{"title":"Language, Social Media and Ideologies: Translingual Englishes, Facebook and Authenticities","authors":"I. Irham","doi":"10.1080/1358684X.2021.2023465","DOIUrl":null,"url":null,"abstract":"are a rich site for learning and discovery with our students. It provides the stimulus for a wide range of questions: What hardware and software is necessary to engage in such practice? How closely should student productions reflect their literary originals? How is creativity constrained and/or enabled by game design software? Is it necessary for teachers to learn coding? What happens to the boundaries between reading and writing during the game-design process? How does one assess such productions? Burn provides a timely and much-needed addition to the field, and does so in a way that leverages the knowledge English teachers already possess, while also pushing at the boundaries of new ways of thinking about narrative.","PeriodicalId":54156,"journal":{"name":"Changing English-Studies in Culture and Education","volume":"29 1","pages":"213 - 214"},"PeriodicalIF":0.7000,"publicationDate":"2022-02-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Changing English-Studies in Culture and Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/1358684X.2021.2023465","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
引用次数: 0
Abstract
are a rich site for learning and discovery with our students. It provides the stimulus for a wide range of questions: What hardware and software is necessary to engage in such practice? How closely should student productions reflect their literary originals? How is creativity constrained and/or enabled by game design software? Is it necessary for teachers to learn coding? What happens to the boundaries between reading and writing during the game-design process? How does one assess such productions? Burn provides a timely and much-needed addition to the field, and does so in a way that leverages the knowledge English teachers already possess, while also pushing at the boundaries of new ways of thinking about narrative.