Animation in children’s gameplay: collaborative action and sibling play

IF 1.8 3区 教育学 Q2 EDUCATION & EDUCATIONAL RESEARCH Mind Culture and Activity Pub Date : 2022-10-02 DOI:10.1080/10749039.2022.2152050
K. Aronsson, Ylva Ågren
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引用次数: 0

Abstract

ABSTRACT This study documents siblings’ gameplay in detail. Animation has traditionally been seen as a part of game software, but this ethnographic study shows how siblings animate play when talking to game characters as if they are alive, deploying a number of conversational resources for animating talk – response cries, name calling, and “talking back” – fueling and embellishing play. Gameplay thereby involves collaborative action and shifting alignments, both with game characters and with elder or younger siblings. The findings show that animations form parts of children’s emerging gameplay expertise and collaborative action, extending prior work on the architecture of play.
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儿童游戏中的动画:合作行动和兄弟游戏
本研究详细记录了兄弟姐妹的游戏玩法。动画传统上被视为游戏软件的一部分,但这项人种学研究显示,当兄弟姐妹与游戏角色交谈时,他们如何将游戏动画化,就像他们是活着的一样,部署了许多对话资源来动画对话,如回应喊叫、骂人和“回嘴”,为游戏提供了动力和点缀。因此,游戏玩法包括与游戏角色、哥哥姐姐或弟弟妹妹合作的协作行动和移动路线。研究结果表明,动画构成了儿童新兴的游戏技能和协作行动的一部分,扩展了之前关于游戏架构的研究。
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来源期刊
Mind Culture and Activity
Mind Culture and Activity EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
4.00
自引率
15.80%
发文量
24
期刊介绍: Mind, Culture, and Activity (MCA) is an interdisciplinary, international journal devoted to the study of the human mind in its cultural and historical contexts. Articles appearing in MCA draw upon research and theory in a variety of disciplines, including anthropology, cognitive science, education, linguistics, psychology, and sociology. Particular emphasis is placed upon research that seeks to resolve methodological problems associated with the analysis of human action in everyday activities and theoretical approaches that place culture and activity at the center of attempts to understand human nature.
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