C. Udeozor, R. Toyoda, Fernando Russo Abegão, J. Glassey
{"title":"Digital games in engineering education: systematic review and future trends","authors":"C. Udeozor, R. Toyoda, Fernando Russo Abegão, J. Glassey","doi":"10.1080/03043797.2022.2093168","DOIUrl":null,"url":null,"abstract":"ABSTRACT The application of digital games in higher education is on the rise in engineering. With the recent COVID-19 restrictions and the move to virtual learning, the interest in and the need for virtual laboratories and technology-enhanced experiential learning tools like digital games are expected to rise. This paper presents a review of the current practices in digital game-based learning for engineering education. Most importantly, it provides insight into the application of digital game-based learning across diverse engineering disciplines. It also provides researchers and practitioners with insights into relevant journals and conferences, available games, research designs and assessment methods being used in digital game-based learning in the context of engineering. Based on predefined inclusion criteria, a total of 51 articles published within the last decade were analysed in detail. Software engineering education was found to evaluate the educational use of games most extensively. Eighteen empirical studies also reported some learning gains with digital games using different assessment methods. The findings of this review indicate increase in the dissemination of games research and possibly in the use of games for engineering education. This paper closes by highlighting future trends in digital game-based learning for engineering education.","PeriodicalId":47348,"journal":{"name":"European Journal of Engineering Education","volume":null,"pages":null},"PeriodicalIF":2.0000,"publicationDate":"2023-03-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"13","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"European Journal of Engineering Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/03043797.2022.2093168","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
引用次数: 13
Abstract
ABSTRACT The application of digital games in higher education is on the rise in engineering. With the recent COVID-19 restrictions and the move to virtual learning, the interest in and the need for virtual laboratories and technology-enhanced experiential learning tools like digital games are expected to rise. This paper presents a review of the current practices in digital game-based learning for engineering education. Most importantly, it provides insight into the application of digital game-based learning across diverse engineering disciplines. It also provides researchers and practitioners with insights into relevant journals and conferences, available games, research designs and assessment methods being used in digital game-based learning in the context of engineering. Based on predefined inclusion criteria, a total of 51 articles published within the last decade were analysed in detail. Software engineering education was found to evaluate the educational use of games most extensively. Eighteen empirical studies also reported some learning gains with digital games using different assessment methods. The findings of this review indicate increase in the dissemination of games research and possibly in the use of games for engineering education. This paper closes by highlighting future trends in digital game-based learning for engineering education.
期刊介绍:
European Journal of Engineering Education is published six times a year in print and electronic editions and provides an essential forum for dialogue between researchers and specialists in the field of engineering education, at European and worldwide levels. European Journal of Engineering Education is the Official Journal of SEFI, the Socièté Européenne pour la Formation des Ingénieurs (the European Society for Engineering Education). SEFI is a non-governmental organization whose aims are to develop information about engineering education, to improve communication and exchange between professors, researchers and students and to promote cooperation between the various institutions concerned with engineering education.