The Effect of Environmental Pollution Game-Based Learning on Improving Students' Conceptual Understanding and Environmental Awareness

A. Widiyatmoko*, M. Taufiq, A. Purwinarko, Indah Urwatin Wusqo, M. S. Darmawan
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引用次数: 1

Abstract

The purpose of this study is to analyze the effect of "Environmental Pollution Game-Based Learning (EPGBL)" on improving students’ conceptual understanding and environmental awareness. EPGBL is an android-based learning media that can be used in science learning, particularly for environmental pollution concepts. Quasi-experimental research with pretest and posttest group design was utilized to answer the research questions in this study. The average percentage of correct responses in the pre-test is 61.33, meanwhile, the percentage of correct responses in the post-test is 73.33. This result showed that the percentage of correct responses in the post-test is higher than in the pre-test. The results showed that EPGBL can improve students' conceptual understanding of environmental pollution concept. The average score of the students' environmental awareness character is 3.98 that include in the good criteria. In conclusion, EPGBL is effective in improving students' conceptual understanding and environmental awareness.
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环境污染游戏学习对提高学生概念理解和环境意识的影响
本研究的目的是分析“基于环境污染游戏的学习(EPGBL)”对提高学生概念理解和环境意识的影响。EPGBL是一种基于android的学习媒体,可用于科学学习,尤其是环境污染概念。采用准实验研究方法,采用前测和后测分组设计,回答本研究中的研究问题。前测中正确回答的平均百分比为61.33,后测中正确答案的百分比为73.33。这一结果表明,在后测试中,正确回答的百分比高于前测试。结果表明,EPGBL可以提高学生对环境污染概念的概念理解。学生的环境意识素质平均得分为3.98分,属于良好标准。总之,EPGBL在提高学生的概念理解和环境意识方面是有效的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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审稿时长
24 weeks
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