{"title":"Passport Skill Assisted Project Based Learning to Improve the Punctuality of Time and Product Quality of Three Dimensional Craft","authors":"Joko Riyatmoko, T. Rohidi, Udi Utomo","doi":"10.15294/CATHARSIS.V7I2.23561","DOIUrl":null,"url":null,"abstract":"The inaccurate timing of task collection and the low quality of 3D craft products is due to the fact that most of the students have not been able to manage the timely completion of tasks and lack of optimal control over the tasks assigned. This study aims to determine whether the use of passport skills in project-based learning can improve the timeliness and quality of 3D craft products. An action research conducted in class X Animation 2 SMK N 11 Semarang is done in 2 cycles. Each cycle consists of planning, implementation, observation, and reflection on project based learning with applied passport skill. The data were taken in the form of the timeliness of task collection and product quality measured from the aspect of tidiness, proportion, and uniqueness. The data obtained were analyzed in descriptions. The results show that project-based learning through passport skills can improve the timeliness of X-Animation students of SMK Negeri 11 Semarang. It is proven that students who submitted the task on time rose from 75% to 92%. The learning also improves the quality of three-dimensional craft products, proven by the average in cycle I of 74.31 increased to 85.19. Percentage of completeness in the first cycle reached 64% and in the second cycle increased to 92%. The level of tidiness in cycle I reached 83% increased to 88%, while the proportion aspect increased from 78% to 86%, and the uniqueness aspect increased from 62% to 81%. It was concluded that project-based learning using passport skill enhances the timeliness and quality of 3D craft products in students of X-Animation class of SMK N 11 Semarang.","PeriodicalId":30818,"journal":{"name":"Catharsis","volume":"7 1","pages":"141-149"},"PeriodicalIF":0.0000,"publicationDate":"2018-07-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Catharsis","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.15294/CATHARSIS.V7I2.23561","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The inaccurate timing of task collection and the low quality of 3D craft products is due to the fact that most of the students have not been able to manage the timely completion of tasks and lack of optimal control over the tasks assigned. This study aims to determine whether the use of passport skills in project-based learning can improve the timeliness and quality of 3D craft products. An action research conducted in class X Animation 2 SMK N 11 Semarang is done in 2 cycles. Each cycle consists of planning, implementation, observation, and reflection on project based learning with applied passport skill. The data were taken in the form of the timeliness of task collection and product quality measured from the aspect of tidiness, proportion, and uniqueness. The data obtained were analyzed in descriptions. The results show that project-based learning through passport skills can improve the timeliness of X-Animation students of SMK Negeri 11 Semarang. It is proven that students who submitted the task on time rose from 75% to 92%. The learning also improves the quality of three-dimensional craft products, proven by the average in cycle I of 74.31 increased to 85.19. Percentage of completeness in the first cycle reached 64% and in the second cycle increased to 92%. The level of tidiness in cycle I reached 83% increased to 88%, while the proportion aspect increased from 78% to 86%, and the uniqueness aspect increased from 62% to 81%. It was concluded that project-based learning using passport skill enhances the timeliness and quality of 3D craft products in students of X-Animation class of SMK N 11 Semarang.
任务收集时间不准确,3D工艺产品质量不高的原因是大部分学生没有能力及时完成任务,对分配的任务缺乏最优控制。本研究旨在确定在基于项目的学习中使用护照技能是否可以提高3D工艺产品的时效性和质量。在X动画2 SMK N 11三宝课上进行的动作研究分两个周期完成。每个周期包括计划、实施、观察和反思基于项目的应用护照技能学习。数据采用任务收集及时性和产品质量的形式,从整洁性、比例性和唯一性方面衡量。在描述中分析了所获得的数据。结果表明,通过护照技能进行项目式学习可以提高SMK Negeri 11三宝朗X-Animation学生的时效性。事实证明,按时提交任务的学生从75%上升到92%。通过学习也提高了立体工艺产品的质量,证明在第一个周期中平均从74.31提高到85.19。第一个周期的完成率达到64%,第二个周期的完成率提高到92%。周期1的整齐度从83%上升到88%,比例度从78%上升到86%,独特性从62%上升到81%。结果表明,基于项目的护照技能学习提高了SMK n11三宝朗x动画班学生3D工艺产品的及时性和质量。