Assessing Expertise Using Eye Tracking in a Virtual Reality Flight Simulation

IF 1 4区 心理学 Q4 PSYCHOLOGY, APPLIED International Journal of Aerospace Psychology Pub Date : 2022-01-10 DOI:10.1080/24721840.2023.2195428
D. Harris, T. Arthur, T. de Burgh, Mike Duxbury, Ross Lockett-Kirk, William McBarnett, S. Vine
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引用次数: 5

Abstract

ABSTRACT Objective The aim of this work was to examine the fidelity and validity of an aviation simulation using eye tracking. Background Commercial head-mounted virtual reality (VR) systems offer a convenient and cost-effective alternative to existing aviation simulation (e.g., for refresher exercises). We performed pre-implementation testing of a novel aviation simulation, designed for head-mounted VR, to determine its fidelity and validity as a training device. Method Eighteen airline pilots, with varying levels of flight experience, completed a sequence of training ‘flows.’ Self-reported measures of presence and workload and users’ perceptions of fidelity were taken. Pilots’ eye movements and performance were recorded to determine whether more experienced pilots showed distinct performance and eye gaze profiles in the simulation, as they would in the real-world. Results Real-world expertise correlated with eye gaze patterns characterized by fewer, but longer, fixations and a scan path that was more structured and less random. Multidimensional scaling analyses also indicated differential clustering of strategies in more versus less experienced pilots. Subjective ratings of performance, however, showed little relationship with real-world expertise or eye movements. Conclusion We adopted an evidence-based approach to assessing the fidelity and validity of a VR flight training tool. Pilot reports indicated the simulation was realistic and potentially useful for training, while direct measurement of eye movements was useful for establishing construct validity and psychological fidelity of the simulation.
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在虚拟现实飞行模拟中使用眼动追踪评估专业知识
摘要目的研究眼动追踪航空仿真的保真度和有效性。商业头戴式虚拟现实(VR)系统为现有的航空模拟(例如,复习练习)提供了一种方便和经济有效的替代方案。我们为头戴式虚拟现实设计了一种新型航空模拟,进行了实施前测试,以确定其作为训练设备的保真度和有效性。方法选取18名具有不同飞行经验的航空公司飞行员,完成一系列的训练流程。研究人员采用了自我报告的存在感、工作量和用户对忠诚度的看法。飞行员的眼球运动和表现被记录下来,以确定更有经验的飞行员在模拟中是否表现出与现实世界中不同的表现和眼睛注视轮廓。结果:真实世界的专业知识与眼睛注视模式相关,其特征是注视较少,但时间较长,扫描路径更结构化,随机性更少。多维尺度分析还表明,经验丰富的飞行员与经验不足的飞行员在策略聚类方面存在差异。然而,表现的主观评分与现实世界的专业知识或眼球运动几乎没有关系。结论采用基于证据的方法评估虚拟现实飞行训练工具的保真度和有效性。试点报告表明,模拟是真实的,可能对训练有用,而直接测量眼动有助于建立模拟的结构效度和心理保真度。
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CiteScore
2.80
自引率
7.70%
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0
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