Development of E-Module Based on the Traditional Puyuh Game on the Cooperation Character and the Tolerance of Elementary School Students

Syahrial Syahrial, A. Asria, Husni Sabil, D. A. Kurniawan*, R. Perdana, N. Kiska
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引用次数: 3

Abstract

Electronic modules provide convenience for teachers and students in learning activities. This study aims to determine the feasibility or validity of the electronic module based on the traditional game "Puyuh" in learning activities and to determine the effect of implementing the electronic module on the character of cooperation and tolerance in students. The type of research used is development with a development model, namely 4D (Define, Design, Develop, and Disseminate). The sample of this study amounted to 50 students consisting of two classes. The data collection instruments are questionnaires and interviews. The data analysis used is descriptive qualitative and quantitative. The research results obtained are the electronic module based on the traditional game "Puyuh" which is feasible or valid to be used in learning activities. Electronic modules are an alternative in learning activities for teachers and students. The implementation of the electronic module based on the traditional game "Puyuh" has an influence on the character of cooperation and tolerance in students, besides that it can also introduce technology and preserve local wisdom in students.
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基于传统普玉游戏的e -模块开发对小学生合作性格与宽容的影响
电子模块为教师和学生的学习活动提供了便利。本研究旨在确定基于传统游戏“Puyuh”的电子模块在学习活动中的可行性或有效性,并确定实施电子模块对学生合作和宽容性格的影响。所使用的研究类型是具有开发模型的开发,即4D(定义、设计、开发和传播)。这项研究的样本共有50名学生,分为两个班。数据收集工具是调查表和访谈。所使用的数据分析是描述性的、定性的和定量的。所获得的研究结果是基于传统游戏“Puyuh”的电子模块在学习活动中使用是可行或有效的。电子模块是教师和学生学习活动的一种替代方案。基于传统游戏“Puyuh”的电子模块的实现,除了可以引入技术,在学生中保留本土智慧外,还影响了学生的合作和宽容性格。
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24 weeks
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