'I find this disgusting but I can't help myself': Videogame panics and sinister origins in 1990s sf media

IF 0.2 0 FILM, RADIO, TELEVISION Science Fiction Film and Television Pub Date : 2021-06-01 DOI:10.3828/SFFTV.2021.12
Emilie Reed
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Abstract

Abstract:This paper examines the narratives and themes present in two pieces of sf media about videogames: a 1991 Star Trek: The Next Generation episode entitled 'The Game' and David Cronenberg's 1999 film eXistenZ. Both present a 'moral panic' narrative about videogames, using the futuristic imagery and technological speculation of the sf genre to explore contemporaneous concerns about the ability of videogames to manipulate the behaviour of players and shape their perceptions of reality. However, these narratives also mirror promotional claims used to market videogames, as well as foundational assertions of the field of game studies. Drawing on a close reading of these works, as well as the 'material turn' in game studies, the paper goes on to articulate contradictions between the ways in which videogames are theorised and experienced, and between the marketing and moral panics that accompany their production. It further suggests how these contradictions create a persistent 'unhappy consciousness' surrounding the videogame object that causes these anxieties to recur. Placing fictional depictions of videogames in sf media alongside public and academic discussions sheds light on the roots of these contradictions and allows us to better assess their cultural impact.
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“我觉得这很恶心,但我忍不住”:20世纪90年代科幻媒体对电子游戏的恐慌和邪恶起源
摘要:本文考察了两篇关于电子游戏的科幻媒体的叙事和主题:1991年的《星际迷航:下一代》题为“游戏”的一集和大卫·柯南伯格1999年的电影《存在》。两者都呈现了关于电子游戏的“道德恐慌”叙述,使用科幻题材的未来主义意象和技术推测来探索电子游戏操纵玩家行为和塑造他们对现实的看法的能力。然而,这些叙述也反映了用于营销电子游戏的宣传声明,以及游戏研究领域的基本主张。通过仔细阅读这些作品,以及游戏研究中的“材料转向”,本文继续阐述了电子游戏的理论和体验方式之间的矛盾,以及伴随着游戏制作的营销和道德恐慌之间的矛盾。它进一步表明,这些矛盾是如何围绕着电子游戏对象创造一种持续的“不快乐意识”,从而导致这些焦虑反复出现。将科幻媒体对电子游戏的虚构描述与公众和学术讨论放在一起,可以揭示这些矛盾的根源,并使我们能够更好地评估它们的文化影响。
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Science Fiction Film and Television
Science Fiction Film and Television FILM, RADIO, TELEVISION-
CiteScore
1.00
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0.00%
发文量
31
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