Geospatial platforms and immersive tools for social cohesion: the 4D narrative of architecture of Australia’s Afghan cameleers

IF 1.6 N/A ARCHAEOLOGY Virtual Archaeology Review Pub Date : 2020-01-28 DOI:10.4995/var.2020.12230
M. Rashid, K. Antlej
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引用次数: 4

Abstract

This paper focuses on examining the scope of virtual architectural archaeology in forms of digital geospatial platforms and immersive tools such as Virtual Reality (VR) and Augmented Reality (AR) to be used for achieving social cohesion, particularly in a multicultural and multi-ethnic society like Australia’s. In the context of the current global and national concern about Muslims and Islam, as well as for the mistrust towards and distance between Muslims and Non-Muslims in Australia, it is imperative to delve deeper into the contribution of early Muslim pioneers, in this case, the Afghan Cameleers, in the social fabric of colonial Australia. Based on the premise that architecture could be a unique and revealing research frame to gain insight into human values, worldview and material culture, the main aim of this paper is to address two key issues using virtual architectural archaeology. Firstly, to demonstrate the application of 4D capturing and component-based modelling with metadata and paradata regarding the past of the lost architectural heritage sites in remote central and western Australia, also counting on assets such as Linked Open Data (LOD) for further dissemination and use. Secondly, to propose a mode to disseminate new knowledge through digital platforms and VR/AR experiences to the GLAM (Galleries, Libraries, Archives, and Museums) audiences and schools regarding the Muslims in Australia. Understanding properly them and their contribution to the Australian society would eventually minimise the cultural distance between Muslims and Non-Muslims in Australia. Greater awareness could mitigate the myth of fear and mistrust regarding Muslims and Islam, widely misunderstood for a long time. Highlights: Architectural-archaeological heritage as a tool for achieving social cohesion and to minimise cultural/social differences between Muslims and non-Muslims in Australia. 4D capturing and digital geospatial platforms for contextualising architectural-archaeological heritage in a spatial and chronological way. Gamified and non-gamified Virtual Reality (VR) and Augmented Reality (AR) applications to engage the general public with architectural-archaeological heritage from remote, hard-to-access areas.
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地理空间平台和沉浸式社会凝聚力工具:澳大利亚阿富汗骆驼建筑的4D叙事
本文重点研究了虚拟建筑考古的范围,包括数字地理空间平台和沉浸式工具,如虚拟现实(VR)和增强现实(AR),用于实现社会凝聚力,特别是在澳大利亚这样的多元文化和多民族社会中。鉴于当前全球和国家对穆斯林和伊斯兰教的关注,以及对澳大利亚穆斯林和非穆斯林之间的不信任和距离,必须深入研究早期穆斯林先驱,在本例中是阿富汗骆驼人,在殖民地澳大利亚的社会结构中的贡献。基于建筑可以成为一个独特的、揭示人类价值观、世界观和物质文化的研究框架的前提,本文的主要目的是利用虚拟建筑考古来解决两个关键问题。首先,展示4D捕捉和基于组件的建模的应用,以及关于澳大利亚中部和西部偏远地区失落建筑遗产地过去的元数据和准数据,还指望链接开放数据(LOD)等资产进行进一步传播和使用。其次,提出一种模式,通过数字平台和VR/AR体验向GLAM(画廊、图书馆、档案馆和博物馆)受众和学校传播有关澳大利亚穆斯林的新知识。正确理解他们及其对澳大利亚社会的贡献,最终将最大限度地减少澳大利亚穆斯林和非穆斯林之间的文化距离。提高认识可以减轻长期以来被广泛误解的对穆斯林和伊斯兰教的恐惧和不信任的神话。亮点:建筑考古遗产是实现社会凝聚力和最大限度地减少澳大利亚穆斯林和非穆斯林之间文化/社会差异的工具。4D捕捉和数字地理空间平台,以空间和时间的方式将建筑考古遗产置于背景中。游戏化和非游戏化虚拟现实(VR)和增强现实(AR)应用程序,让公众参与偏远、难以进入地区的建筑考古遗产。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
5.20
自引率
21.70%
发文量
19
审稿时长
20 weeks
期刊介绍: Virtual Archaeology Review (VAR) aims the publication of original papers, interdisciplinary reviews and essays on the new discipline of virtual archaeology, which is continuously evolving and currently on its way to achieve scientific consolidation. In fact, Virtual Archaeology deals with the digital representation of historical heritage objects, buildings and landscapes through 3D acquisition, digital recording and interactive and immersive tools for analysis, interpretation, dissemination and communication purposes by means of multidimensional geometric properties and visual computational modelling. VAR will publish full-length original papers which reflect both current research and practice throughout the world, in order to contribute to the advancement of the new field of virtual archaeology, ranging from new ways of digital recording and documentation, advanced reconstruction and 3D modelling up to cyber-archaeology, virtual exhibitions and serious gaming. Thus acceptable material may emerge from interesting applications as well as from original developments or research. OBJECTIVES: - OFFER researchers working in the field of virtual archaeology and cultural heritage an appropriate editorial frame to publish state-of-the-art research works, as well as theoretical and methodological contributions. - GATHER virtual archaeology progresses achieved as a new international scientific discipline. - ENCOURAGE the publication of the latest, state-of-the-art, significant research and meaningful applications in the field of virtual archaeology. - ENHANCE international connections in the field of virtual archaeology and cultural heritage.
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