Building a Digital Educational Escape Room Using an Online Design-Thinking Process

J. Moffett, Dara Cassidy
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引用次数: 1

Abstract

There is increasing interest in the application of game-based learning approaches to education. Educators across a wide range of contexts are using digital games such as educational escape rooms to promote learner motivation and support skills development. Whilst the literature describes multiple game-based learning theories that can underpin such strategies, there is little practical guidance on how to integrate such conceptual elements into the design of digital educational escape rooms. This study aims to address this gap, outlining the use of an online design-thinking process to plan, build, and test a digital educational escape room. Our findings suggest that this process provides an effective way of harnessing team collaboration and innovation in the development of digital educational resources. The process provides structure for game design teams, enabling them to address complex or “messy” educational development problems. In utilising an online design-thinking process to design games for learning, we make a number of recommendations. These include taking time to establish psychological safety within the design team so as to facilitate creative team processes and supporting team members to adopt a design-thinking mindset throughout (e.g., regularly taking the perspective of the game user, and testing game prototypes early and frequently). Finally, our study offers a detailed description of how the online design-thinking process can be applied in an education context with the aim of offering guidance to educators and students who may want to design, build, and test their own digital educational escape rooms.  
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利用在线设计思维过程构建数字教育逃生室
人们对将基于游戏的学习方法应用于教育越来越感兴趣。各种背景下的教育工作者都在使用数字游戏,如教育逃生室,以促进学习动机和支持技能发展。虽然文献描述了多种基于游戏的学习理论,这些理论可以支撑这些策略,但关于如何将这些概念元素融入数字教育逃生室的设计,几乎没有实际指导。这项研究旨在解决这一差距,概述了使用在线设计思维过程来规划、建造和测试数字教育逃生室。我们的研究结果表明,这一过程为在数字教育资源开发中利用团队协作和创新提供了一种有效的方式。该过程为游戏设计团队提供了结构,使他们能够解决复杂或“混乱”的教育开发问题。在利用在线设计思维过程设计学习游戏时,我们提出了一些建议。其中包括花时间在设计团队中建立心理安全,以促进团队的创造性过程,并支持团队成员始终采用设计思维心态(例如,定期从游戏用户的角度出发,尽早频繁地测试游戏原型)。最后,我们的研究详细描述了如何在教育背景下应用在线设计思维过程,目的是为可能想要设计、建造和测试自己的数字教育逃生室的教育工作者和学生提供指导。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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