The Emerging eSport Market: Analyzing the Impact of Virtual and Augmented Reality

Silvia Cacho-Elizondo, José-Domingo Lázaro Álvarez, V. García
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引用次数: 4

Abstract

This article explores the impact of immersive technologies like virtual and augmented reality on video game competitions. These electronic games are structured under an analog scheme similar to that of the sports industry, which has given rise to a new and rapidly growing global market known as “eSports”. eSports are a confluence of innovation, strategy, and marketing, in which players, or gamers, come together and compete with the same intensity and commitment as professional athletes. Gamers participate in local, national, and worldwide competitions that are broadcast over a variety of media, and are sponsored by large transnational companies/brands. For these companies, the eSports phenomenon represents a new paradigm capable of revolutionizing the very concept of entertainment. In this article, we propose a conceptual framework through which we can analyze the business repercussions of this new technology from an integral perspective that takes into account players, sports clubs, publishers, sponsors (brands), spectators and broadcasters. Through this analysis of representative companies from the eSports sector, we explore their evolution and future tendencies, like virtual-reality and augmented reality. The industry participants agree that such groundbreaking these technologies are going to be crucial to the future of eSports because they will be the new way of playing and a marketing revolution. This project seeks to stimulate further research into the profound technological transformation the entertainment sector is now undergoing with the digitalization and implementation of immersive technologies. Special attention will be paid to the institutionalization and professionalization of video game competitions and their progressive homologation with traditional sports.
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新兴的电子竞技市场:分析虚拟和增强现实的影响
本文探讨了虚拟和增强现实等沉浸式技术对电子游戏比赛的影响。这些电子游戏是在类似于体育行业的模拟方案下构建的,这催生了一个新的、快速增长的全球市场,即“电子竞技”。电子竞技是创新、战略和营销的融合,玩家或游戏玩家聚集在一起,以与职业运动员相同的强度和承诺进行比赛。玩家参加当地、全国和全球的比赛,这些比赛通过各种媒体进行转播,并由大型跨国公司/品牌赞助。对于这些公司来说,电子竞技现象代表了一种能够彻底改变娱乐概念的新范式。在这篇文章中,我们提出了一个概念框架,通过该框架,我们可以从一个整体的角度分析这项新技术的商业影响,其中考虑到球员、体育俱乐部、出版商、赞助商(品牌)、观众和广播公司。通过对电子竞技领域代表性公司的分析,我们探索了它们的发展和未来趋势,如虚拟现实和增强现实。行业参与者一致认为,这些突破性的技术将对电子竞技的未来至关重要,因为它们将成为新的游戏方式和营销革命。该项目旨在促进对娱乐行业正在经历的深度技术转型的进一步研究,即沉浸式技术的数字化和实施。将特别注意电子游戏比赛的制度化和职业化,以及它们与传统体育的逐步融合。
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