D. Harris, T. Arthur, T. de Burgh, Mike Duxbury, Ross Lockett-Kirk, William McBarnett, S. Vine
{"title":"Assessing Expertise Using Eye Tracking in a Virtual Reality Flight Simulation","authors":"D. Harris, T. Arthur, T. de Burgh, Mike Duxbury, Ross Lockett-Kirk, William McBarnett, S. Vine","doi":"10.1080/24721840.2023.2195428","DOIUrl":null,"url":null,"abstract":"ABSTRACT Objective The aim of this work was to examine the fidelity and validity of an aviation simulation using eye tracking. Background Commercial head-mounted virtual reality (VR) systems offer a convenient and cost-effective alternative to existing aviation simulation (e.g., for refresher exercises). We performed pre-implementation testing of a novel aviation simulation, designed for head-mounted VR, to determine its fidelity and validity as a training device. Method Eighteen airline pilots, with varying levels of flight experience, completed a sequence of training ‘flows.’ Self-reported measures of presence and workload and users’ perceptions of fidelity were taken. Pilots’ eye movements and performance were recorded to determine whether more experienced pilots showed distinct performance and eye gaze profiles in the simulation, as they would in the real-world. Results Real-world expertise correlated with eye gaze patterns characterized by fewer, but longer, fixations and a scan path that was more structured and less random. Multidimensional scaling analyses also indicated differential clustering of strategies in more versus less experienced pilots. Subjective ratings of performance, however, showed little relationship with real-world expertise or eye movements. Conclusion We adopted an evidence-based approach to assessing the fidelity and validity of a VR flight training tool. Pilot reports indicated the simulation was realistic and potentially useful for training, while direct measurement of eye movements was useful for establishing construct validity and psychological fidelity of the simulation.","PeriodicalId":41693,"journal":{"name":"International Journal of Aerospace Psychology","volume":"33 1","pages":"153 - 173"},"PeriodicalIF":1.0000,"publicationDate":"2022-01-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Aerospace Psychology","FirstCategoryId":"102","ListUrlMain":"https://doi.org/10.1080/24721840.2023.2195428","RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"PSYCHOLOGY, APPLIED","Score":null,"Total":0}
引用次数: 5
Abstract
ABSTRACT Objective The aim of this work was to examine the fidelity and validity of an aviation simulation using eye tracking. Background Commercial head-mounted virtual reality (VR) systems offer a convenient and cost-effective alternative to existing aviation simulation (e.g., for refresher exercises). We performed pre-implementation testing of a novel aviation simulation, designed for head-mounted VR, to determine its fidelity and validity as a training device. Method Eighteen airline pilots, with varying levels of flight experience, completed a sequence of training ‘flows.’ Self-reported measures of presence and workload and users’ perceptions of fidelity were taken. Pilots’ eye movements and performance were recorded to determine whether more experienced pilots showed distinct performance and eye gaze profiles in the simulation, as they would in the real-world. Results Real-world expertise correlated with eye gaze patterns characterized by fewer, but longer, fixations and a scan path that was more structured and less random. Multidimensional scaling analyses also indicated differential clustering of strategies in more versus less experienced pilots. Subjective ratings of performance, however, showed little relationship with real-world expertise or eye movements. Conclusion We adopted an evidence-based approach to assessing the fidelity and validity of a VR flight training tool. Pilot reports indicated the simulation was realistic and potentially useful for training, while direct measurement of eye movements was useful for establishing construct validity and psychological fidelity of the simulation.