{"title":"Editorial: The year of AI in education","authors":"Andrea Garavaglia","doi":"10.2478/rem-2023-0018","DOIUrl":"https://doi.org/10.2478/rem-2023-0018","url":null,"abstract":"","PeriodicalId":55657,"journal":{"name":"Research on Education and Media","volume":"22 11","pages":"I - II"},"PeriodicalIF":0.0,"publicationDate":"2023-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139014700","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
M. Eradze, Andrea Tinterri, Amma Di pace, Delio De Martino
Abstract A coronavirus disease (COVID)-related educational emergency is believed to have changed some of the aspects of the educational landscape. Sudden changes to traditional structures that are schools are undoubtedly an interesting issue to explore: complex phenomena such as assessment methods are highly related to many different factors such as normative base, the use of technological tools, etc. This article reports on the reorganization of assessment methods in the context of a rapid and forced transition to remote teaching mode, based on the results of a survey of Italian teachers. Findings indicate that pandemic-related educational emergency and the push toward the use of tools in teaching and learning practices, and the corresponding relaxation of certain established frames of operation, have created grounds for alternative forms of assessment. Results show that when entertaining different options and enjoying some level of autonomy, teachers can explore alternative forms of assessment. Assessment methods also change according to school subjects; while assessment changes are discipline specific, there is a clear trend toward product-based assessment.
{"title":"An explorative study of discipline-specific reorganization of assessment during educational emergency – An Italian case","authors":"M. Eradze, Andrea Tinterri, Amma Di pace, Delio De Martino","doi":"10.2478/rem-2023-0021","DOIUrl":"https://doi.org/10.2478/rem-2023-0021","url":null,"abstract":"Abstract A coronavirus disease (COVID)-related educational emergency is believed to have changed some of the aspects of the educational landscape. Sudden changes to traditional structures that are schools are undoubtedly an interesting issue to explore: complex phenomena such as assessment methods are highly related to many different factors such as normative base, the use of technological tools, etc. This article reports on the reorganization of assessment methods in the context of a rapid and forced transition to remote teaching mode, based on the results of a survey of Italian teachers. Findings indicate that pandemic-related educational emergency and the push toward the use of tools in teaching and learning practices, and the corresponding relaxation of certain established frames of operation, have created grounds for alternative forms of assessment. Results show that when entertaining different options and enjoying some level of autonomy, teachers can explore alternative forms of assessment. Assessment methods also change according to school subjects; while assessment changes are discipline specific, there is a clear trend toward product-based assessment.","PeriodicalId":55657,"journal":{"name":"Research on Education and Media","volume":"70 ","pages":"25 - 33"},"PeriodicalIF":0.0,"publicationDate":"2023-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139021216","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Abstract Modern technology progresses at an incredibly fast pace. With personal computers, mobile phones, tablets, and the Internet, technology is used in all spheres, affecting our daily lives greatly. Educational games are also taking advantage of the technological process, for example, many useful apps are available for children. Gaming and educational opportunities have expanded because of the development of tablets and smartphones. Teachers have the opportunity to combine physical and electronic objects when creating education materials, so they are not confined to the use of traditional physical objects. Storytelling remains one of the oldest teaching methods for children: the development of technology has given impetus to the creation of tangible digital storytelling, which combines programs with physical objects, creating a single field for learning. Creating stories in which a child can interact with his/her peers has also provided new opportunities for inclusion and cooperation in young children. Indeed, the increased use of speakers, videos, pictures, and other tools that can help to quickly create and easily adapt objects for children with various backgrounds has fostered inclusive teaching. This paper will consider the evolution of the storytelling practice, focusing specifically on tangible digital storytelling and its benefits in young children.
{"title":"Tangible digital storytelling and phygital reality: benefits for inclusion and cooperation in young children","authors":"Angela Pasqualotto, Fabio Filosofi","doi":"10.2478/rem-2023-0023","DOIUrl":"https://doi.org/10.2478/rem-2023-0023","url":null,"abstract":"Abstract Modern technology progresses at an incredibly fast pace. With personal computers, mobile phones, tablets, and the Internet, technology is used in all spheres, affecting our daily lives greatly. Educational games are also taking advantage of the technological process, for example, many useful apps are available for children. Gaming and educational opportunities have expanded because of the development of tablets and smartphones. Teachers have the opportunity to combine physical and electronic objects when creating education materials, so they are not confined to the use of traditional physical objects. Storytelling remains one of the oldest teaching methods for children: the development of technology has given impetus to the creation of tangible digital storytelling, which combines programs with physical objects, creating a single field for learning. Creating stories in which a child can interact with his/her peers has also provided new opportunities for inclusion and cooperation in young children. Indeed, the increased use of speakers, videos, pictures, and other tools that can help to quickly create and easily adapt objects for children with various backgrounds has fostered inclusive teaching. This paper will consider the evolution of the storytelling practice, focusing specifically on tangible digital storytelling and its benefits in young children.","PeriodicalId":55657,"journal":{"name":"Research on Education and Media","volume":"430 15","pages":"41 - 50"},"PeriodicalIF":0.0,"publicationDate":"2023-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"138991173","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Abstract The present study aims to examine prospective history teachers’ process of using digital games to design history lessons and delivering the designed lessons in virtual classrooms. The study employed a design-based research model and was conducted with 31 participants selected based on the criterion sampling method. Data were collected through design documents, interview forms, and video recordings and were analyzed using descriptive and content analysis techniques. During the process, participants were able to design history lessons with digital games and deliver the designed lessons in virtual classrooms. Analysis of participants’ views on the process led to the emergence of the following themes: “The Problems Emerging in the Process,” “The Pedagogical Effects of the Process,” “The Technological Effects of the Process,” “The Effects of the Process on Reflective Thinking,” “The Effects of the Process on Participants’ Thoughts about Virtual Learning Settings,” and “The Effects of the Process on Participants’ Thoughts about the Researcher.” The study results show that despite some problems with the use of technology, the process had a positive effect on the participants. In this regard, future studies may be recommended to focus on prospective teachers’ competencies in using technology effectively when teaching lessons in virtual learning environments.
{"title":"Using Digital Games to Teach History: A Design-Based Study","authors":"Türkan Çelik","doi":"10.2478/rem-2023-0020","DOIUrl":"https://doi.org/10.2478/rem-2023-0020","url":null,"abstract":"Abstract The present study aims to examine prospective history teachers’ process of using digital games to design history lessons and delivering the designed lessons in virtual classrooms. The study employed a design-based research model and was conducted with 31 participants selected based on the criterion sampling method. Data were collected through design documents, interview forms, and video recordings and were analyzed using descriptive and content analysis techniques. During the process, participants were able to design history lessons with digital games and deliver the designed lessons in virtual classrooms. Analysis of participants’ views on the process led to the emergence of the following themes: “The Problems Emerging in the Process,” “The Pedagogical Effects of the Process,” “The Technological Effects of the Process,” “The Effects of the Process on Reflective Thinking,” “The Effects of the Process on Participants’ Thoughts about Virtual Learning Settings,” and “The Effects of the Process on Participants’ Thoughts about the Researcher.” The study results show that despite some problems with the use of technology, the process had a positive effect on the participants. In this regard, future studies may be recommended to focus on prospective teachers’ competencies in using technology effectively when teaching lessons in virtual learning environments.","PeriodicalId":55657,"journal":{"name":"Research on Education and Media","volume":"55 10","pages":"10 - 24"},"PeriodicalIF":0.0,"publicationDate":"2023-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"138993285","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Abstract Screen-mediated teaching at the university level has necessitated a redesign of learning environments across various dimensions, encompassing epistemological, relational, and pragmatic aspects. How can the Digital Learning Ecosystem nurture these dimensions? Does the ecosystem initiate a feedback loop between the teacher and the student, configured not only as an evaluative process but also as a reflective and adaptive one? The feedback loop holds a generative value; it triggers an internal process in the student, enabling them to construct knowledge about their ongoing activities and comprehend through their own evaluative acts. Students stand as the ultimate source of all feedback; they are the ones who ultimately generate it, and it is this process that catalyzes learning. Feedback strategies further promote alignment between the teacher and the student, fostering continuous redesign and co-design. The paper aims to present a survey collecting students’ perceptions on the condition of separation between professors and students during distance learning and activation of the educational relationship and feedback through digital devices.
{"title":"Feedback strategies in distance education: a survey of university students","authors":"Maila Pentucci, Chiara Laici","doi":"10.2478/rem-2023-0022","DOIUrl":"https://doi.org/10.2478/rem-2023-0022","url":null,"abstract":"Abstract Screen-mediated teaching at the university level has necessitated a redesign of learning environments across various dimensions, encompassing epistemological, relational, and pragmatic aspects. How can the Digital Learning Ecosystem nurture these dimensions? Does the ecosystem initiate a feedback loop between the teacher and the student, configured not only as an evaluative process but also as a reflective and adaptive one? The feedback loop holds a generative value; it triggers an internal process in the student, enabling them to construct knowledge about their ongoing activities and comprehend through their own evaluative acts. Students stand as the ultimate source of all feedback; they are the ones who ultimately generate it, and it is this process that catalyzes learning. Feedback strategies further promote alignment between the teacher and the student, fostering continuous redesign and co-design. The paper aims to present a survey collecting students’ perceptions on the condition of separation between professors and students during distance learning and activation of the educational relationship and feedback through digital devices.","PeriodicalId":55657,"journal":{"name":"Research on Education and Media","volume":"72 1","pages":"34 - 40"},"PeriodicalIF":0.0,"publicationDate":"2023-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139015173","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Cristiana De Santis, M. Carruba, Lucia Martiniello
Abstract The paper aims to reflect on the training of teachers in Italian lower and upper secondary schools by presenting the training activities carried out by the Pegaso Telematic University in the provision of the training course foreseen by Ministerial Decree 180/2022. The first training activities focused on the training of the course tutors, while the second focused on the feedback given to the teachers who followed the course, following the development of the competence assessment. The aim of this paper is to reflect on the replicability of the training actions presented and the lines of research that open up.
{"title":"Methodological-didactic teacher education in Italian secondary school and competence assessment1","authors":"Cristiana De Santis, M. Carruba, Lucia Martiniello","doi":"10.2478/rem-2023-0024","DOIUrl":"https://doi.org/10.2478/rem-2023-0024","url":null,"abstract":"Abstract The paper aims to reflect on the training of teachers in Italian lower and upper secondary schools by presenting the training activities carried out by the Pegaso Telematic University in the provision of the training course foreseen by Ministerial Decree 180/2022. The first training activities focused on the training of the course tutors, while the second focused on the feedback given to the teachers who followed the course, following the development of the competence assessment. The aim of this paper is to reflect on the replicability of the training actions presented and the lines of research that open up.","PeriodicalId":55657,"journal":{"name":"Research on Education and Media","volume":"177 ","pages":"51 - 57"},"PeriodicalIF":0.0,"publicationDate":"2023-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139019551","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Abstract Hate speech may be the research focus of the interdisciplinary field of hate studies, but it is also a difficult phenomenon to define. Internationally, there are several detection studies on automatically detecting hate speech. They can be grouped according to two approaches: the first includes searching using only machine learning methods, while the second includes studies that combine automatic searching with human classification. The case study on anti-Gypsy hate in Italian on Twitter in the second half of 2020 falls into the second category, and its methods are outlined here. Based on the results (annotation as ‘hate’/‘non-hate’, identification of forms of rhetoric and anti-Gypsyism), the researchers propose classifying online content according to seven indicators called the ‘spectrum of online hate’.
{"title":"Hate Speech Research: Algorithmic and Qualitative Evaluations. A Case Study of Anti-Gypsy Hate on Twitter","authors":"Stefano Pasta","doi":"10.2478/rem-2023-0017","DOIUrl":"https://doi.org/10.2478/rem-2023-0017","url":null,"abstract":"Abstract Hate speech may be the research focus of the interdisciplinary field of hate studies, but it is also a difficult phenomenon to define. Internationally, there are several detection studies on automatically detecting hate speech. They can be grouped according to two approaches: the first includes searching using only machine learning methods, while the second includes studies that combine automatic searching with human classification. The case study on anti-Gypsy hate in Italian on Twitter in the second half of 2020 falls into the second category, and its methods are outlined here. Based on the results (annotation as ‘hate’/‘non-hate’, identification of forms of rhetoric and anti-Gypsyism), the researchers propose classifying online content according to seven indicators called the ‘spectrum of online hate’.","PeriodicalId":55657,"journal":{"name":"Research on Education and Media","volume":"15 1","pages":"130 - 139"},"PeriodicalIF":0.0,"publicationDate":"2023-01-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"45164542","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Abstract In recent years, numerous researches have been carried out to investigate and verify how concept maps could be effective in learning management systems. This paper discusses the use of dynamic concept maps (DCMs) as a tool to encourage remediation processes among digital artefacts and analog resources and, consequently, to enhance learning processes and improve their effectiveness. The DynaMap remediation approach (DMRA) intends to propose a possible interpretation of this process by using Vygotsky’s historical-cultural approach, enriched and contaminated by the perspective of mutual remediation of Bolter and Grusin inspired to McLuhan’s theories. The research carried out in the last five years shows how this methodology (DMRA) has positively influenced study times and learning outcomes of the engaged students.
{"title":"The processes of remediation between digital and analog artefacts to enhance student learning","authors":"Antonio Marzano","doi":"10.2478/rem-2023-0007","DOIUrl":"https://doi.org/10.2478/rem-2023-0007","url":null,"abstract":"Abstract In recent years, numerous researches have been carried out to investigate and verify how concept maps could be effective in learning management systems. This paper discusses the use of dynamic concept maps (DCMs) as a tool to encourage remediation processes among digital artefacts and analog resources and, consequently, to enhance learning processes and improve their effectiveness. The DynaMap remediation approach (DMRA) intends to propose a possible interpretation of this process by using Vygotsky’s historical-cultural approach, enriched and contaminated by the perspective of mutual remediation of Bolter and Grusin inspired to McLuhan’s theories. The research carried out in the last five years shows how this methodology (DMRA) has positively influenced study times and learning outcomes of the engaged students.","PeriodicalId":55657,"journal":{"name":"Research on Education and Media","volume":"15 1","pages":"47 - 54"},"PeriodicalIF":0.0,"publicationDate":"2023-01-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"68793456","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Abstract Currently almost 99% of Italian teenagers own a smartphone and with it they can enter the world of the infosphere: this fact has profoundly changed the online habits of teenagers. The pedagogical literature grafted onto Media Education has highlighted the cognitive and relational opportunities favoured by smartphones and their use by adolescents. Which are today’s adolescent’s online media-practices? In which terms these practices have an impact on adolescents’ socialisation? This contribution intends to explore these questions and focus attention on the ways in which these devices are managed by teenagers on a personal level, offering a descriptive picture of the media practices activated in the context of the reticular society for the school and family context and consequent reflections on identity and on the sociability of adolescents. The research involved nine upper secondary schools with different curricula in the Metropolitan City of Bologna (1657 students, age 14–19) in school year 2020/2021. The data collected through questionnaires and focus groups highlight how technologies and social media play a role of fundamental importance not only as daily mediators in the relationships of young adolescents but also as a space for negotiation of their identity. And this role was crucial for their well-being during periods of lockdown due to Covid-19.
{"title":"Adolescents, new social relations and media practices: a research in the Metropolitan City of Bologna (Italy)","authors":"E. Pacetti, Alessandro Soriani, Paolo Bonafede","doi":"10.2478/rem-2023-0004","DOIUrl":"https://doi.org/10.2478/rem-2023-0004","url":null,"abstract":"Abstract Currently almost 99% of Italian teenagers own a smartphone and with it they can enter the world of the infosphere: this fact has profoundly changed the online habits of teenagers. The pedagogical literature grafted onto Media Education has highlighted the cognitive and relational opportunities favoured by smartphones and their use by adolescents. Which are today’s adolescent’s online media-practices? In which terms these practices have an impact on adolescents’ socialisation? This contribution intends to explore these questions and focus attention on the ways in which these devices are managed by teenagers on a personal level, offering a descriptive picture of the media practices activated in the context of the reticular society for the school and family context and consequent reflections on identity and on the sociability of adolescents. The research involved nine upper secondary schools with different curricula in the Metropolitan City of Bologna (1657 students, age 14–19) in school year 2020/2021. The data collected through questionnaires and focus groups highlight how technologies and social media play a role of fundamental importance not only as daily mediators in the relationships of young adolescents but also as a space for negotiation of their identity. And this role was crucial for their well-being during periods of lockdown due to Covid-19.","PeriodicalId":55657,"journal":{"name":"Research on Education and Media","volume":"6 1","pages":"20 - 29"},"PeriodicalIF":0.0,"publicationDate":"2023-01-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"41294378","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Abstract The social, cultural and economic changes of this century have inevitably also affected the world of education and training, which, therefore, have renewed paths, objectives and goals. Internalised knowledge must be re-used creatively in a new context. ‘Knowing’ becomes ‘knowing how’ and then ‘knowing how to be’. Learning is lifelong and is understood as the right/duty of the citizen, who in the globalised world, needs to acquire increasingly specialised skills to face the continuous challenges that modern society offers. In this perspective, technology should not be exclusively understood in its most technical dimension; it is a precious opportunity for training and learning-teaching. In other words, this work intends to highlight the multi-dimensionality that distinguishes it and allows every teacher, who knows how to use it consciously, to variegate and personalise their educational proposal. The laboratory, which is intended as a new didactic space, becomes a privileged place for the educational relationship between teachers and learners, who, supported by technology, creatively reach the objectives set out.
{"title":"Technology and the initial participation of teachers in education: a laboratory experience on Distance Learning in the Primary Education Sciences degree course","authors":"A. L. Piccolo, Marta Mingrino","doi":"10.2478/rem-2023-0006","DOIUrl":"https://doi.org/10.2478/rem-2023-0006","url":null,"abstract":"Abstract The social, cultural and economic changes of this century have inevitably also affected the world of education and training, which, therefore, have renewed paths, objectives and goals. Internalised knowledge must be re-used creatively in a new context. ‘Knowing’ becomes ‘knowing how’ and then ‘knowing how to be’. Learning is lifelong and is understood as the right/duty of the citizen, who in the globalised world, needs to acquire increasingly specialised skills to face the continuous challenges that modern society offers. In this perspective, technology should not be exclusively understood in its most technical dimension; it is a precious opportunity for training and learning-teaching. In other words, this work intends to highlight the multi-dimensionality that distinguishes it and allows every teacher, who knows how to use it consciously, to variegate and personalise their educational proposal. The laboratory, which is intended as a new didactic space, becomes a privileged place for the educational relationship between teachers and learners, who, supported by technology, creatively reach the objectives set out.","PeriodicalId":55657,"journal":{"name":"Research on Education and Media","volume":"15 1","pages":"40 - 46"},"PeriodicalIF":0.0,"publicationDate":"2023-01-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"43015745","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}