Applications of virtual reality (VR) in autism research: current trends and taxonomy of definitions

IF 1.7 Q2 REHABILITATION Journal of Enabling Technologies Pub Date : 2022-08-02 DOI:10.1108/jet-05-2022-0038
Sarune Savickaite, Tammy-Ann Husselman, Rebecca Taylor, Elliot Millington, Emma Hayashibara, T. Arthur
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引用次数: 1

Abstract

PurposeRecent work could further improve the use of VR technology by advocating the use of psychological theories in task design and highlighting certain properties of VR configurations and human – VR interactions. The variety of VR technology used in the trials prevents us from establishing a systematic relationship between the technology type and its effectiveness. As such, more research is needed to study this link, and our piece is an attempt to shed a spotlight on the issue.Design/methodology/approachTo explore recent developments in the field, the authors followed the procedures of scoping review by Savickaite et al. (2022) and included publications from 2021 to 2022.FindingsIn this updated analysis, it was clear that the research themes emerging over the last two years were similar to those identified previously. Social training and intervention work still dominates the research area, in spite of recent calls from the autism community to broaden the scientific understanding of neurodivergent experiences and daily living behaviours. Although, autism is often characterised by difficulties with social interactions, it is just one part of the presentation. Sensory differences, motor difficulties and repetitive behaviours are also important facets of the condition, as well as various wider aspects of health, wellbeing and quality of life. However, many of these topics appear to be understudied in research on VR applications for autism.Originality/valueVR stands out from other representational technologies because of its immersion, presence and interactivity and has grown into its own niche. The question of what constitutes a truly immersive experience has resurfaced. We can no longer deny that VR has established itself in autism research. As the number of studies continues to grow, it is a perfect time to reconsider and update our notion of definitions of immersion and its reliance on hardware.
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虚拟现实(VR)在自闭症研究中的应用:当前趋势和定义分类
通过提倡在任务设计中使用心理学理论,并强调VR配置和人- VR交互的某些特性,近期的工作可以进一步提高VR技术的使用。试验中使用的虚拟现实技术种类繁多,使我们无法在技术类型与其有效性之间建立系统的关系。因此,需要更多的研究来研究这一联系,我们的文章试图让人们关注这个问题。为了探索该领域的最新发展,作者遵循了Savickaite等人(2022)的范围审查程序,并纳入了2021年至2022年的出版物。在这项最新的分析中,很明显,过去两年出现的研究主题与之前确定的研究主题相似。社会训练和干预工作仍然主导着研究领域,尽管最近自闭症社区呼吁拓宽对神经发散经验和日常生活行为的科学理解。尽管自闭症通常以社交困难为特征,但这只是演讲的一部分。感觉差异、运动困难和重复行为也是这种疾病的重要方面,以及健康、福祉和生活质量的各种更广泛方面。然而,在自闭症的VR应用研究中,许多这些主题似乎都没有得到充分的研究。独创性/价值evr因其沉浸感、存在感和交互性而从其他代表性技术中脱颖而出,并已发展成为自己的利基市场。什么构成真正的沉浸式体验的问题重新浮出水面。我们不能再否认VR已经在自闭症研究中确立了自己的地位。随着研究数量的持续增长,这是一个重新考虑和更新我们对沉浸感的定义及其对硬件的依赖的绝佳时机。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
4.10
自引率
9.10%
发文量
21
期刊介绍: The Journal of Enabling Technologies (JET) seeks to provide a strong, insightful, international, and multi-disciplinary evidence-base in health, social care, and education. This focus is applied to how technologies can be enabling for children, young people and adults in varied and different aspects of their lives. The focus remains firmly on reporting innovations around how technologies are used and evaluated in practice, and the impact that they have on the people using them. In addition, the journal has a keen focus on drawing out practical implications for users and how/why technology may have a positive impact. This includes messages for users, practitioners, researchers, stakeholders and caregivers (in the broadest sense). The impact of research in this arena is vital and therefore we are committed to publishing work that helps draw this out; thus providing implications for practice. JET aims to raise awareness of available and developing technologies and their uses in health, social care and education for a wide and varied readership. The areas in which technologies can be enabling for the scope of JET include, but are not limited to: Communication and interaction, Learning, Independence and autonomy, Identity and culture, Safety, Health, Care and support, Wellbeing, Quality of life, Access to services.
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