, consequently, to enhance learning processes and improve their effectiveness. The DynaMap remediation approach (DMRA) intends to propose a possible interpretation of this process by using Vygotsky’s historical-cultural approach, enriched and contaminated by the perspective of mutual remediation of Bolter and Grusin inspired to McLuhan’s theories. The research carried out in the last five years shows how this methodology (DMRA) has positively influenced study times and learning outcomes of the engaged students.
近年来,人们开展了大量的研究来调查和验证概念图如何在学习管理系统中发挥作用。本文讨论了动态概念图(dcm)作为一种工具的使用,以鼓励数字人工制品和模拟资源之间的修复过程,从而增强学习过程并提高其有效性。动态修复方法(DynaMap remediation approach, DMRA)试图利用维果茨基的历史-文化方法对这一过程提出一种可能的解释,该方法受到了受麦克卢汉理论启发的博尔特和格鲁辛相互修复观点的丰富和污染。过去五年的研究表明,这种方法(DMRA)对参与学生的学习时间和学习成果产生了积极的影响。
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引用次数: 0
Adolescents, new social relations and media practices: a research in the Metropolitan City of Bologna (Italy) 青少年,新的社会关系和媒体实践:在博洛尼亚大都会(意大利)的研究
Pub Date : 2023-01-28 DOI: 10.2478/rem-2023-0004
E. Pacetti, Alessandro Soriani, Paolo Bonafede
Abstract Currently almost 99% of Italian teenagers own a smartphone and with it they can enter the world of the infosphere: this fact has profoundly changed the online habits of teenagers. The pedagogical literature grafted onto Media Education has highlighted the cognitive and relational opportunities favoured by smartphones and their use by adolescents. Which are today’s adolescent’s online media-practices? In which terms these practices have an impact on adolescents’ socialisation? This contribution intends to explore these questions and focus attention on the ways in which these devices are managed by teenagers on a personal level, offering a descriptive picture of the media practices activated in the context of the reticular society for the school and family context and consequent reflections on identity and on the sociability of adolescents. The research involved nine upper secondary schools with different curricula in the Metropolitan City of Bologna (1657 students, age 14–19) in school year 2020/2021. The data collected through questionnaires and focus groups highlight how technologies and social media play a role of fundamental importance not only as daily mediators in the relationships of young adolescents but also as a space for negotiation of their identity. And this role was crucial for their well-being during periods of lockdown due to Covid-19.
摘要目前,近99%的意大利青少年拥有智能手机,他们可以通过智能手机进入信息领域:这一事实深刻改变了青少年的上网习惯。移植到媒体教育上的教学文献突出了智能手机所青睐的认知和关系机会,以及青少年对智能手机的使用。当今青少年的网络媒体实践有哪些?这些做法对青少年的社会化有哪些影响?这篇文章旨在探讨这些问题,并将注意力集中在青少年在个人层面上管理这些设备的方式上,为学校和家庭背景下的网状社会背景下激活的媒体实践提供了一幅描述性的画面,以及对青少年身份和社交能力的反思。这项研究涉及2020/2021学年博洛尼亚市九所不同课程的高中(1657名学生,年龄在14-19岁之间)。通过问卷调查和焦点小组收集的数据强调了技术和社交媒体如何发挥至关重要的作用,不仅是青少年关系中的日常媒介,也是协商他们身份的空间。在新冠肺炎封锁期间,这一角色对他们的福祉至关重要。
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引用次数: 0
Technology and the initial participation of teachers in education: a laboratory experience on Distance Learning in the Primary Education Sciences degree course 技术与教师对教育的初步参与:小学教育科学学位课程远程学习的实验经验
Pub Date : 2023-01-28 DOI: 10.2478/rem-2023-0006
A. L. Piccolo, Marta Mingrino
Abstract The social, cultural and economic changes of this century have inevitably also affected the world of education and training, which, therefore, have renewed paths, objectives and goals. Internalised knowledge must be re-used creatively in a new context. ‘Knowing’ becomes ‘knowing how’ and then ‘knowing how to be’. Learning is lifelong and is understood as the right/duty of the citizen, who in the globalised world, needs to acquire increasingly specialised skills to face the continuous challenges that modern society offers. In this perspective, technology should not be exclusively understood in its most technical dimension; it is a precious opportunity for training and learning-teaching. In other words, this work intends to highlight the multi-dimensionality that distinguishes it and allows every teacher, who knows how to use it consciously, to variegate and personalise their educational proposal. The laboratory, which is intended as a new didactic space, becomes a privileged place for the educational relationship between teachers and learners, who, supported by technology, creatively reach the objectives set out.
摘要本世纪的社会、文化和经济变革不可避免地也影响了教育和培训世界,因此,教育和培训有了新的道路、目标和目标。内化的知识必须在新的背景下创造性地重新使用。”“知道”变成“知道如何”,然后“知道如何成为”。学习是终身的,被理解为公民的权利/义务,在全球化的世界中,公民需要获得越来越专业的技能,以应对现代社会带来的持续挑战。从这个角度来看,不应只从技术层面来理解技术;这是一个宝贵的培训和学习教学的机会。换言之,这项工作旨在突出其区别的多维性,并让每一位知道如何有意识地使用它的教师都能多样化和个性化他们的教育建议。实验室是一个新的教学空间,它成为教师和学习者之间教育关系的一个特权场所,在技术的支持下,他们创造性地达到了规定的目标。
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引用次数: 0
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Research on Education and Media
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